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EmbeddedMpvPlayerComponent renders <canvas data-embedded-mpv-frame> when support reports engine 'frame-copy' and the session controller starts/stops the preload frame pump around the session lifecycle. The bounds provider skips HIDDEN_BOUNDS and the popover cutout for this engine — the canvas is ordinary DOM, dialogs and popovers stack above it natively; bounds sync still drives the helper's render size. Adapter unit tests cover spawn args, snapshot caching, shm generations, protocol encoding, unexpected-exit mapping, and dispose escalation. Architecture doc and CLAUDE.md describe the engine, its flag, and the sandbox trade-off. Verified end to end in the built app (M1 Pro): engine detection, helper spawn, lavfi playback onto the canvas via CDP-injected smoke — including an orientation fix (helper FLIP_Y already yields texture-order rows; the pump shader must not flip uv again). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>