Commit Graph
11 Commits
Author SHA1 Message Date
4grayandClaude Fable 5.1 baba0529ef feat(website): rebuild the hero, features, download and support sections (#1551)
* feat(website): rebuild the hero, features, download and support sections

Third landing redesign PR: the home page now speaks the app's own
language instead of a template's.

- Hero: left-aligned headline, a primary button that follows the
  visitor's OS (server-rendered fallback goes to /download/), an "All
  platforms" button and a text link for self-hosting. Project numbers
  (stars, downloads, languages, license) are set in the page's own
  typography from the GitHub API at build time (`lib/github-stats.ts`);
  anything the build cannot resolve is left out rather than faked. A
  small "Now playing" card with fictional demo content replaces the
  mascot, badges and social chips; the screenshot is lit by a blurred
  copy of itself, like the player's ambient mode.
- Features: a bento of interface fragments (EPG rows with progress,
  posters with a resume bar, a download queue with a REC dot, a remote
  D-pad) instead of numbered cards with icon watermarks and a marquee.
  The marquee CSS is gone.
- Download: one row per platform with the release's file names and a
  "Detected" badge for the visitor's OS (`lib/detect-platform.ts`),
  package-manager commands in the same panel.
- Support becomes a single row; the disclaimer moves into the footer,
  which also gets the mascot and a link list.
- Home sections drop the decorative eyebrows and the divider rules; the
  unused broadcast-wave, support-signal and watermark illustrations are
  removed.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* test(website): cover the rebuilt home sections and the OS-aware download CTA

`website-home-sections.test.mjs` (in the website test target) reads the
built home page — generic hero CTA to /download/, project facts, no
badge images or dashed borders, every feature page linked from the
bento, one download row per platform with release file names and the
Detected badge hidden, the disclaimer and mascot in the footer — and
then drives it in Chromium under Windows, macOS, Linux and Android user
agents: the primary button and the Detected row follow the platform,
the phone keeps the generic markup, and the copy button writes the
command to the clipboard.

`detectPlatform()` now consults the user-agent string before the
client-hints platform and the deprecated `navigator.platform`, so the
source a visitor's tools actually change decides first; silent sources
fall through instead of vetoing.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(website): keep iPads on the generic download path

iPadOS asks for desktop sites with a Macintosh user agent and a
`MacIntel` platform, so the OS guess sent iPad visitors to the macOS
installers. A "mac" verdict is now trusted only on a device without
touch points: no Mac has a touch screen, every iPad reports several.
The browser test adds an iPad-in-desktop-mode row to the generic-device
matrix next to the Android phone.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 00:51:46 +02:00
4grayandClaude Fable 5.1 eb96b4c9f2 feat(website): turn the screenshot showcase into a channel switcher (#1540)
* feat(website): turn the screenshot showcase into a channel switcher

Second landing redesign PR. "See it in action" was a tab strip in a
dashed frame showing one screenshot inside a drawn window chrome that
duplicated the chrome already in the shot. It is now a channel list:
number, screen name and one line about what the screen is for on the
left, a single frame on the right, and a caption linking to the matching
feature page.

- Channels advance on their own with a progress hairline under the
  active row; hovering, focusing or scrolling the block out of view
  pauses it and `prefers-reduced-motion` disables autoplay entirely.
- A brief on-screen "CH 03" badge confirms every switch.
- Arrow keys, Home and End move between channels; the list is a proper
  vertical tablist with roving tabindex, panels carry `aria-hidden`.
- Six screens: Dashboard, Live TV, Program guide, Movies & series,
  Downloads, Settings. Same files from `public/screenshots`; the
  add-playlist shot is replaced by the movie detail and the download
  manager.
- On phones the screen comes first and the list follows.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* test(website): cover the channel switcher, keep focus pausing after mouseleave

Hover and focus now pause autoplay independently: clicking a channel
focused it, but moving the pointer away resumed the timer and seven
seconds later the selection moved under a still-focused tab.

