* fix(electron): show the main window once its document has loaded; enforce J1 IPC and mutation counters
Re-lands #1788, which merged into #1782's branch after #1782 had already
reached master, so none of it is on master.
The hidden main window was shown on ready-to-show only. On Linux under
X11, when the startup scripts run before the window's first frame, the
next frame comes about a second later: nothing is on screen and the
splash's requestAnimationFrame waits, so J1's first card came ~940 ms
after load instead of ~480 ms in most runner launches (18 bridge calls /
1,031-1,033 DOM mutations instead of 15 / 558).
The window is now shown at ready-to-show or the main frame's
did-finish-load, whichever comes first, with the splash colour as its
background so showing before the first paint does not flash. The journey
gate keeps the app's did-finish-load listeners away from its about:blank
detour, as it already does for ready-to-show.
Three dispatched runs on this branch (37192092882, 37192097790,
37192103151) read 15 calls and 558 mutations in all 18 iterations,
stable: true. Both become baselines (slack 0), and the Performance
journeys job checks them with check-journey-ratchet.mjs --only.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* chore(perf): record the evidence PR of the J1 runtime baselines
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: 4gray <fourgray@proton.me>
* perf(electron): let hidden and minimized windows report themselves hidden
The main window was created with backgroundThrottling: false (since #1123,
without a stated reason). Electron then keeps document.visibilityState at
"visible" for a hidden, minimized or fully covered window and never lets
Chromium throttle it, so every renderer timer, rAF and CSS transition ran at
full rate in the background, and the playback keep-awake gate, which
releases the display for a minimized window, could never see one.
Use Chromium's default. Audible media and picture-in-picture are exempt
from background throttling in Chromium, and a local check confirmed HLS
playback continues unchanged through more than six minutes minimized,
audible and muted.
Playwright's focus emulation pins every page it attaches to as visible, so
the new window-visibility E2E launches the app without Playwright and
drives it over raw CDP (electron-unautomated-launch.ts).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test(e2e): harden the unautomated Electron launch
Review follow-ups for the window-visibility E2E:
- Resolve `electron` in the main process through a require created from
the `node:module` builtin instead of `process.mainModule`, which only
exists when the app entry is CommonJS.
- Bound teardown like closeElectronApplicationAndConfirmExit: SIGTERM,
then SIGKILL, 5 s each, then fail instead of waiting forever.
- Surface CDP protocol errors from Runtime.evaluate instead of returning
undefined.
- Wait until the window is actually shown before hiding it. The app shows
its window on ready-to-show, and a hide() that lands earlier is undone
by that show(); this was the first-attempt failure on the macOS shard.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test(e2e): check the playback display lock is released while hidden
Review follow-ups for #1724:
- Add an E2E that plays the webm fixture in the unautomated launch,
records the main process's prevent-display-sleep blockers, and asserts
the keep-awake lock is taken while visible, released when the window is
hidden, and taken again when it is shown. The visibility tests alone
would still pass if the renderer gate or the bridge stopped updating
powerSaveBlocker.
- Validate CDP replies before dispatch (CodeQL
js/unvalidated-dynamic-method-call): only a numeric id with a pending
settle function is called.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test(e2e): skip killing an Electron that already exited
stopElectron now checks the recorded exit state before each signal and
tolerates a kill that races the exit: on Windows taskkill throws for a PID
that no longer exists. Startup cleanup can no longer replace the startup
error that explains the failure; a cleanup failure there is logged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(stalker): keep the watchdog cadence while the window is hidden
With background throttling on, Chromium wakes a hidden, silent page's
timers at most once per minute after five minutes, so a portal that asks
for get_events every 30 s would see pings at half its cadence while the
window is minimized. Tick the watchdog from a dedicated worker
(createBackgroundInterval, an inline blob worker allowed by the renderer
CSP), whose timers are not subject to page throttling. It falls back to a
page setInterval where no worker is available or the worker fails to load.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix(stalker): keep a stopped watchdog interval stopped
A worker error that arrived after stop() started the page fallback
interval, which nothing cleared, so pings continued for an inactive
playlist. stop() now marks the interval stopped, detaches the worker
handlers, and the fallback refuses to start afterwards.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: 4gray <fourgray@proton.me>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* test(performance): count startup phases and SQL statements for the J1 launch journey
Implements plan item A2. With IPTVNATOR_PERF_CAPTURE=1 the main process
keeps named counters and registers a main-only performance:read-counters
IPC handler; without the flag nothing is counted and the handler does not
exist.
