Files
ArtPlayer/scripts/build.js
T
Harvey Zhao 699bf09577 feat: update changelog with Parcel to Vite refactor
feat: add danmuku plugin documentation and i18n setup guide

- Created a new documentation file for the danmuku plugin with code examples.
- Added a comprehensive guide for language settings (i18n) including default languages, importing languages, adding new languages, and modifying existing languages.
- Included code snippets for initializing the Artplayer with different language settings.

Add internationalization support for multiple languages in Artplayer

- Introduced Arabic (ar), Czech (cs), Spanish (es), Persian (fa), French (fr), Indonesian (id), Polish (pl), Russian (ru), Turkish (tr), Vietnamese (vi), and Traditional Chinese (zh-tw) translations.
- Created corresponding JavaScript and ES module files for each language containing translated strings for player controls and settings.
- Added a new documentation file for language settings in the project.

feat: add initial implementation of start option page with interactive code execution buttons

feat: add danmuku plugin documentation and i18n setup guide

- Created a new documentation file for the danmuku plugin, providing code examples for usage.
- Added a comprehensive guide for language settings, including default languages, importing languages, adding new languages, and modifying existing languages.
- Included code snippets for initializing the Artplayer with different language settings and importing language files.

refactor: update danmuku worker implementation and remove unused i18n files

- Changed the way the Danmuku class creates a Web Worker by using a worker loader instead of creating a blob.
- Removed Arabic, Czech, Spanish, Persian, French, Indonesian, Polish, Russian, Turkish, Vietnamese, and Traditional Chinese i18n files as they are no longer needed.
- Updated the Vite build configuration to disable banners for inline workers and added a plugin to remove worker banners from generated code.

feat: add danmuku plugin and i18n setup documentation

- Created a new documentation file for the danmuku plugin, providing code examples for usage.
- Added a new documentation file for language settings (i18n), detailing how to set default languages, import languages, and add new languages.
- Included code snippets for initializing the Artplayer with different language settings and examples for modifying existing languages.

feat: add danmuku plugin and i18n setup documentation

- Created a new documentation file for the danmuku plugin with code examples.
- Added a new documentation file for language settings (i18n) including import instructions and examples for setting default and custom languages.
- Updated the i18n documentation to include details on adding and modifying languages.

feat: add danmuku plugin and i18n setup documentation

- Created a new JavaScript file for the danmuku plugin documentation with multiple code execution buttons.
- Added a new JavaScript file for i18n (internationalization) setup documentation, including instructions for language settings, importing languages, and modifying language options.
- Included examples for setting default languages and adding new languages in the i18n documentation.

Refactor code structure for improved readability and maintainability
2026-03-07 15:21:34 +08:00

104 lines
3.0 KiB
JavaScript

import fs from 'node:fs'
import path from 'node:path'
import process from 'node:process'
import cpy from 'cpy'
import prompts from 'prompts'
import { build as viteBuild } from 'vite'
import { getProjects, getViteBuildConfig, toPascalCase } from './utils.js'
const projects = getProjects()
const compiledPath = path.resolve('docs/compiled')
function getBanner(name, version) {
return `/*!
* ${name}.js v${version}
* Github: https://github.com/zhw2590582/ArtPlayer
* (c) 2017-${new Date().getFullYear()} Harvey Zhao
* Released under the MIT License.
*/`
}
const BUILD_FORMATS = {
main: { format: 'umd', ext: '.js', target: 'es2020', minify: 'terser' },
legacy: { format: 'umd', ext: '.legacy.js', target: 'es2015', minify: 'terser' },
esm: { format: 'es', ext: '.mjs', target: 'es2020', minify: 'terser' },
}
async function build(name, targetName, clean = false) {
const projectDir = projects[name]
const { version } = JSON.parse(fs.readFileSync(path.join(projectDir, 'package.json'), 'utf-8'))
const distDir = path.join(projectDir, 'dist')
const entryFile = path.join(projectDir, 'src/index.js')
if (clean && fs.existsSync(distDir)) {
fs.rmSync(distDir, { recursive: true, force: true })
}
const startTime = Date.now()
const { format, ext, target, minify } = BUILD_FORMATS[targetName]
const fileName = `${name}${ext}`
const config = getViteBuildConfig({
entry: entryFile,
outDir: distDir,
name: toPascalCase(name),
format,
fileName,
minify,
target,
banner: getBanner(name, version),
})
// Terser options for all builds (preserve banner comments starting with /*!)
const isLegacy = targetName === 'legacy'
config.build.terserOptions = {
ecma: isLegacy ? 5 : 2020,
compress: { ecma: isLegacy ? 5 : 2020, comparisons: false, inline: 2 },
mangle: { safari10: true },
format: {
ecma: isLegacy ? 5 : 2020,
comments: /^!/,
ascii_only: true,
max_line_len: false, // No line length limit
},
}
await viteBuild({ root: projectDir, ...config })
const outFile = path.join(distDir, fileName)
const size = (fs.statSync(outFile).size / 1024).toFixed(2)
await cpy(outFile, compiledPath)
console.log(`✨ Built@${targetName} ${name}@${version} Time@${Date.now() - startTime}ms Size@${size}kb`)
}
async function buildProject(name) {
await build(name, 'main', true)
await build(name, 'legacy')
await build(name, 'esm')
}
async function runBuild() {
if (process.argv.includes('all')) {
for (const name of Object.keys(projects)) {
await buildProject(name)
}
console.log('✅ Finished building all packages!')
}
else {
const { value } = await prompts({
type: 'select',
name: 'value',
message: 'Which project do you want to build?',
choices: Object.keys(projects).map(name => ({ title: name, value: name })),
})
if (value)
await buildProject(value)
}
}
runBuild().catch((error) => {
console.error('❌ Build failed:', error)
process.exitCode = 1
})