# Frame-copy spike — measurement log One section per machine. Append new runs here; do not overwrite old ones — this file is the cross-hardware comparison baseline for the go/no-go decision (gates in README.md and `.plans/2026-07-10-embedded-mpv-frame-copy-unification.md`). How to reproduce a row: ```bash # synthetic (no decode load): ./run.sh 'av://lavfi:testsrc2=size=3840x2160:rate=60' 3840x2160 # real 4K60 HEVC with hw decode (generate once): ffmpeg -y -f lavfi -i "testsrc2=size=3840x2160:rate=60" -t 12 \ -c:v hevc_videotoolbox -b:v 25M -tag:v hvc1 -pix_fmt yuv420p /tmp/spike-4k-hevc.mp4 HELPER_ARGS='--hwdec videotoolbox --no-audio --loop' ./run.sh /tmp/spike-4k-hevc.mp4 3840x2160 ``` Read `STATS` lines from viewer stdout after they stabilize (skip the first window); helper stats are on its stderr. CPU: `ps -o %cpu -p ` for the helper and the `Electron Helper (Renderer)` process during playback. Column meanings: *new fps* — frames actually reaching the canvas; *copy* — shm→ArrayBuffer memcpy in the addon; *upload* — `texSubImage2D` wall time; *age* — produce→uploaded latency (helper memcpy done → texture updated, same monotonic clock on both sides — CLOCK_MONOTONIC_RAW in the original spike harness used for the M1 rows; the production engine uses CLOCK_MONOTONIC via `frame_shm_now_ns()` since the Linux port). ## MacBook Pro M1 Pro (arm64), macOS, 120 Hz internal display — 2026-07-10 Source: commit `7e39d2e5`, libmpv 2.3.0 (Homebrew mpv 0.39.0), Electron 41.7.2. | Scenario | Producer fps | New fps | copy ms avg/p95 | upload ms avg/p95 | age ms avg/p95 | torn | CPU helper / renderer | | --- | --- | --- | --- | --- | --- | --- | --- | | 1080p60 testsrc2, sw decode | 60.0 | 59.8 | 0.28 / 0.35 | 0.29 / 0.40 | 4.2 / 6.8 | 0 | — | | 4K60 testsrc2, sw decode | 60.0 | 60.0 | 1.17 / 1.35 | 3.8 / 4.5 | 11.0 / 12.7 | 0 | — | | 4K60 HEVC 25 Mbit, hwdec=videotoolbox | 60.0 | 59.9 | 1.2 / 1.6 | 3.3 / 4.1 | 9.8 / 11.7 | 0 | ~18 % / ~24 % | Helper-side PBO map+copy at 4K: 1.0–1.8 ms avg. Only fps dip observed was at the `--loop` file restart (decoder reinit), not in the copy path. ### Pacing / judder and HDR (2026-07-10, same machine, viewer with interval instrumentation) Metrics: *present iv sd* — stddev of intervals between texture uploads (viewer clock, rAF-quantized); *src iv sd* — stddev of intervals between produced frames (helper clock); *late1.5x* — present intervals > 1.5× the producer's median interval (a missed beat). | Scenario | New fps | present iv sd | src iv sd | late (steady state) | Notes | | --- | --- | --- | --- | --- | --- | | 4K60 HEVC hwdec (steady state) | 60.0 | 0.5–1.4 ms | 0.7–1.2 ms | 0–1 per 2 s | worst intervals only at `--loop` restart | | 1080p50 testsrc2 (50→120 Hz cadence) | 50.0 | ~4.1 ms | ~1.9 ms | 0; LONGRUN 30 s: 0.13 % (startup only) | sd is 120 Hz rAF grid quantization (16.7/25 ms alternation around 20 ms), not lost frames | | 1080p25 testsrc2 | 25.0 | ~4.1 ms | ~2.7 ms | 0 | same grid effect | | 4K25 HDR10 PQ/BT.2020 HEVC hwdec | 25.0 | ~5.5 ms | ~4.3 ms | 0 | mpv tonemaps to SDR before readback (PIXELPROBE spread 255); copy/upload costs unchanged | ### Viewport-size scaling check (2026-07-10) Design claim "render at viewport size, pay viewport price" confirmed: the same 4K60 HEVC clip rendered into a 1280×720 FBO costs helper map+copy 0.17 ms (vs 1.5 ms at 4K), viewer copy 0.16 ms (vs 1.2), upload 0.17 ms (vs 3.5), steady 60 fps. Full 4K price is only paid in 4K-sized viewports (i.e. fullscreen