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* feat(player-controls): shared engine-agnostic controls layer (flag off) Introduce a shared, engine-agnostic player-controls layer in libs/ui/playback as pure additive library code with no consumers yet. - Contract (player-controls.model.ts): PlayerControlsCapabilities, PlayerControlsState, and PlayerControlsCommands make up the PlayerController interface every engine adapter implements. - Single presentation component (app-player-controls): one controls UI binding purely to a PlayerController, with focused helpers for visibility auto-hide, volume, fullscreen (built-in DOM path), menus, keyboard shortcuts, seek/volume feedback, and the controls surface. - Web-video adapter (web-video-controls.adapter.ts + host directive): drives the contract from an HTMLVideoElement, including optional HLS.js quality/audio-track integration and series episode navigation. - Feature flag WEB_PLAYER_SHARED_CONTROLS (web-player-controls.flag.ts) defaults to OFF; no player component consumes the new layer yet, so runtime behavior is unchanged. - docs/architecture/player-controls-contract.md documents the target architecture (later PRs add the embedded-MPV adapter, immersive overlay, and host-supplied fullscreen delegate). Review-driven hardening: the web-video adapter now holds the host series-navigation signal reactively (updates after setContext are reflected); the shared controls template is fully localized via ngx-translate (reusing the EMBEDDED_MPV.PLAYER.* keys); single click on the viewport toggles play/pause deferred so a double-click still fullscreens; keyboard shortcuts are shadow-DOM-safe (composedPath) and guard against duplicate-instance double-execution (defaultPrevented); and hidden controls now also disable shortcuts. Test coverage extended per Codecov patch report. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(player-controls): harden shared controls foundation * fix(player-controls): restore detached adapter state * fix(player-controls): harden keyboard and adapter state * fix(player-controls): refresh readiness and hide timers * fix(player-controls): keep controls root inside surface * fix(player-controls): hide seek controls for live streams * fix(player-controls): harden multi-engine control state * fix(player-controls): respect runtime interaction availability * fix(player-controls): gate loading toggles and localize mute * fix(player-controls): harden surface and error states * fix(player-controls): preserve volume and cursor state --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com> Co-authored-by: 4gray <serega05@gmail.com>