Files
ArtPlayer/packages/artplayer-plugin-danmuku/src/danmuku.js
T
Harvey Zhao 699bf09577 feat: update changelog with Parcel to Vite refactor
feat: add danmuku plugin documentation and i18n setup guide

- Created a new documentation file for the danmuku plugin with code examples.
- Added a comprehensive guide for language settings (i18n) including default languages, importing languages, adding new languages, and modifying existing languages.
- Included code snippets for initializing the Artplayer with different language settings.

Add internationalization support for multiple languages in Artplayer

- Introduced Arabic (ar), Czech (cs), Spanish (es), Persian (fa), French (fr), Indonesian (id), Polish (pl), Russian (ru), Turkish (tr), Vietnamese (vi), and Traditional Chinese (zh-tw) translations.
- Created corresponding JavaScript and ES module files for each language containing translated strings for player controls and settings.
- Added a new documentation file for language settings in the project.

feat: add initial implementation of start option page with interactive code execution buttons

feat: add danmuku plugin documentation and i18n setup guide

- Created a new documentation file for the danmuku plugin, providing code examples for usage.
- Added a comprehensive guide for language settings, including default languages, importing languages, adding new languages, and modifying existing languages.
- Included code snippets for initializing the Artplayer with different language settings and importing language files.

refactor: update danmuku worker implementation and remove unused i18n files

- Changed the way the Danmuku class creates a Web Worker by using a worker loader instead of creating a blob.
- Removed Arabic, Czech, Spanish, Persian, French, Indonesian, Polish, Russian, Turkish, Vietnamese, and Traditional Chinese i18n files as they are no longer needed.
- Updated the Vite build configuration to disable banners for inline workers and added a plugin to remove worker banners from generated code.

feat: add danmuku plugin and i18n setup documentation

- Created a new documentation file for the danmuku plugin, providing code examples for usage.
- Added a new documentation file for language settings (i18n), detailing how to set default languages, import languages, and add new languages.
- Included code snippets for initializing the Artplayer with different language settings and examples for modifying existing languages.

feat: add danmuku plugin and i18n setup documentation

- Created a new documentation file for the danmuku plugin with code examples.
- Added a new documentation file for language settings (i18n) including import instructions and examples for setting default and custom languages.
- Updated the i18n documentation to include details on adding and modifying languages.

feat: add danmuku plugin and i18n setup documentation

- Created a new JavaScript file for the danmuku plugin documentation with multiple code execution buttons.
- Added a new JavaScript file for i18n (internationalization) setup documentation, including instructions for language settings, importing languages, and modifying language options.
- Included examples for setting default languages and adding new languages in the i18n documentation.

Refactor code structure for improved readability and maintainability
2026-03-07 15:21:34 +08:00