- debug-trace.ts owns the registry; traceStartupPhase replaces the
trace('startup', ...) sites and counts main.startupPhases.
- The database worker counts executed statements through better-sqlite3's
Statement prototype (the verbose callback expands every statement and
made bulk inserts 2-4x slower) and posts the count over its message
port, flushed before every other worker message. The main-thread shared
connection is counted through a new connection observer in the shared
database library.
- The first main window freezes main.modulesRegisteredBeforeWindow at
creation and main.sqlStatementsBeforeReadyToShow at ready-to-show.
- The journey gate drops the ready-to-show that Electron emits for the
about:blank detour, so the app sees the real document's first paint,
and taps the counters handler; the J1 record reads both counters after
the renderer probe completes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test(database): require one SQL statement per exec during initialization
The performance capture counts one exec call as one statement, because
SQL cannot be split reliably in the counter (trigger bodies contain
semicolons). The historical-upgrade driver now wraps exec on every
connection initDatabase opens and fails on a batch, so that counting
assumption holds for the fresh profile and all historical schemas.
Documents the definition in the counter and the architecture docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test(performance): count SQL statements only for the launch journey
Codex review: the M3U import, refresh-cancellation and Xtream benchmarks
also run with IPTVNATOR_PERF_CAPTURE=1, so the statement hook wrapped
every row of their bulk inserts and changed what they measure.
SQL counting now also needs IPTVNATOR_PERF_COUNT_SQL=1, which only the
launch journey sets; a harness test fails if another source sets it.
Startup phases, the window snapshot and the read handler stay on the
capture flag. Without SQL counting no ready-to-show listener is attached,
so a zero is never reported for statements nobody counted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: 4gray <fourgray@proton.me>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The packaged renderer is index.html over file:// with path routing, so
after in-app navigation the document URL names a path with no file behind
it. A main-process reload (macOS View > Reload, DevTools) failed with
ERR_FILE_NOT_FOUND and stranded the window on Chromium's error page; a
renderer-initiated reload (the settings unsaved-changes guard's confirmed
location.reload()) was cancelled by the will-navigate trust check and
silently did nothing.
Both legs now re-load the packaged index with the route in a restoreRoute
query parameter, which main.ts restores with history.replaceState before
Angular bootstraps. The did-fail-load recovery is deferred to the error
page's dom-ready: a load issued from inside the failure event yields a
document that never receives animation frames and never paints.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
* fix(shell): persist and restore the app zoom level (#1109)
The app-wide zoom (Cmd/Ctrl and +/-) was never saved, so it reset to the
default on every restart. Save the webContents zoom level next to the window
bounds on window close and before quit, and reapply it once the renderer
finishes loading. webContents zoom is per-host, so the restored level then
holds across in-app section navigation (SPA route changes never reload).
* fix(shell): restore the zoom level as frame-bound temporary zoom (#1109)
Under file:// Chromium keys zoom by the full URL, and the packaged
renderer routes with pushState, so a level applied through
webContents.setZoomLevel belongs to index.html only: the first resize
after a section change snapped the renderer back to the default, and
the close handler read the current route's entry (usually 0) over the
user's choice. The preload now applies the persisted level with
webFrame.setZoomLevel, a temporary zoom bound to the frame that survives
in-page navigation and resizes; the main process hands it over through
the synchronous WINDOW:GET_ZOOM_LEVEL IPC and writes the live level back
on close, before-quit and before every cross-document navigation, since
a reload drops the temporary level.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* fix(shell): apply the restored zoom level at DOMContentLoaded (#1109)
A webFrame.setZoomLevel at preload start left a hidden window without a
first frame on Linux and Windows: ready-to-show never fired, the window
never showed, and the renderer got no animation frames, so the startup
splash removed in a requestAnimationFrame stayed. macOS was unaffected
and CDP-driven tests force frames, which is why only the packaged
legacy-migration E2E asserting the splash is gone caught it. Applying
once the document is parsed is harmless and still lands before the
first Angular paint; ownership of the level now follows the preload's
WINDOW:ZOOM_LEVEL_APPLIED acknowledgement instead of the request. The
release note no longer advertises Ctrl shortcuts Windows and Linux do
not have.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
---------
Co-authored-by: Justin Willhite <5132924+thejdubb02@users.noreply.github.com>
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Settings > General gains "Window on startup" (normal / maximized /
fullscreen), Electron only, mirrored into the main-process config by
SETTINGS_UPDATE and applied at the next window creation. `--fullscreen`
forces one fullscreen launch (consumed by the first window). F11 toggles
OS-level fullscreen through WINDOW:TOGGLE_FULLSCREEN — the exit path on
Windows/Linux where the title bar is hidden — and is skipped while the
player owns document.fullscreenElement.
