Files
ArtPlayer/packages/artplayer-plugin-danmuku/src/heatmap.js
T

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7.0 KiB
JavaScript

const lib = {
map(value, inMin, inMax, outMin, outMax) {
return ((value - inMin) * (outMax - outMin)) / (inMax - inMin) + outMin;
},
range(start, end, tick) {
const s = Math.round(start / tick) * tick;
return Array.from(
{
length: Math.floor((end - start) / tick),
},
(v, k) => {
return k * tick + s;
},
);
},
};
const line = (pointA, pointB) => {
const lengthX = pointB[0] - pointA[0];
const lengthY = pointB[1] - pointA[1];
return {
length: Math.sqrt(Math.pow(lengthX, 2) + Math.pow(lengthY, 2)),
angle: Math.atan2(lengthY, lengthX),
};
};
export default function heatmap(art, danmuku, option) {
const { query } = art.constructor.utils;
art.controls.add({
name: 'heatmap',
position: 'top',
html: '',
style: {
position: 'absolute',
top: '-100px',
left: '0px',
right: '0px',
height: '100px',
width: '100%',
pointerEvents: 'none',
},
mounted($heatmap) {
let $start = null;
let $stop = null;
function update(arg = []) {
$start = null;
$stop = null;
$heatmap.innerHTML = '';
if (!art.duration || art.option.isLive) return;
const svg = {
w: $heatmap.offsetWidth,
h: $heatmap.offsetHeight,
};
const options = {
xMin: 0,
xMax: svg.w,
yMin: 0,
yMax: 128,
scale: 0.25,
opacity: 0.2,
minHeight: Math.floor(svg.h * 0.05),
sampling: Math.floor(svg.w / 100),
smoothing: 0.2,
flattening: 0.2,
};
if (typeof option === 'object') {
Object.assign(options, option);
}
let points = [];
if (Array.isArray(arg) && arg.length) {
points = [...arg];
} else {
const gap = art.duration / svg.w;
for (let x = 0; x <= svg.w; x += options.sampling) {
const y = danmuku.queue.filter(
({ time }) => time > x * gap && time <= (x + options.sampling) * gap,
).length;
points.push([x, y]);
}
}
if (points.length === 0) return;
const lastPoint = points[points.length - 1];
const lastX = lastPoint[0];
const lastY = lastPoint[1];
if (lastX !== svg.w) {
points.push([svg.w, lastY]);
}
const yPoints = points.map((point) => point[1]);
const yMin = Math.min(...yPoints);
const yMax = Math.max(...yPoints);
const yMid = (yMin + yMax) / 2;
for (let i = 0; i < points.length; i++) {
const point = points[i];
const y = point[1];
point[1] = y * (y > yMid ? 1 + options.scale : 1 - options.scale) + options.minHeight;
}
const controlPoint = (current, previous, next, reverse) => {
const p = previous || current;
const n = next || current;
const o = line(p, n);
const flat = lib.map(Math.cos(o.angle) * options.flattening, 0, 1, 1, 0);
const angle = o.angle * flat + (reverse ? Math.PI : 0);
const length = o.length * options.smoothing;
const x = current[0] + Math.cos(angle) * length;
const y = current[1] + Math.sin(angle) * length;
return [x, y];
};
const bezierCommand = (point, i, a) => {
const cps = controlPoint(a[i - 1], a[i - 2], point);
const cpe = controlPoint(point, a[i - 1], a[i + 1], true);
const close = i === a.length - 1 ? ' z' : '';
return `C ${cps[0]},${cps[1]} ${cpe[0]},${cpe[1]} ${point[0]},${point[1]}${close}`;
};
const pointsPositions = points.map((e) => {
const x = lib.map(e[0], options.xMin, options.xMax, 0, svg.w);
const y = lib.map(e[1], options.yMin, options.yMax, svg.h, 0);
return [x, y];
});
const pathD = pointsPositions.reduce(
(acc, e, i, a) =>
i === 0
? `M ${a[a.length - 1][0]},${svg.h} L ${e[0]},${svg.h} L ${e[0]},${e[1]}`
: `${acc} ${bezierCommand(e, i, a)}`,
'',
);
$heatmap.innerHTML = `
<svg viewBox="0 0 ${svg.w} ${svg.h}">
<defs>
<linearGradient id="heatmap-solids" x1="0%" y1="0%" x2="100%" y2="0%">
<stop offset="0%" style="stop-color:var(--art-theme);stop-opacity:${options.opacity}" />
<stop offset="0%" style="stop-color:var(--art-theme);stop-opacity:${options.opacity}" id="heatmap-start" />
<stop offset="0%" style="stop-color:var(--art-progress-color);stop-opacity:1" id="heatmap-stop" />
<stop offset="100%" style="stop-color:var(--art-progress-color);stop-opacity:1" />
</linearGradient>
</defs>
<path fill="url(#heatmap-solids)" d="${pathD}"></path>
</svg>
`;
$start = query('#heatmap-start', $heatmap);
$stop = query('#heatmap-stop', $heatmap);
$start.setAttribute('offset', `${art.played * 100}%`);
$stop.setAttribute('offset', `${art.played * 100}%`);
}
art.on('video:timeupdate', () => {
if ($start && $stop) {
$start.setAttribute('offset', `${art.played * 100}%`);
$stop.setAttribute('offset', `${art.played * 100}%`);
}
});
art.on('setBar', (type, percentage) => {
if ($start && $stop && type === 'played') {
$start.setAttribute('offset', `${percentage * 100}%`);
$stop.setAttribute('offset', `${percentage * 100}%`);
}
});
art.on('ready', () => update());
art.on('resize', () => update());
art.on('artplayerPluginDanmuku:loaded', () => update());
art.on('artplayerPluginDanmuku:points', (points) => update(points));
},
});
}