on a 4K display). ### 10-minute long run — 4K60 HEVC hwdec, `--loop` (2026-07-10) Final cumulative line at t=574 s: 33 501 frames, avg 58.32 fps, late1.5x 0.475 %, late2.5x 0.20 %, worst interval 2306 ms, dropped 261, torn 0. Reading the anomalies before quoting the headline numbers: - All 261 dropped frames and the single 2.3 s worst-interval stall happened in the **first ~60 s** (startup/warmup); from t=93 s to the end — zero drops over ~8.5 minutes. - The steady-state late frames (~102 × late1.5x, ~43 × late2.5x after warmup ≈ 0.36 % / 0.15 %) track the `--loop` restarts of the 12 s test clip (~48 restarts, each a decoder reinit hiccup) — a test-clip artifact, not a pipeline property. A real long-form stream should be cleaner. - torn=0 across the whole run: the seqlock ring never produced a torn read. Cadence verdict on this hardware: the producer keeps a clean source cadence (mpv's own pacing survives); the only jitter is display-grid quantization in the rAF presenter, bounded by one 120 Hz tick (~8.3 ms). A future refinement could reduce it with display-rate matching, but nothing here blocks the gate. HDR clip generation for repro: ```bash ffmpeg -y -f lavfi -i "testsrc2=size=3840x2160:rate=25" -t 10 \ -c:v hevc_videotoolbox -profile:v main10 -pix_fmt p010le -b:v 30M -tag:v hvc1 /tmp/spike-4k-hdr.mp4 ffmpeg -y -i /tmp/spike-4k-hdr.mp4 -c:v copy \ -bsf:v "hevc_metadata=colour_primaries=9:transfer_characteristics=16:matrix_coefficients=9" \ /tmp/spike-4k-hdr10.mp4 # videotoolbox omits VUI color tags; inject HDR10 ones ``` Reference worst-case budget from the analysis doc, for orientation: 33 MB 4K memcpy est. 6–8 ms (measured ≈1.2 ms); end-to-end added latency est. 40–60 ms (measured ≈10 ms produce→uploaded, before compositor). ## Intel Mac — SKIPPED by decision (2026-07-10) Owner decision: the frame-copy engine targets Apple Silicon (M1+) only on macOS; support detection must gate on arm64. Rationale: Intel Macs able to run the app at all (Electron 41 ⇒ macOS 10.15+) are a shrinking 2015–2020 cohort and keep the existing docked/external/web player paths; the only Intel device sourced (iMac mid-2011, High Sierra) cannot run the app and would not have been representative. The macOS hardware gate is therefore closed by the M1 Pro numbers above; the remaining risk hardware is Windows/Linux. ## Linux mid-range laptop (iGPU) — Ubuntu 25.04, i7-1165G7 / Iris Xe, x64 — 2026-07-11 Source: Linux port branch (headless-EGL `frame_helper_gl.h` backend), system libmpv 2.5.0 (mpv 0.40), Mesa 25.0 iris. Measured with the production helper binary + `embedded_mpv_frame_reader.node` in a Node probe loop (`linux-frame-probe.mjs` in this directory — the spike viewer harness is macOS-only), so *age* here is produce→reader-copy and excludes the renderer texture upload. hwdec was NOT active — this machine has no VAAPI driver installed (`intel-media-va-driver`), so HEVC rows are software decode; treat them as a decode-limited floor, not a pipeline ceiling. | Scenario | New fps | copy ms avg/p95 | age ms avg/p95 | torn | | --- | --- | --- | --- | --- | | 1080p60 testsrc2, sw | 60.1 | 1.16 / 1.37 | 2.26 / 3.21 | 0 | | 4K60 testsrc2, sw | 50.0 | 5.75 / 6.92 | 7.22 / 8.00 | 0 | | 4K60 HEVC 25 Mbit, sw decode | 39.9 | 7.62 / 14.6 | 9.06 / 17.0 | 0 | | 4K60 HEVC 25 Mbit in a 1280×720 viewport | 53.1 | 0.94 / 2.57 | 2.42 / 5.28 | 0 | Readings: - 1080p60 — the realistic viewport class for this laptop's 1920×1200 screen — holds a clean 