refactor: Remove unused loadImg function in Artplayer

This commit is contained in:
Harvey Zack committed 2024-08-23 12:40:26 +08:00
1 parent 27f161be40
commit 17b2268ce0
2 files changed
-10

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@@ -53,7 +53,6 @@ console.info(art.template.$video);
- `proxy` 方法用于代理 `DOM` 事件
- `hover` 方法用于代理自定义的 `hover` 事件
- `loadImg` 方法用于监听图片的 `load` 加载事件
<div className="run-code">▶ Run Code</div>
@@ -74,10 +73,6 @@ art.events.hover(container, (event) => {
}, (event) => {
console.info('mouseleave', event);
});
art.events.loadImg('/assets/sample/poster.jpg').then(img => {
console.info('loadImg', img);
});
```
:::warning 提示
@@ -52,7 +52,6 @@ Manages all `DOM` events in the player, which is essentially a proxy for `addEve
- The `proxy` method is used to proxy `DOM` events
- The `hover` method is used to proxy custom `hover` events
- The `loadImg` method is used to listen for the `load` event of images
<div className="run-code">▶ Run Code</div>
@@ -73,10 +72,6 @@ art.events.hover(container, (event) => {
}, (event) => {
console.info('mouseleave', event);
});
art.events.loadImg('/assets/sample/poster.jpg').then(img => {
console.info('loadImg', img);
});
```
:::warning Warning