attachWindowStateEvents tracks native and HTML fullscreen as two flags,
since Electron leaves only the HTML state when the window was already
natively fullscreen. macOS ignores the constructor `fullscreen` option on a
hidden window, so ready-to-show repeats the request after show(). Toggles
are decided by an observe-only, event-fed tracker
(native-fullscreen-transitions.ts), never against isFullScreen().
Closes#1455
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Settings live in the renderer's IndexedDB, and two failure modes made them look
saved while nothing reached disk.
A second app instance sharing the same userData directory cannot take the
Chromium storage lock, so its renderer reads defaults and every write is
dropped. The app now holds a single-instance lock and focuses the running window
instead of starting a rival copy. The lock is requested after the userData
override so E2E runs with their own data dir keep independent locks, and after
Squirrel event handling. IPTVNATOR_ALLOW_MULTIPLE_INSTANCES=1 opts out for local
CDP debugging.
updateSettings() patches in-memory state before persisting and the submit path
had no rejection handler, so a failed write produced an unhandled rejection and
no user-visible feedback. SettingsStore now records which half of the round trip
failed, and the settings page surfaces it through a dismissible error snackbar;
the dialog stays open on failure so the save can be retried.
Two follow-ups from review, both wider than the report:
- a second launch now re-creates the main window when the lock owner has none
left, so closing the last window on macOS no longer leaves a second launch
quitting silently with nothing on screen
- App.onMainWindowCreated() re-runs window-owned bindings for every rebuilt
window, so the downloads broadcaster stops holding a destroyed window. This
also fixes the same bug on the pre-existing dock `activate` path.
Closes#1156Closes#102
The custom minimize/maximize/close controls stayed hidden forever after
leaving HTML-element (video player) fullscreen on Windows: window state was
polled at event time, and isFullScreen() can still report the pre-transition
value while 'leave-full-screen' fires, leaving a stale push with no later
event to correct it. The same polling on the companion flag cleared
isMaximized during fullscreen transitions and stuck the maximize/restore
glyph on the wrong icon.
attachWindowStateEvents now seeds the state once at window creation and each
event patches only the flag it names, sending a copy per push. The
enter/leave-html-full-screen variants are wired too.
Regression coverage: app-window-state.spec.ts (9 cases, 6 of which fail
against the old implementation) and an Electron E2E case that toggles HTML
element fullscreen and asserts the controls come back.
* spike(embedded-mpv): frame-copy pipeline prototype (helper + shm ring + Electron viewer)
Standalone macOS spike for the frame-copy unification direction from the
2026-07-10 analysis: a helper process renders mpv offscreen into a GL FBO,
reads frames back through an async PBO ring, and publishes BGRA frames into
a 3-slot POSIX shm seqlock ring; a minimal Electron viewer copies the newest
frame via a plain-C N-API addon and uploads it to a WebGL canvas per rAF.
First numbers on M1 Pro (see spike README): 4K60 HEVC hwdec sustained at
60 fps end to end, ~1.2 ms shm copy + ~3.5 ms texture upload, ~10 ms
produce-to-upload age, zero torn frames. Remaining gates: weak hardware,
long-run pacing, HDR, latency flash test.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* spike(embedded-mpv): add RESULTS.md measurement log with M1 Pro baseline
Structured per-machine table with repro commands so the pending Intel Mac
and Windows iGPU runs can be appended and compared one-to-one.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* spike(embedded-mpv): pacing/judder instrumentation + 50/25 fps and HDR gate results
Viewer now measures inter-frame intervals on both clocks (present side and
producer side): stddev/p99/max, late-frame counters vs the producer's median
interval, and a cumulative LONGRUN summary every 30 s. The addon exposes the
producer timestamp (produceMs) for this.
