`art.play()` is an async wrapper around the native `video.play()` promise, which
rejects when a pending play request is interrupted (`pause()`, `load()`, a new
`src`, or the element being removed) and when autoplay is blocked.
Every internal caller fires it from an event handler and cannot await it, so the
rejection escapes as a global `unhandledrejection`. Error trackers report it as
an uncaught crash even though the player recovers on its own — for example
destroying the player right after mount, which is routine when the video sits in
a modal the user can close quickly.
Add a `silencePromise` util (the same approach video.js uses) and apply it to the
non-awaited internal call sites: mask, play control, mini player, loop restart,
autoPlayback jump, hotkey and click toggles.
`switchMix` is fixed too, for a second symptom: `await art.play()` inside the
async `video:canplay` handler both leaked the rejection and left the `switchUrl`
promise pending forever, since the throw never reached the enclosing executor's
`reject`. It now settles.
The public API is unchanged: `art.play()` and `art.toggle()` still return the
original promise, so applications that call them keep their own rejection to
handle. Only the internal, non-awaited copy is silenced.
The notice.show getter was declared as boolean while the setter accepts string, Error or false. TypeScript uses the getter return type when checking property assignment, causing TS2322 when assigning a string to notice.show.
Root causes fixed:
1. Remove starvation check that suspends AudioContext — it freezes the
video clock and causes playback to stall permanently
2. Add backpressure (1s BUFFER_AHEAD) to prevent audio pump from decoding
unbounded buffers, starving the video decoder
3. Add setTimeout(0) yield between batches so video rAF callbacks can run
4. Batch audio buffer reads (16 per iteration) to reduce IPC overhead
5. Fix latestScheduledEndTime time-domain: use media-time (same domain as
currentTime) instead of AudioContext-time, so backpressure check works
correctly after seeking
Without these fixes, playing a large file (9+ GB) with audio causes:
- Audio pump decodes hundreds of buffers in 1 second (195s of audio decoded
in 1s wall clock)
- Main thread blocked by 177 IPC calls/sec from audio iterator
- Video frames never render (rAF starved)
- After seek: backpressure never triggers due to time-domain mismatch,
causing persistent stutter and eventual silence
feat: add danmuku plugin and i18n setup documentation
- Introduced a new danmuku plugin with multiple run code options in the documentation.
- Added language settings documentation for i18n, including default languages, import instructions, and examples for adding and modifying languages.
- Implemented input handling for media sources in the artplayer-proxy-mediabunny package, supporting various formats including HLS.
- Created m3u8 control functionalities for managing audio and video quality settings in the player.
Update mediabunny.js