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Addresses the Codex and Greptile reviews on #1738. The component-wide grace timer started when the dashboard was created, so a rail that begins loading later (Xtream recently added, TMDB) showed its skeleton at once and could still flash and collapse; and after the grace period a slow rail's skeleton could appear above rails that already showed cards, pushing them down and, if it resolved empty, back up. createRailSkeletonGates now keeps one gate per rail, in template order: the grace period counts from that rail's own loading start, a skeleton is never inserted above a rail that already has cards (the real rail inserts at most once instead), and a shown skeleton stays until its own rail finishes so the first arriving rail does not collapse the others in a cascade. Nine specs cover the fast path, per-rail start, the no-content-below rule, latching, reloading, destroy and a zero grace period. The seeded-profile timeline is unchanged at 0.0004 across three renderer reloads. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>