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Review follow-up (Greptile): the test forced a render with fixture.detectChanges() after the debounce timer, so it would pass even if the signal write stopped scheduling an OnPush render. It now runs the fixture with autoDetectChanges and only advances the fake timers; with plain fields under OnPush the overlay never renders and the test fails. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>