New `website-screenshot-showcase.test.mjs` (in the website test target):
a structural half over the built HTML (vertical tablist, roving
tabindex, one aria-hidden panel per channel) and a browser half that
serves the build and drives it in Chromium — autoplay advances, hover
pauses, click + mouseleave keeps the pause while focused, arrow/Home/End
keys move selection, focus, panel, caption and badge together, blur
resumes, and `prefers-reduced-motion` disables autoplay. The browser
half falls back to the system Chrome channel and skips when no Chromium
exists, so the structural checks run everywhere.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* perf(website): lazy-load every showcase screenshot

The block sits below the hero and the feature grid, so an eager first
frame only competed with above-the-fold assets for visitors who never
scroll to it. Native look-ahead loading brings it in well before the
switcher is on screen.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* test(website): share the browser harness, fail in CI without Chromium

`website-browser-support.mjs` owns the loopback static server and the
Chromium launcher for the website browser tests. The server resolves
every request against the build root and answers 404 for anything that
escapes it (CodeQL js/path-injection on the previous inline copy). The
launcher tries the Playwright download, then the system Chrome and
Chromium channels; when none launches it returns null locally so the
structural half still runs, and throws under `CI` so the interaction
assertions can never turn into a silent skip on the runner.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* perf(website): defer inactive showcase frames, document the browser tests

The six frames are stacked with opacity, so native lazy loading treated
all of them as near-viewport and fetched every screenshot at once. Only
the first frame now ships with a `src`; the switcher assigns it from
`data-src` when a channel is shown and preloads the one after it, so at
most two frames are ever in flight. The showcase test asserts the
markup and the runtime behaviour.

The website README now describes the browser-dependent suites, the
shared harness, and the skip-locally / fail-in-CI rule.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* docs(website): describe only the suite this PR adds

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(website): resume the switcher from where it paused, keep DOM order on phones

The dwell clock now stops while the switcher is hovered or focused and
the pause time is added back on resume, so the progress hairline
continues from its frozen position instead of snapping to zero and
granting a fresh seven seconds. The test asserts the resume.

On phones the list stays before the screen in the DOM and on screen
(tabs before their panels, focus order equals reading order); it hides
the per-channel descriptions and the keyboard hint there so the screen
stays close instead of being reordered with `order-first`.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(website): never crop a showcase frame

The screen box stretches to the channel list's row height, and with
`object-cover` a wide screenshot lost its right side just above the
`lg` breakpoint. Frames are now contained on a dark stage (a letterbox,
as on a TV), and the per-channel descriptions are hidden between `lg`
and `xl` so the row stays close to the frame's own height.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(website): pause the switcher dwell while offscreen instead of resetting it

Leaving the viewport is now a pause like hover and focus: the frame
loop stops, the progress hairline keeps its width, and the clock
resumes from the same mark when the block scrolls back in. Only a
channel change resets the dwell. The interaction test scrolls away and
back to assert it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* perf(website): no next-frame prefetch when reduced motion disables autoplay

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* feat(website): persistent pause control for the channel switcher

Hover and focus only pause while they last, which is no use to touch or
screen-reader visitors, so the list footer now carries a Pause/Resume
toggle (`aria-pressed`, full `aria-label`) that keeps autoplay stopped
until pressed again (WCAG 2.2.2). It is removed under reduced motion,
where nothing advances.

The interaction test now waits for the seven-second rollover and checks
that tab, panel, caption, badge and the preloaded frame all move to
channel 02, and that the toggle holds through mouseleave and blur.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(website): keep the tablist to its tabs, no successor prefetch when autoplay is off

The channel list's header and the Pause/Resume control sat inside the
`role="tablist"` container; the tablist now wraps only the six tabs so
assistive technology reads the toggle as an ordinary button beside the
list. `show()` preloads the next frame only while autoplay can reach it
(neither reduced motion nor the toggle has stopped it). Tests assert
both.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(website): preload the successor when auto-advance resumes

A channel picked while the switcher is paused deliberately skips its
successor; resuming now fetches that frame so the next automatic switch
does not land on a blank screen. The interaction test covers
pause → manual selection → resume.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(website): Resume restarts autoplay at once; same-channel progress in the test

The transient hover/focus pauses now watch only the channel list and the
screen. The footer with the Pause/Resume control is not one of those
regions, so after pressing Resume — with the pointer and the focus still
on the button — autoplay visibly restarts instead of waiting for the
visitor to leave the whole block.

