Files
iptvnator/libs/ui
aa6ee85d3f feat(player-controls): add shared engine-agnostic controls layer (#1148)
* feat(player-controls): shared engine-agnostic controls layer (flag off)

Introduce a shared, engine-agnostic player-controls layer in libs/ui/playback
as pure additive library code with no consumers yet.

- Contract (player-controls.model.ts): PlayerControlsCapabilities,
  PlayerControlsState, and PlayerControlsCommands make up the
  PlayerController interface every engine adapter implements.
- Single presentation component (app-player-controls): one controls UI
  binding purely to a PlayerController, with focused helpers for
  visibility auto-hide, volume, fullscreen (built-in DOM path), menus,
  keyboard shortcuts, seek/volume feedback, and the controls surface.
- Web-video adapter (web-video-controls.adapter.ts + host directive):
  drives the contract from an HTMLVideoElement, including optional
  HLS.js quality/audio-track integration and series episode navigation.
- Feature flag WEB_PLAYER_SHARED_CONTROLS (web-player-controls.flag.ts)
  defaults to OFF; no player component consumes the new layer yet, so
  runtime behavior is unchanged.
- docs/architecture/player-controls-contract.md documents the target
  architecture (later PRs add the embedded-MPV adapter, immersive
  overlay, and host-supplied fullscreen delegate).

Review-driven hardening: the web-video adapter now holds the host
series-navigation signal reactively (updates after setContext are
reflected); the shared controls template is fully localized via
ngx-translate (reusing the EMBEDDED_MPV.PLAYER.* keys); single click on
the viewport toggles play/pause deferred so a double-click still
fullscreens; keyboard shortcuts are shadow-DOM-safe (composedPath) and
guard against duplicate-instance double-execution (defaultPrevented);
and hidden controls now also disable shortcuts.

Test coverage extended per Codecov patch report.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(player-controls): harden shared controls foundation

* fix(player-controls): restore detached adapter state

* fix(player-controls): harden keyboard and adapter state

* fix(player-controls): refresh readiness and hide timers

* fix(player-controls): keep controls root inside surface

* fix(player-controls): hide seek controls for live streams

* fix(player-controls): harden multi-engine control state

* fix(player-controls): respect runtime interaction availability

* fix(player-controls): gate loading toggles and localize mute

* fix(player-controls): harden surface and error states

* fix(player-controls): preserve volume and cursor state

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: 4gray <serega05@gmail.com>
2026-07-16 12:56:30 +02:00
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