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`art.play()` is an async wrapper around the native `video.play()` promise, which rejects when a pending play request is interrupted (`pause()`, `load()`, a new `src`, or the element being removed) and when autoplay is blocked. Every internal caller fires it from an event handler and cannot await it, so the rejection escapes as a global `unhandledrejection`. Error trackers report it as an uncaught crash even though the player recovers on its own — for example destroying the player right after mount, which is routine when the video sits in a modal the user can close quickly. Add a `silencePromise` util (the same approach video.js uses) and apply it to the non-awaited internal call sites: mask, play control, mini player, loop restart, autoPlayback jump, hotkey and click toggles. `switchMix` is fixed too, for a second symptom: `await art.play()` inside the async `video:canplay` handler both leaked the rejection and left the `switchUrl` promise pending forever, since the throw never reached the enclosing executor's `reject`. It now settles. The public API is unchanged: `art.play()` and `art.toggle()` still return the original promise, so applications that call them keep their own rejection to handle. Only the internal, non-awaited copy is silenced.