The interaction test compares progress within one channel (a paused
Movies before and after Resume) rather than across channels, which
could fail on a slow runner, and asserts that autoplay runs while the
toggle keeps focus and hover.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* perf(website): one scheduler for the switcher, no frames while paused

Every pause reason (hover, focus, the toggle, leaving the viewport) now
goes through a single `sync()`: the animation-frame loop runs only while
the block is visible and nothing pauses it, and is cancelled otherwise,
so a switcher left paused schedules no frames at all. The dwell clock
still resumes from where it froze, and the successor frame is fetched
only when the loop actually starts — so scrolling away and back under a
persistent pause loads nothing. Tests count scheduled frames while
paused and cover pause → manual selection → offscreen → return.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(website): a channel picked while paused gets its full dwell after Resume

`show()` reset the pause mark, so the time a visitor spent paused after
picking a channel counted toward that channel's dwell and Resume could
advance immediately. When the loop is not running the new channel now
starts out paused at that moment. The interaction test asserts the
progress is still near zero right after Resume.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(website): follow reduced-motion changes and hidden tabs in the switcher

The reduced-motion preference is read from a live MediaQueryList: when
it changes while the page is open the scheduler stops or restarts and
the Pause/Resume control is hidden or shown (it is hidden, not removed,
for that reason). A hidden document counts as a pause too — background
tabs throttle animation frames while the clock keeps running, so
without it the first frame back would skip a channel. The interaction
test flips both at runtime.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

* fix(website): plain action button for the switcher pause, no manual animations under reduced motion

`aria-pressed` on a button whose name changes between "Pause
auto-advance" and "Resume auto-advance" announced the wrong thing; the
control is now an ordinary action button whose name says what pressing
it does next. The OSD slide and the panel fade get
`motion-reduce:transition-none`, so a manual selection under reduced
motion moves nothing.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 23:58:24 +02:00
4grayandClaude Fable 5.1 812ec69fd4 feat(website): turn blog tags into topic hubs
Tags were decorative: a plain span on every card and post header, with no
page, filter or search behind them, and a vocabulary of 32 slugs across 16
posts where 22 slugs appeared once. They now form a closed vocabulary of ten
topics (src/lib/blog-tags.ts) that the content collection schema enforces, so
an unknown slug fails the build instead of minting a new tag.

Every used tag gets a hub at /blog/tag/<tag>/ with CollectionPage and
BreadcrumbList structured data; the blog index and the hubs show a "Topics"
rail with post counts; and every chip links to its hub. The cards become
<article> elements with the title link stretched over the card, because chip
links cannot nest inside a card that is one big <a>.

Posts are retagged to the new vocabulary. A structural test covers the rail,
each hub, the chip targets, the sitemap and the absence of nested anchors.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 21:51:26 +02:00
4grayandClaude Opus 5 eb8e997c8f feat(website): add comparison pages for sources, players and editions
Publish /compare/ with three pages answering the choices the app asks
users to make: M3U vs Xtream Codes vs Stalker portal, the built-in web
players vs embedded MPV vs external MPV/VLC, and the desktop app vs the
self-hosted browser version. Each opens with a one-paragraph verdict,
carries a feature matrix whose cells are yes, no or a qualifier, and
emits WebPage / FAQPage / BreadcrumbList JSON-LD — not
SoftwareApplication, because guidance is not a product listing.

These compare IPTVnator's own options against each other rather than
naming other products, so every cell is checkable against this
repository. Pages that name competitors remain phase 3's open half; the
plan now records what has to be decided first.

A registry in src/lib/comparisons.ts drives the hub, the switcher and
the tests. The header gains a Compare entry and the features hub links
across. tools/testing/website-compare-pages.test.mjs checks canonical
URLs, the verdict block, the table, schema, cross-links and sitemap
entries.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-05 09:31:22 +02:00
4grayandClaude Fable 5.1 ad81fbfc45 feat(website): add the features hub and five feature landing pages
Publish /features/ with one landing page per feature people search for:
M3U playlist player, Xtream Codes player, Stalker portal player, TV
guide (EPG) and phone remote control. Each page composes a feature hero
(download and setup-guide calls to action) with the download-page
sections, carries SoftwareApplication (featureList) / FAQPage /
BreadcrumbList structured data, links to the other feature pages and
the matching guides, and uses only mock-backed screenshots.

