Files
iptvnator/libs
4grayandClaude Fable 5 48d191b0d7 fix(playback): interrupt stalled Shaka loads and destroy failed engines
Two review findings on the ShakaVideoSession lifecycle:

- stop()/start() now tear the current player down immediately instead of
  queueing the destroy behind the in-flight operation. Shaka's destroy()
  interrupts a pending load() (LOAD_INTERRUPTED), so a stalled manifest
  fetch can no longer wedge the operation chain and block the next
  channel start (Codex P1).
- A rejected attach()/load() now destroys the failed player after
  emitting the diagnostic, so a non-functional engine never stays
  attached to the media element or exposed to the shared-controls
  bridge (Greptile P1).

Regression tests cover both paths. The Shaka fakes are consolidated into
a shared jest-free test double that mirrors the destroy-interrupts-load
semantic, and the ArtPlayer source-session spec is split (fixtures +
DASH cases) to stay within the max-lines lint budget.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-23 23:40:40 +02:00
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