* build(test): make spec tsconfigs resolve what Jest resolves
Lib spec tsconfigs used module: commonjs with node10 resolution, which cannot
see Angular's exports-only secondary entry points, and dropped global.d.ts, so
tsc reported thousands of resolution errors and no window.electron typing.
Switch them to module: preserve with bundler resolution (ts-jest still forces
CommonJS emit outside ESM mode), add global.d.ts to every spec program, type
jest.unstable_mockModule for the ESM workspace, include the ui-epg and
ui-playback specs that jest.web-esm.workspace.ts runs under the web spec
config, and drop the snack-bar stub that shadowed the real Material types.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* ci(test): gate spec type-checking with typecheck:spec
Add tools/typecheck/spec-typecheck.mjs, which runs tsc --noEmit over every
tsconfig.spec.json with a small pool and fails on any diagnostic, wire it into
the unit-and-typecheck job after typecheck:ci, and document the gate and the
spec tsconfig conventions in the validation map. Also bring the non-Tier-A
spec configs (remote-control-web, ui-remote-control, stalker-mock-server) to
the same conventions so the gate covers the whole workspace.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* test: fix the spec type errors surfaced by typecheck:spec
With the spec programs resolving modules and ambient typings correctly,
tsc reported 432 genuine errors across the Tier A projects: read-only
capability flags assigned on Partial<> doubles, signal-store values used as
types, fixtures missing required fields, index-signature property access,
partial bridge doubles cast through incompatible shapes, and deferred
resolvers narrowed to never. Type the doubles instead of casting to any:
writable mapped types for capability flags, InstanceType<typeof StalkerStore>,
typed jest.fn signatures, protectedState: false on test signal stores, and
completed fixtures. Production changes are limited to bracket access for
index-signature properties under the libs' noPropertyAccessFromIndexSignature
setting and two narrowing guards in the global favorites loader.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* test(playback): use the ESM setup's jest global in the controls fixtures
The fixture imported jest from @jest/globals, which is not a direct
dependency. Jest provides that module at runtime, so tests passed, but on a
clean pnpm install tsc cannot resolve it and typecheck:spec failed in CI.
The ESM test setup already installs import.meta.jest as the global, typed
by @types/jest, as the other ESM specs use it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* test: type the parental lock doubles merged since the gate was written
The parental lock feature (#1601) and the Stalker actor route landed on master
with spec doubles declared as zero-argument jest.fn()s that the tests then
drive with the real arguments, plus a copy of the ResizableDirective override
imported from a library that does not export it. Give the doubles the lock
service's real signatures, drop the dead override as in the sibling layout
specs, use bracket access for the actor route's personId param, and keep the
Stalker layout spec within the 1200-line limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: 4gray <fourgray@proton.me>
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Tier A coverage runs projects a few at a time (largest first, bounded Jest workers, buffered output, fail-fast kept) and ts-jest transpiles with isolatedModules instead of type-checking per process; five type re-exports become export type, two decorated inputs use import type. Unit Tests and Typechecks job: 26 min -> 9 min (Tier A step 23 min -> 6.5 min).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* chore(deps): upgrade Angular to 22.1 and Nx to 23.2
* fix(deps): complete Angular migrations after rebasing on master
* fix(ci): use the Node pin for Windows runtime refresh
* docs(deps): synchronize the workspace-shell Node requirements
* feat(settings): split settings into per-section pages with an unsaved-changes bar
Replace the single scrolling settings page with routed section pages
(/workspace/settings/:section): the context-panel rail links each section,
only the active section renders, and unknown or capability-gated sections
redirect to General. The shared form lives on the parent component, so
staged edits survive section switches; a floating unsaved-changes bar
(Save/Discard) replaces the always-visible footer Save button. Rail links
navigate with replaceUrl so Back still leaves settings in one step.
Along the way:
- delete the unreachable settings dialog mode and the dead
AppPortalNavigationActionsService with both of its never-injected DI
tokens (PORTAL_NAVIGATION_ACTIONS, PLAYLIST_PLAYER_ACTIONS)
- delete the scroll-spy directive and pendingScrollTarget plumbing
- revive the EPG panel's "Open EPG settings" empty-state button as a deep
link to /workspace/settings/epg; the M3U player now reports
m3u-needs-setup only when the channel has no programmes and no EPG
source exists in settings or on the playlist itself
- load TMDB cache stats when the Metadata page opens (the section
component now only exists while its page is open)
- add SETTINGS.UNSAVED_CHANGES / SETTINGS.DISCARD_CHANGES to all 19 locales
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(settings): confirm before leaving with unsaved changes
Add settingsUnsavedChangesGuard (canDeactivate on the :section route) with
a three-action dialog: save and leave, leave without saving, keep editing.
The guard only intercepts leaving the settings AREA — section switches
share the one settings form and pass unconditionally, so the dialog can
never nag while moving between pages. A failed save cancels the navigation
instead of silently dropping the edits it promised to keep; leaving
without saving also reverts the live theme preview. Save-and-leave is
disabled while the form is invalid, with a hint explaining why.