Measured on M1 Pro: 50 fps and 25 fps cadences are clean (late frames only
at startup; residual jitter is 120 Hz rAF grid quantization, bounded by one
display tick), and 4K25 HDR10 PQ/BT.2020 is tonemapped to SDR by mpv before
readback at full rate with unchanged copy costs. RESULTS.md carries the
tables and HDR-clip repro commands.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* spike(embedded-mpv): record 10-minute 4K60 HEVC long-run results
Zero dropped frames and zero torn reads after the first-minute warmup over
~8.5 minutes; steady-state late frames (~0.4%) track the 12 s test clip's
--loop restarts, not the copy pipeline.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* spike(embedded-mpv): viewport-scaling measurement + integration design draft
Confirms the render-at-viewport-size claim (4K source in a 720p FBO costs
720p: 0.17 ms readback / 0.16 ms copy / 0.17 ms upload at 60 fps) and adds
DESIGN.md — the draft integration architecture: per-session helper process
linking bundled libmpv on all platforms (finally full-featured + Wayland-
agnostic Linux), JSON-over-stdio control evolving the Linux wid protocol,
unchanged EmbeddedMpvSession renderer contract, shm generations for resize,
packaging via the existing vendored-runtime tooling, rollout behind its own
flag with the docked path as default.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* spike(embedded-mpv): auto-detect Homebrew prefix and Node headers for Intel Macs
BREW_PREFIX was hardcoded to /opt/homebrew (Apple Silicon) and NODE_INC to
one nvm version; both now resolve via brew --prefix and the PATH node's
execPath, so the pending Intel Mac run needs no Makefile edits. README gets
a fresh-machine checklist.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* spike(embedded-mpv): self-contained measurement bundle for machines without Node/pnpm
make-bundle.sh assembles a tarball with the spike sources, vendored N-API
headers (Makefile prefers them when present, so no Node install is needed),
pre-generated 4K HEVC/HDR10 test clips, and an official Electron dist
download for the target arch. collect-results.sh builds and runs the full
RESULTS.md scenario suite automatically (plus an optional --long 10-minute
run) and writes one results-<host>-<date>.txt to send back. Target-machine
prerequisites shrink to Xcode CLT + brew mpv — built for the pending Intel
Mac baseline run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* spike(embedded-mpv): support MacPorts libmpv and legacy-macOS bundles
Makefile and collect-results.sh now detect libmpv in the Homebrew prefix or
MacPorts /opt/local (Homebrew is unsupported on legacy macOS like High
Sierra; 'sudo port install mpv +libmpv' provides libmpv there). make-bundle
takes ELECTRON_VERSION/BUNDLE_SUFFIX overrides — Electron 27+ needs macOS
10.15, so High Sierra bundles ship Electron 26.6.10 (LSMinimumSystemVersion
10.13).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* spike(embedded-mpv): scope macOS frame-copy engine to Apple Silicon only
Owner decision 2026-07-10: skip Intel Mac measurements and gate the future
frame-copy engine on arm64. Intel Macs able to run the app at all are a
shrinking 2015-2020 cohort and keep the docked/external/web player paths;
the macOS hardware gate closes with the M1 Pro numbers, and remaining
hardware risk moves to the Windows/Linux ports.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(embedded-mpv): frame-copy helper process and shm frame reader (native layer)
iptvnator_mpv_helper: one-process-per-session libmpv host that renders
offscreen at viewport size (headless CGL + async PBO ring, validated in
spikes/mpv-frame-copy), publishes BGRA frames into a seqlock shm ring with
resize generations, plays audio directly, and speaks a stdio protocol —
tab-separated commands in, JSON events out. The snapshot event mirrors
NativeEmbeddedMpvSessionSnapshot; status semantics (END_FILE reasons,
eof-reached with keep-open, pause gated on loaded path, fatal-only status
flips) are ported from embedded_mpv.mm.
embedded_mpv_frame_reader.node: plain-C N-API reader the preload script
uses to memcpy the newest complete frame into a V8 ArrayBuffer (Electron's
memory cage forbids zero-copy). Stub exports off macOS.