A registry in src/lib/features.ts drives the hub, the per-page
switcher, the homepage feature cards (now links) and the header
Features entry, so a new page is one registry entry and one .astro
file. tools/testing/website-feature-pages.test.mjs checks canonical
URLs, schema, cross-links, hub coverage and sitemap entries.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 17:09:03 +02:00
4grayandClaude Fable 5.1 90d26d499f feat(website): add the Xtream Codes setup guide with FAQ and guide screenshots
Publish "How to Add an Xtream Codes Account to IPTVnator" as the first
evergreen guide: what the server URL, username and password are, the
Add playlist flow with the connection test and its four verdicts, the
Auto-detect method for pasted provider messages, what the import syncs,
Account info, refresh, troubleshooting and a seven-question FAQ. The
guide is cross-linked from the three download pages and llms.txt.

Blog posts gain an optional `faq` frontmatter list: BlogPost.astro
renders it as an accordion after the body and emits FAQPage JSON-LD
next to the BlogPosting entry. LinkCards and PostButton keep internal
links in the same tab.

Guide screenshots come from the release capture script: manifest shots
may carry a `group`, `--group guides` captures only those into
apps/website/public/blog/guides/screenshots/, and a release run skips
them. New setup actions open the Add playlist dialog with the mock's
fictional Xtream credentials (connection test shown), the Auto-detect
method with a labeled hand-out, and the Xtream Live TV view. Dialog
helpers and fixture identities move into shared modules so the driver
and the navigation actions cannot import each other cyclically.

tools/testing/website-guides.test.mjs checks the FAQPage schema, the
download-hub link and the shipped screenshots of every guide;
screenshot-guards.test.mjs covers group validation and output routing.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:14:59 +02:00
4grayandClaude Fable 5.1 078bd07d94 feat(website): add per-OS download landing pages
Add /download/ with Windows, macOS and Linux landing pages: OS-specific
install steps, requirements, feature list, FAQ, related posts and a
platform switcher, plus SoftwareApplication / FAQPage / BreadcrumbList
JSON-LD on every page.

Direct asset links resolve the latest published release from the GitHub
Releases API at build time (asset names, sizes, publish date) and fall
back to the root package.json version when the API is unreachable;
WEBSITE_SKIP_RELEASE_FETCH=1 forces the fallback. The deploy workflow
passes GITHUB_TOKEN to the build. The homepage download cards and the
header Download link now point at the new pages, the homepage schema
reads the resolved version instead of a hard-coded 0.20.0, and the
locale count is corrected to 19.

tools/testing/website-download-pages.test.mjs checks titles, canonicals,
direct asset links, structured data, cross-links and sitemap entries of
the built output; nx test website runs it beside the Giscus test.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 13:08:53 +02:00
4gray 738397c9ed feat(website): add giscus blog comments 2026-05-20 18:02:19 +02:00
4gray d24c77a143 chore(nx): enforce scoped workspace boundaries (#942) 2026-05-15 09:59:06 +02:00
4gray 61d34aef7a chore: switch to pnpm 2026-02-19 23:08:36 +01:00
4grayandClaude Opus 4.6 3dc3794ac2 feat(website): add Astro landing page and blog with cinematic broadcast design
Create a new IPTVnator website using Astro 5 + Tailwind CSS within the Nx monorepo.
Features include a landing page with hero section, feature grid with auto-scrolling
carousel, screenshot showcase, download CTA, blog with MDX content collections,
and a GitHub Pages deployment workflow. Design uses a cinematic broadcast aesthetic
with TV-effect hover animations, Playfair Display serif typography, and warm dark
surfaces. Also fixes .gitignore to cover nested node_modules directories.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Entire-Checkpoint: 8171359f42f3
2026-02-14 19:47:47 +01:00