Files
iptvnator/.changes
4grayandClaude Fable 5 8f861a3a1b fix(ui): make the workspace usable on phone-sized screens (#1326)
* fix(ui): make the workspace usable on phone-sized screens

The shell was half-adapted below 640px: the rail flipped to a horizontal
bar but the link lists inside it kept stacking downwards, so the navigation
was drawn outside the bar and over the header (#1100).

Three resizable rails — the shell context panel, the live-layout channel
sidebar and the M3U channel drawer — kept their persisted desktop width,
which left the content around 50px on a 375px screen. They now span the
full width and stack above the content. The inline width written by
ResizableDirective is why these rules need `!important`.

Found while walking the rest of the UI at 375px and 768px:

- The detail hero kept poster and details side by side, squeezing the
  action row below its own labels until "Play" was clipped to its icon.
- The settings section list did not scroll and painted over the footer,
  which also affected short desktop windows.
- Hiding the M3U channel list on a phone was one-way: the restore handle
  was hidden and only Cmd/Ctrl+B could bring it back.
- The live header drew the channel count and the paginator on top of each
  other up to tablet width, because the paginator does not shrink and the
  meta collapsed to zero width and overflowed its box.
- The search scope checkbox was pushed off the right edge.

Live TV states a floor for the player instead of a ceiling for the lists,
so the video keeps a usable share of the screen under the categories panel
and the channel list.

Closes #1100

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(ui): address review — keep the palette reachable and the video visible

Two findings from the Codex review on #1326.

Hiding the command-palette trigger on phones removed the only pointer-driven
way to open it: the rail renders route links plus Settings and emits nothing,
so `commandPaletteRequested` had exactly one source. The button stays and its
keyboard-shortcut label is swapped for an icon instead. Doing that exposed a
latent flex trap in the same row — an <input> keeps an intrinsic min-width
from its `size`, and `min-width: auto` honours it, so the field refused to
shrink and pushed the trigger out onto the buttons beside it.

The M3U drawer released the shared player floor, which on a short landscape
phone (600-640px wide) left the content container at half the shell body.
The inline guide inside it is `flex: 0 0 <basis>` and took its full 180px out
of a container that no longer had it, so the video could reach zero height.
The floor is restored and now yields on short viewports, the video states its
own minimum, and the guide is what gives way.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(ui): let the channel list keep its height on a landscape phone

Follow-up to the review: the player floor added in the previous commit was
measured against the viewport, not against what the shell had left. On a
640x360 landscape phone the stacked categories panel already takes 30vh, so
claiming another 50vh here drove the channel sidebar to zero height while it
was still marked expanded — no way to pick another channel — and pushed the
layout past the viewport.

The floor now applies only where the screen can afford it (`min-height:
600px`), the sidebar states a floor of its own so it cannot be squeezed out,
and the collapsed rule clears that floor so hiding the list still works.
Below that height the two panes simply share what is left.

Portrait is unchanged: categories 244px, channel list 220px, player 240px on
a 375x812 screen.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(ui): address review — settings nav on landscape, poster dead space

Two more findings from the Codex review.

The stacked settings context panel capped itself at 30vh, which on a 360px
screen is 108px — less than the panel's own title and footer, so the seven
section rows collapsed to nothing behind an overlapping footer. On short
screens the caption gives way (the rail already labels the page), the footer
sheds its tall-screen padding, and the settings variant gets a slightly
larger cap: unlike the live routes there is no player below competing for
height, only a scrollable form.

The poster kept a 330px minimum from the skeleton fallback at the bottom of
the file — sized for the 220px desktop poster — while the stacked phone hero
renders it 140px wide with a ~210px aspect-ratio height. Every loaded detail
page carried ~120px of empty space between the poster and the title. The
override sits after that rule because it wins on source order, not
specificity.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(ui): let the playlist switcher yield to the search field on narrow phones

Codex review of d6133da9: on a 320px header a route that contributes its
shortcut button left the search field less than its own chrome needs (~74px
of icon, palette trigger, gaps and padding), so the field's contents spilled
onto the buttons beside it.

The switcher is the one header region whose content can ellipsize, so it is
what shrinks — down to an 88px floor — while the field states its chrome as
a minimum. The field's basis moves from auto to zero so the input's intrinsic
size stops counting as content: with basis auto the field claimed its
intrinsic width even when room was ample and squeezed the switcher to ~115px
on a 375px screen that could fit all 140.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(ui): fit the switcher's own chrome inside its phone floor

Follow-up to the Codex note that the trigger's fixed chrome (type icon,
refresh, chevron, gaps, padding) exceeds the 88px floor the shell now allows
the switcher to shrink to. The flagged scenario itself cannot occur — the
Multi-EPG shortcut needs Electron bridge methods the PWA lacks, and Electron
enforces a 900px minimum window width so it never sees the phone breakpoint —
but the floor should hold on its own terms rather than by accident of which
buttons happen to render. Dropping the decorative type icon on phones brings
the fixed chrome under the floor, and the name gets the space instead.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 19:23:20 +02:00
..