Both build as extra binding.gyp targets through build-embedded-mpv.js; the
helper gets the same libmpv dependency-path rewrite + ad-hoc re-sign as the
addon and is validated by the forbidden-link check.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(embedded-mpv): frame-copy engine wiring in main process and preload
EmbeddedMpvFrameCopyAdapter implements the NativeEmbeddedMpvAddon surface
over a per-session helper process (spawn, stdio protocol, snapshot cache,
graceful quit->SIGTERM->SIGKILL teardown), so EmbeddedMpvNativeService
reuses its polling/diff/power-blocker/recording logic unchanged. The
IPTVNATOR_ENABLE_EMBEDDED_MPV_FRAME_COPY flag (darwin/arm64 only) routes
getAddon() to the adapter and reports engine: 'frame-copy' in support.
The preload frame pump loads the shm reader addon, copies the newest frame
once per rAF into a reused buffer, and uploads it to WebGL2 on the
renderer's canvas — no frame data crosses the contextBridge; the bridge
only gains attachEmbeddedMpvFrameView/detachEmbeddedMpvFrameView. The
experiment flag relaxes the window sandbox for that native require;
contextIsolation and nodeIntegration:false stay on.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(embedded-mpv): frame-copy canvas mode in the player component + docs
EmbeddedMpvPlayerComponent renders <canvas data-embedded-mpv-frame> when
support reports engine 'frame-copy' and the session controller starts/stops
the preload frame pump around the session lifecycle. The bounds provider
skips HIDDEN_BOUNDS and the popover cutout for this engine — the canvas is
ordinary DOM, dialogs and popovers stack above it natively; bounds sync
still drives the helper's render size. Adapter unit tests cover spawn args,
snapshot caching, shm generations, protocol encoding, unexpected-exit
mapping, and dispose escalation. Architecture doc and CLAUDE.md describe
the engine, its flag, and the sandbox trade-off.
Verified end to end in the built app (M1 Pro): engine detection, helper
spawn, lavfi playback onto the canvas via CDP-injected smoke — including an
orientation fix (helper FLIP_Y already yields texture-order rows; the pump
shader must not flip uv again).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(embedded-mpv): close helper stdin on dispose + lifecycle logging
Live testing surfaced a stray idle helper that survived a session switch;
until the root cause is pinned down, dispose now also closes the child's
stdin (the helper exits on EOF) as a second kill path besides quit ->
SIGTERM -> SIGKILL, and spawn/dispose/exit are logged with the session id
so leaks are attributable.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(embedded-mpv): reap sessions when the renderer reloads or crashes
Root cause of the stray idle helper found during live testing: session
teardown lives in the renderer's Angular lifecycle, which never runs on a
renderer crash or hard reload — the main process kept the session (and its
frame-copy helper process / native mpv handle) alive until app shutdown.
EmbeddedMpvNativeService now watches the main window's webContents for
render-process-gone and did-navigate (full reloads only; in-app Angular
routing emits did-navigate-in-page) and disposes every session. Applies to
both engines. Verified live: location.reload() during frame-copy playback
logs 'Disposing 1 session(s): renderer reloaded' and the helper exits
cleanly. Regression test drives both events against the service.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(embedded-mpv): Settings toggle for the frame-copy engine
New 'Embedded MPV: frame-copy engine' checkbox in Settings > Playback,
shown only when the machine can run it (macOS arm64 with the helper binary
present — support now reports frameCopyAvailable). The choice persists to
the main-process config store because the engine relaxes the window sandbox
for the preload frame pump, which is fixed at window creation: main.ts
reads the store before creating the window and sets the engine env var; an
explicitly set env var (including '0') always wins, and the UI shows a
restart hint while the saved choice differs from the active engine.
Localized in all 18 locales.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(embedded-mpv): aspect-fit rendering in the frame-copy helper
The helper now observes dwidth/dheight and renders its FBO at the
aspect-fit size of the video inside the requested viewport, bumping a shm
generation on change — letterbox bars are never baked into frames (the VOD
watch shell's ~2:1 box no longer shows black side bars; the canvas
background is transparent so the sides show the app surface, while
fullscreen keeps its black backdrop). Frames also get smaller than the
viewport when aspects differ, trimming copy cost. Aspect override changes
refit automatically. Snapshots now carry videoWidth/videoHeight, and the
adapter forwards IPTVNATOR_EMBEDDED_MPV_AUDIO_DELAY to mpv's audio-delay
for lip-sync tuning until proper calibration lands.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(embedded-mpv): require frame-copy artifacts in macOS package validation + docs
macOS packages that ship embedded_mpv.node must also ship the
iptvnator_mpv_helper binary and the embedded_mpv_frame_reader.node addon —
they come out of the same binding.gyp run, and a package missing them would
silently lose the frame-copy engine. Covered in the package-identity test.
