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Review follow-up. renderer.httpRequestsToPlaying compares the ledger's arrival stamps with the renderer's click and playing stamps, which come from different processes on the same host clock. Each iteration now records the distance of the nearest request on either side of both boundaries, so a count a clock difference could flip is visible. Requests after playing were a single snapshot taken right after the probe; the test now watches the ledger for a fixed 1 s after playing. A live stream never leaves the mock quiet, so J2's quiet wait does not apply. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>