New SETTINGS.UNSAVED_DIALOG_* keys in all 19 locales.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(settings): stage cover size and EPG view mode; adapt e2e to section pages
Cover size and EPG view mode were the only two controls that persisted
eagerly on click, which made Discard (and leave-without-saving) unable to
revert them: hydrateFromStore() faithfully reloaded the just-persisted
edit. They now stage in the form like every other setting and reach the
store on Save. Review finding by Greptile (P1) and Codex.
E2E suites that walk through settings are updated for one-section-page
rendering (epg, backup-roundtrip, xtream-epg, remote-control) and for the
staged cover size (downloads asserts the dataset after Save); the EPG icon
fallback test saves before leaving settings so the new unsaved-changes
dialog does not block its navigation.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Opening an .m3u/.m3u8 file from the command line or a file association did
nothing. The renderer parsed `process.argv` and sent an `OPEN_FILE` IPC event
that had no `ipcMain` handler and no preload channel, so `sendIpcEvent` logged
it as an unknown type and dropped it.
The path now belongs to the main process, which is where the OS actually
delivers it:
- argv is parsed on first launch (skipping the executable and Chromium
switches) and normalized to an absolute path;
- macOS gets an `open-file` listener registered before `whenReady`, since
Launch Services never puts the path in argv;
- the single-instance guard forwards a second launch's argv and working
directory instead of discarding them, so opening a playlist against a
running app works too.
Requests are queued in the main process until the renderer subscribes to the
`OPEN_FILE` push and drains the queue, which closes the startup race. The
import itself reuses the existing file path, so persistence, playlist-scoped
EPG and the navigation to the new playlist behave exactly like a dialog
import; a failed open now surfaces a snackbar instead of silence.
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
- Introduced new localization keys for Xtream refresh actions in multiple languages (ar, ary, by, de, el, en, es, fr, it, ja, ko, nl, pl, pt, ru, tr, zh, zhtw).
- Implemented refresh preparation state management in PlaylistRefreshActionService.
- Enhanced WorkspaceShellXtreamImportService to handle refresh preparation states and display appropriate labels.
- Updated tests to cover new refresh preparation scenarios and ensure correct overlay display during refresh operations.
Entire-Checkpoint: f957cd9849e0
- Expanded EmptyStateType to include 'welcome-dashboard', 'welcome-sources', 'no-data'.
- Introduced FeatureCard and SourceCard interfaces for better structure.
- Added FEATURE_CARDS and SOURCE_CARDS constants for feature and source card configurations.
- Updated empty-state.component.ts to handle new types and actions.
- Created responsive styles in empty-state.responsive.scss for better mobile support.
- Added theme styles in empty-state.themes.scss for light mode.
- Developed specific styles for welcome dashboard and sources in empty-state.welcome-dashboard.scss and empty-state.welcome-sources.scss.
- Updated recent-playlists.component.html to utilize new empty state types.
- Modified recent-playlists.component.ts to support new playlist actions.
- Introduced PlaylistFileImportService for handling playlist file imports.
- Updated downloads.component.html and downloads.component.ts to integrate new empty state handling.
- Enhanced unified-collection-page.component.html and unified-collection-page.component.ts to utilize empty state for no results.
Entire-Checkpoint: c6e522b4276c
- Implemented a loading state for channel lists in various components, enhancing user experience during data fetching.
- Added `ChannelListLoadingStateComponent` to display loading skeletons for channels and groups.
- Updated `M3uWorkspaceRouteSession` to manage loading states more effectively when fetching playlists.
- Modified `VideoPlayerComponent`, `SidebarComponent`, and `ChannelListContainerComponent` to utilize the new loading state.
- Enhanced tests to cover new loading behaviors and ensure proper dispatching of loading actions.
- Added suppressErrorLog option to EPG API calls in withEpg feature.
- Introduced resolvePortalStatus function to streamline portal status checks in withPortal feature.
- Updated checkPortalStatus to return PortalStatusType instead of void.
- Enhanced XtreamStore to preserve cancelled content initialization block.
- Expanded XtreamState to include contentInitBlockReason for better state management.
- Added XtreamContentGateComponent to manage content initialization states.
- Implemented tests for XtreamContentGateComponent to ensure correct rendering based on contentInitBlockReason.
- Created PlaylistRefreshService to handle playlist refresh operations and events.
- Introduced new IPC commands for playlist refresh functionality.
- Added interfaces for playlist refresh events and payloads to improve type safety.
- Updated PlaylistErrorViewComponent to use PlaylistContextFacade for accessing the current playlist.
- Refactored StalkerSearchComponent to utilize PlaylistContextFacade for retrieving the active playlist.
- Modified StalkerWorkspaceRouteSession to sync route context using PlaylistContextFacade.
- Adjusted XtreamStore to remove NgRx store dependencies and use PlaylistContextFacade for current playlist access.
- Updated ChannelListContainerComponent to resolve playlist ID using PlaylistContextFacade.
- Refactored SidebarComponent and ToolbarComponent to eliminate NgRx store usage for playlist-related data.
- Enhanced unit tests in with-content.feature to ensure proper loading and cancellation of content imports.