Architecture doc and CLAUDE.md document the Settings toggle, aspect-fit
rendering, audio-delay passthrough, and the renderer-reload session reaping.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(electron): inline TS helpers so the sandboxed preload keeps working
The frame pump's async/await (target es2015 + importHelpers) made webpack
externalize tslib in main.preload.js. Sandboxed preloads can only require
Electron's built-in module whitelist, so the entire preload script failed
to load and window.electron disappeared for every run without the
frame-copy flag. importHelpers:false for electron-backend keeps the preload
bundle self-contained — and future async code in preload can no longer
silently reintroduce the breakage. Verified live: sandboxed run now has the
bridge, reports engine 'native' and frameCopyAvailable true.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(embedded-mpv): commit the frame-copy analysis handoff + source inventory
The 2026-07-10 analysis that led to this branch now lives next to the spike
(spikes/mpv-frame-copy/ANALYSIS.md), and the architecture doc's What To
Commit section lists the frame-copy engine sources.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(embedded-mpv): address review findings on the frame-copy engine
- Stale pump attach can no longer win over a newer session: attach/detach
bump a shared epoch and async attach waits re-check it after every await,
so an attach for a replaced session aborts instead of installing itself
(greptile P1).
- A failed frame-view attach (no canvas, no WebGL2, reader missing) now
disposes the session and surfaces the error UI instead of leaving audio
playing behind a black canvas (codex P2).
- A stale frame-copy opt-in without the helper binary falls back to the
native engine instead of reporting embedded MPV unsupported, and the
Settings checkbox stays visible while a saved opt-in exists so it can
always be cleared (codex P2). Regression test covers the fallback.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(packaging): make the darwin frame-copy packaging test host-agnostic
On non-macOS CI hosts validatePackagedEmbeddedMpv also reports that macOS
link validation needs a macOS host, so the success-path assertion now
checks only the frame-copy artifact requirement instead of expecting an
empty error list.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(embedded-mpv): Windows/Linux porting handoff for the frame-copy engine
Self-contained entry point for porting sessions on other machines: current
state and coordination constraints, per-OS task lists (Linux EGL first,
then Windows WGL + named shm — the decisive iGPU perf gate), the
hard-won gotchas from the macOS integration (preload/tslib sandbox
breakage, V8 memory cage, frame orientation, stale-attach epoch, dispose
escalation, node-gyp naming, snapshot protocol semantics), testing
recipes, and the suggested milestone order.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(embedded-mpv): branching and merge strategy in the porting handoff
Port work goes to stacked branches off the frame-copy branch (PR base =
frame-copy branch, sequential merges, stack depth one), never into the
frozen PR #1169 branch itself.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* docs(embedded-mpv): drop stale uncommitted note from porting handoff
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(embedded-mpv): harden frame-copy helper startup
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(ui): add custom title bar window controls for Windows and Linux
Hide the native title bar on win32/linux (titleBarStyle: 'hidden', frame
untouched so native resize borders and snapping keep working) and render
minimize / maximize-restore / close buttons in the renderer, mirroring the
existing macOS traffic-light setup.
- New WINDOW:* IPC contract (minimize, toggle-maximize, close, get-state)
handled in window.events.ts, resolved from the sender WebContents;
close goes through win.close() so window-bounds persistence still runs.
- WINDOW:STATE_CHANGED pushed on maximize/unmaximize/fullscreen so the
maximize/restore glyph stays correct for OS-triggered changes; controls
hide while fullscreen.
- WindowControlsComponent mounts once in app-root as a manual popover so
it stays in the browser top layer above CDK overlays (dialogs,
multi-EPG) - same behavior as macOS traffic lights.
- Theme-aware via CSS vars (--app-on-surface, --app-hover-overlay);
Windows-red close hover. Drag regions get right padding through a
body-level frameless-platform class.
- Gated by RuntimeCapabilitiesService.usesCustomWindowControls; PWA and
macOS never mount the controls.
