docs(embedded-mpv): document the Windows frame-copy port

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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4grayandClaude Fable 5 authored and 4gray committed 2026-07-15 20:45:52 +02:00
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# Embedded MPV Runtime
This folder contains tooling for preparing MPV runtime/build inputs for IPTVnator's experimental embedded MPV player. macOS and Windows bundle `libmpv`; Linux uses staged MPV headers for compilation and launches the system `mpv` executable at runtime. On Linux, `apps/electron-backend/build-embedded-mpv.js` also falls back to system headers when nothing is staged (`libmpv-dev`; override with `LIBMPV_INCLUDE_DIR`/`LINUX_NATIVE_LIBRARY_DIR`), so a plain distro dev setup builds without staging. The frame-copy helper (`iptvnator_mpv_helper`) additionally needs `libegl-dev`, `libgl-dev`, `libopengl-dev` (for the unversioned glvnd `libOpenGL.so` the linker resolves `-lOpenGL` against), and `libgbm-dev`, and links the system `libmpv` — allowed because it is a separate process; the in-process-libmpv ban still binds the addon.
This folder contains tooling for preparing MPV runtime/build inputs for IPTVnator's experimental embedded MPV player. macOS and Windows bundle `libmpv`; Linux uses staged MPV headers for compilation and launches the system `mpv` executable at runtime. On Linux, `apps/electron-backend/build-embedded-mpv.js` also falls back to system headers when nothing is staged (`libmpv-dev`; override with `LIBMPV_INCLUDE_DIR`/`LINUX_NATIVE_LIBRARY_DIR`), so a plain distro dev setup builds without staging. The frame-copy helper (`iptvnator_mpv_helper`) additionally needs `libegl-dev`, `libgl-dev`, `libopengl-dev` (for the unversioned glvnd `libOpenGL.so` the linker resolves `-lOpenGL` against), and `libgbm-dev`, and links the system `libmpv` — allowed because it is a separate process; the in-process-libmpv ban still binds the addon. On Windows the same binding.gyp run builds `iptvnator_mpv_helper.exe` against the staged vendored runtime (import library + DLL, resolved from the helper's own directory at runtime) plus `opengl32.lib`; no toolchain beyond the MSVC workload and Windows SDK that node-gyp already requires.
## Runtime Policy
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## Platform Notes
- macOS keeps the existing libmpv render-context backend because mpv `wid` stays black inside Electron on macOS.
- Windows uses an embedded child `HWND` and passes it to mpv through `wid`.
- Windows uses an embedded child `HWND` and passes it to mpv through `wid`. The experimental frame-copy engine instead renders offscreen through WGL into the app canvas (no child window) and shares frames over a session-local named file mapping.
- Linux uses an X11 child window and starts a system `mpv --wid` process for that window. Native Wayland is not supported in v1; run under X11/Xwayland so `DISPLAY` is set and `mpv` can honor the X11 window id. The experimental frame-copy engine has no window embedding at all (offscreen EGL into a renderer canvas) and therefore works under native Wayland — dev builds only for now.