60 fps with ~1 ms copies. - The 4K rows are stress rows: producers are limited by software decode/source generation on 4 cores, not by the copy path (copy stays well under one 60 Hz frame budget even at full 4K). - The viewport-size claim reproduces on Linux: the same 4K60 HEVC clip in a 720p viewport drops the copy from 7.6 ms to 0.94 ms and lifts fps from ~40 to ~53 (remaining gap = software decode). - torn=0 across every run; the aspect-fit generation bump was verified separately (4:3 source in a 16:9 viewport → `-g2` at 960×720). - EGL display tier used: Mesa surfaceless platform (first tier; no display server needed). ## Windows mid-range laptop (iGPU) — Windows 11 Home 26200, i7-1165G7 / Iris Xe, x64 — 2026-07-12 Source: Windows port branch (WGL `frame_helper_gl.h` backend), vendored libmpv from zhongfly/mpv-winbuild 2026-06-14 (`git-7d245fd100`, `libmpv-2.dll`), Intel driver 30.0.101.1340. **Same physical laptop as the Linux section above** (TUXEDO Book XP14 Gen12, dual boot), so the two sections compare OS/driver stacks on identical hardware. Measured with the production helper + `embedded_mpv_frame_reader.node` through `linux-frame-probe.mjs` (now cross-platform; on Windows it polls via setImmediate because setTimeout quantizes to the ~15.6 ms system timer, which would dominate *age*), so *age* is produce→reader-copy and excludes the renderer texture upload — same semantics as the Linux rows. Unlike the Linux rows, hwdec IS available here: mpv's `hwdec=auto` engages d3d11va (verified by helper CPU: 0.51 core-s/s vs 2.82 core-s/s with `--hwdec no` on the 4K row — a 5.5× CPU drop). Test clip generated with `hevc_qsv` (the Intel encoder), so decode complexity is not byte-identical to the videotoolbox/x265 clips of the other sections. | Scenario | New fps | copy ms avg/p95 | age ms avg/p95 | torn | | --- | --- | --- | --- | --- | | 1080p60 testsrc2, sw | 60.0 | 1.80 / 2.10 | 1.83 / 2.14 | 0 | | 4K60 testsrc2, sw | 56.0 | 8.81 / 9.88 | 8.83 / 9.86 | 0 | | 4K60 HEVC 25 Mbit, hwdec=d3d11va | 41.1 | 8.57 / 10.4 | 8.71 / 10.4 | 0 | | 4K60 HEVC 25 Mbit, sw decode | 45.7 | 10.3 / 15.1 | 10.4 / 15.4 | 0 | | 4K60 HEVC 25 Mbit in a 1280×720 viewport, hwdec | 60.2 | 1.29 / 1.87 | 1.27 / 1.82 | 0 | Readings: - 1080p60 — the realistic viewport class for this laptop's 1920×1200 screen — holds a clean 60 fps with ~1.8 ms copies. A 60-second sustained run kept 60.0 fps over 3601 frames (copy 1.57 / 1.84 ms, torn 0). - The 4K rows are stress rows, as on Linux: at a full-4K viewport the Iris Xe is saturated by mpv render + readback (56 fps ceiling with no decode at all), so d3d11va decode — which shares the same iGPU — buys CPU headroom (5.5×), not fps; sw decode trades ~2.3 cores for ~4 fps. - The viewport-size claim reproduces on Windows: the same 4K60 HEVC clip in a 720p viewport runs 60 fps with 1.3 ms copies and hardware decode active. - torn=0 across every run; the aspect-fit generation bump was verified (4:3 960×720 source in a 1280×720 viewport → `-g2` at 960×720). - WGL context: `gl renderer: Intel(R) Iris(R) Xe Graphics` (hardware, 3.2 core via wglCreateContextAttribsARB). Machine prerequisite hit during bring-up: Windows 11 Smart App Control blocks locally-built unsigned executables (the helper) until turned off, and a fresh Windows install may run the iGPU on the Basic Display Adapter — the frame-copy engine needs the real Intel driver bound (WGL on the basic adapter has no 3.2 core context, and there is no d3d11va).