Includes unit specs for the component and IPC handlers, an Electron E2E
suite (window-controls.e2e.ts), and a window-chrome section in
docs/architecture/workspace-shell.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(linux): upgrade Electron to 41 for frameless window decorations on Wayland
With the native title bar hidden, Linux windows lost the WM-drawn shadow
and rounded corners. Electron draws client-side decorations only on
native Wayland, and frameless-window CSD (GTK drop shadow + extended
resize boundaries) landed in Electron 41 - before that, frameless
windows render as plain rectangles.
- electron ^39.8.5 -> ^41.7.2 (Wayland auto-detected since 38.2; X11
sessions remain undecorated, matching other frameless Electron apps;
Windows keeps its DWM shadow and rounded corners).
- better-sqlite3 pinned to exactly 12.9.0: the last release shipping
prebuilt binaries for both Node 20 (ABI 115, Jest) and Electron 41
(ABI 145, runtime). 12.10.0 dropped the Node 20 prebuilds, forcing a
from-source build that fails without a C++ toolchain.
- pnpm override node-abi 3.85.0 -> 3.92.0 so electron-builder
install-app-deps can map Electron 41 to ABI 145.
Reviewed Electron 40/41 breaking changes: only the renderer clipboard
deprecation, which this app does not use.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(e2e): address review feedback and window-managerless Linux CI
- Skip the three window-manager-dependent E2E assertions (maximize
toggle, main-process state sync, minimize) on Linux CI: GitHub's
ubuntu runners drive Electron under xvfb without a window manager, so
maximize/minimize state never materializes there. Windows CI and
local Linux/macOS runs keep the coverage.
- WINDOW:TOGGLE_MAXIMIZE now returns the requested state instead of
re-reading isMaximized() right after the call, which races on Linux
window managers where maximize()/unmaximize() complete
asynchronously; the WINDOW:STATE_CHANGED push stays authoritative.
- Skip attaching window-state push listeners on macOS, where the
custom controls never mount and the IPC traffic had no subscriber.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(ui): gate custom window controls on the full bridge surface
Include getWindowState and onWindowStateChange in the
usesCustomWindowControls capability check — the controls rely on both
for initial state and for keeping the maximize/restore glyph in sync
with OS-triggered changes, so a partial bridge should not mount them.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
- Consolidated SCSS styles for the live stream layout, reducing redundancy and improving maintainability.
- Introduced a new portal layout mixin for better structure.
- Enhanced sidebar and content container styles for improved user experience.
- Updated TypeScript component to utilize new styles and improve readability.
- Refactored channel list and recently viewed components for consistency in design.
- Optimized playlist service and store interactions for better performance.
- Added new translations for enhanced user interface clarity.
- Improved database schema with additional indexing for EPG programs.
Replace custom environment-based dev detection with Electron's
built-in app.isPackaged check. Import the app module from Electron
and remove reliance on ELECTRON_IS_DEV and the environment file.
This simplifies logic, improves reliability of development vs
production detection, and reduces dependency on external env vars.
Add a new Electron smoke test suite using Playwright to verify the
packaged application starts, renders the main window, and exposes
expected window properties. The tests launch the built Electron main
bundle, locate the primary (non-DevTools) window, wait for DOM load,
and assert the title contains "IPTVnator". They also check window
visibility and bounds, validate rendered body content, and capture
screenshots to dist/test-results/electron-backend-e2e for debugging.
Include helpers to resolve project paths, ensure the screenshot
directory exists, and robustly find the main application window. Set
NODE_ENV and ELECTRON_IS_DEV to ensure the app loads built artifacts.
Re-enable user selection for input and textarea elements so users
can select and copy text in form fields. Add an Electron context
menu handler that shows a focused edit menu only for recognized
text input types or editable fields. The menu includes Cut, Copy,
Paste and Select All and respects the editFlags to enable actions.
This restores native editing UX in the renderer while avoiding
global context menus elsewhere in the app.
Add macOS-specific title bar settings to the Electron main window
creation so the app uses a hidden title bar with an overlay on Darwin.
This ensures a more native, modern appearance on macOS while keeping
existing minimum size and saved bounds behavior unchanged.
Remove unused url.format import and switch from loadURL with a
formatted file: URL to loadFile for production. This simplifies code,
avoids manual file URL construction, and makes the production path
loading more robust.
Also update CI job to build the frontend via the NX command
(npx nx build web --skip-nx-cache) instead of npm run build:frontend,
aligning the workflow with the monorepo's canonical build command.