Release notes (.changes/)

Every PR with a user-visible change drops one file here describing that change in plain language. At release time tools/release/build-release-notes.mjs turns the accumulated files into the GitHub release body, the CHANGELOG.md section, and a blog-post scaffold for the website — then deletes them.

The point is to write the note while the context is still fresh, instead of reconstructing three months of work from commit titles at release time.

File

Name it <area>-<short-slug>.md, e.g. .changes/playback-up-next-rail.md.

---
type: feature
area: playback
issues: [1187]
screenshot: up-next-rail
---

Series now show an "Up Next" rail beside the player on wide windows: the rest
of the current season, watch progress, and click-to-play inline.
Field Required Value
type yes breaking, feature, fix, perf, or internal
area yes lowercase slug, same as the conventional-commit scope
issues no issue numbers this closes — [1187] or 1187
screenshot no slug from tools/release/screenshots.manifest.json

There is no version field. The release version is chosen deliberately at release time, not derived from these files.

You never write a PR number: the generator resolves it from the commit that added the file.

Writing the body

One to three sentences, present tense, written for a user, not a reviewer. The body is capped at 400 characters — depth belongs in the blog post.

  • ❌ "Refactor WebVideoControlsAdapter to hoist volume state into the session"

  • ✅ "The player now remembers volume between episodes"

  • ❌ "Fix off-by-one in resolveEnrichmentSeasonNumber"

  • ✅ "Series whose title carries a season marker no longer show the wrong season"

type: internal records invisible maintenance. Internal notes stay collapsed in CHANGELOG.md, are omitted from the blog scaffold, and are removed from the authored public GitHub body by extract-changelog-section.mjs --public. GitHub's generated commit list remains separate. An internal-only release can therefore have an empty authored body.

When a note is not needed

The gate auto-exempts website, E2E and mock-server apps, *.spec.{js,ts}, *.e2e.{js,ts}, snapshots, any /testing/ path, and Markdown. For other test-only, documentation, CI/workflow, or pure-refactor changes under apps//libs/, apply no-release-note when no user-visible note is warranted.

Commands

pnpm run release:notes:validate
pnpm run release:notes:github
pnpm run release:notes:changelog
pnpm run release:notes:blog
node tools/release/build-release-notes.mjs --consume

The release version comes from the root package.json — bump it first, then generate. --version 0.24.0 overrides it to preview a release before the bump:

pnpm run release:notes:github --version 0.24.0

A bare -- separator is accepted and ignored, so the npm habit of pnpm run release:notes:github -- --version 0.24.0 works too: pnpm forwards that separator to the script rather than consuming it the way npm does.

--validate and --format github only read and print. --format changelog and --format blog write their target file (rerunning changelog for the same version replaces that section rather than duplicating it). Only --consume deletes anything.

The release sequence is: bump the version → release:notes:changelog → release:notes:blog → --consume → commit → tag → push. The tag build then extracts the new CHANGELOG.md section into the GitHub release body (tools/release/extract-changelog-section.mjs) and fails the release if the section is missing — a tag cut without the changelog step cannot silently ship PR-title-only notes.

The website publishes one post per minor version (v0-18 … v0-22), and release screenshots live under the matching blog/v0-24/ directory. A patch release therefore edits the existing post rather than generating a new one, so --format blog refuses to overwrite unless you pass --force.

Screenshots

pnpm run release:screenshots captures every manifest shot in dark and light against the built app plus the Xtream mock server — never a real account. The run is fail-closed: it proves the real ~/.iptvnator/databases directory (including the SQLite WAL sidecars, checked after Electron exits) was not touched, launches the app with an allowlisted environment, records and blocks all non-localhost traffic, scans every frame for external resources and credential-shaped text, and asserts TMDB enrichment stays disabled. Frames are staged outside the repository and published only once every shot and every guard has passed.

Adding a shot for a new feature = one entry in tools/release/screenshots.manifest.json (plus, if navigation is new, one named action in tools/release/capture-navigation.ts).

pnpm nx run electron-backend:build-e2e   # once, before capturing
pnpm run release:screenshots             # all shots, both themes
pnpm run release:screenshots -- --only dashboard --theme dark
pnpm run release:screenshots -- --release v0-24