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Two review findings on the ShakaVideoSession lifecycle: - stop()/start() now tear the current player down immediately instead of queueing the destroy behind the in-flight operation. Shaka's destroy() interrupts a pending load() (LOAD_INTERRUPTED), so a stalled manifest fetch can no longer wedge the operation chain and block the next channel start (Codex P1). - A rejected attach()/load() now destroys the failed player after emitting the diagnostic, so a non-functional engine never stays attached to the media element or exposed to the shared-controls bridge (Greptile P1). Regression tests cover both paths. The Shaka fakes are consolidated into a shared jest-free test double that mirrors the destroy-interrupts-load semantic, and the ArtPlayer source-session spec is split (fixtures + DASH cases) to stay within the max-lines lint budget. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>