732 lines
22 KiB
JavaScript

import { bilibiliDanmuParseFromUrl } from './bilibili'
import DanmuWorker from './worker.js?worker&inline'
export default class Danmuku {
constructor(art, option) {
const { constructor, template } = art
this.utils = constructor.utils // 工具库
this.validator = constructor.validator // 配置校验器
this.$danmuku = template.$danmuku // 弹幕层容器
this.$player = template.$player // 播放器容器
this.art = art
this.queue = [] // 实际弹幕队列
this.$refs = [] // 弹幕DOM节点池
this.isStop = false // 是否停止
this.isHide = false // 是否隐藏
this.timer = null // 定时器
this.index = 0 // 弹幕索引
// 格式化后的配置项
this.option = Danmuku.option
// 弹幕状态池
this.states = { wait: [], ready: [], emit: [], stop: [] }
// 初始化配置
this.config(option, true)
// 创建 Web Worker, 用于计算弹幕的 top 值
this.worker = new DanmuWorker()
// 绑定公用事件
this.start = this.start.bind(this)
this.stop = this.stop.bind(this)
this.reset = this.reset.bind(this)
this.resize = this.resize.bind(this)
this.destroy = this.destroy.bind(this)
// 监听事件
art.on('video:play', this.start)
art.on('video:playing', this.start)
art.on('video:pause', this.stop)
art.on('video:waiting', this.stop)
art.on('destroy', this.destroy)
art.on('resize', this.resize)
// 开始加载弹幕
this.load()
}
// 默认配置
static get option() {
return {
danmuku: [], // 弹幕数据
speed: 5, // 弹幕持续时间,范围在[1 ~ 10]
margin: [10, '25%'], // 弹幕上下边距,支持像素数字和百分比
opacity: 1, // 弹幕透明度,范围在[0 ~ 1]
color: '#FFFFFF', // 默认弹幕颜色,可以被单独弹幕项覆盖
mode: 0, // 默认弹幕模式: 0: 滚动,1: 顶部,2: 底部
modes: [0, 1, 2], // 弹幕可见的模式
fontSize: 25, // 弹幕字体大小,支持像素数字和百分比
antiOverlap: true, // 弹幕是否防重叠
synchronousPlayback: false, // 是否同步播放速度
mount: undefined, // 弹幕发射器挂载点, 默认为播放器控制栏中部
heatmap: false, // 是否开启热力图
width: 512, // 当播放器宽度小于此值时,弹幕发射器置于播放器底部
points: [], // 热力图数据
filter: () => true, // 弹幕载入前的过滤器,只支持返回布尔值
beforeEmit: () => true, // 弹幕发送前的过滤器,支持返回 Promise
beforeVisible: () => true, // 弹幕显示前的过滤器,支持返回 Promise
visible: true, // 弹幕层是否可见
emitter: true, // 是否开启弹幕发射器
maxLength: 200, // 弹幕输入框最大长度, 范围在[1 ~ 1000]
lockTime: 5, // 输入框锁定时间,范围在[1 ~ 60]
theme: 'dark', // 弹幕主题,支持 dark 和 light,只在自定义挂载时生效
OPACITY: {}, // 不透明度配置项
FONT_SIZE: {}, // 弹幕字号配置项
MARGIN: {}, // 显示区域配置项
SPEED: {}, // 弹幕速度配置项
COLOR: [], // 颜色列表配置项
}
}
// 配置校验
static get scheme() {
return {
danmuku: 'array|function|string',
speed: 'number',
margin: 'array',
opacity: 'number',
color: 'string',
mode: 'number',
modes: 'array',
fontSize: 'number|string',
antiOverlap: 'boolean',
synchronousPlayback: 'boolean',
mount: '?htmldivelement|string',
heatmap: 'object|boolean',
width: 'number',
points: 'array',
filter: 'function',
beforeEmit: 'function',
beforeVisible: 'function',
visible: 'boolean',
emitter: 'boolean',
maxLength: 'number',
lockTime: 'number',
theme: 'string',
OPACITY: 'object',
FONT_SIZE: 'object',
MARGIN: 'object',
SPEED: 'object',
COLOR: 'array',
}
}
// 初始弹幕样式
static get cssText() {
return `
user-select: none;
position: absolute;
white-space: pre;
pointer-events: none;
perspective: 500px;
display: inline-block;
will-change: transform;
font-weight: normal;
line-height: 1.125;
visibility: hidden;
font-family: SimHei, "Microsoft JhengHei", Arial, Helvetica, sans-serif;
text-shadow: rgb(0, 0, 0) 1px 0px 1px, rgb(0, 0, 0) 0px 1px 1px, rgb(0, 0, 0) 0px -1px 1px, rgb(0, 0, 0) -1px 0px 1px;
`
}
// 是否在移动端使用了自动旋屏,会影响弹幕的left和top值
get isRotate() {
return this.art.plugins?.autoOrientation?.state
}
// 计算上空白边距
get marginTop() {
const { clamp } = this.utils
const value = this.option.margin[0]
const { clientHeight } = this.$player
if (typeof value === 'number') {
return clamp(value, 0, clientHeight)
}
if (typeof value === 'string' && value.endsWith('%')) {
const ratio = Number.parseFloat(value) / 100
return clamp(clientHeight * ratio, 0, clientHeight)
}
return Danmuku.option.margin[0]
}
// 计算下空白边距
get marginBottom() {
const { clamp } = this.utils
const value = this.option.margin[1]
const { clientHeight } = this.$player
if (typeof value === 'number') {
return clamp(value, 0, clientHeight)
}
if (typeof value === 'string' && value.endsWith('%')) {
const ratio = Number.parseFloat(value) / 100
return clamp(clientHeight * ratio, 0, clientHeight)
}
return Danmuku.option.margin[1]
}
// 计算弹幕字体大小
get fontSize() {
const { clamp } = this.utils
const { clientHeight } = this.$player
const fontSize = this.option.fontSize
if (typeof fontSize === 'number') {
return Math.round(clamp(fontSize, 12, clientHeight))
}
if (typeof fontSize === 'string' && fontSize.endsWith('%')) {
const ratio = Number.parseFloat(fontSize) / 100
return Math.round(clamp(clientHeight * ratio, 12, clientHeight))
}
return Danmuku.option.fontSize
}
// 获取弹幕DOM节点
get $ref() {
const $ref = this.$refs.pop() || document.createElement('div')
$ref.style.cssText = Danmuku.cssText
$ref.dataset.mode = ''
$ref.dataset.id = ''
$ref.className = ''
return $ref
}
// 获取准备好发送的弹幕
get readys() {
const { currentTime } = this.art
const result = []
// 有的是ready状态:之前因为弹幕太多而暂停发送的弹幕
this.filter('ready', danmu => result.push(danmu))
// 有的是wait状态:符合时间范围的弹幕
this.filter('wait', (danmu) => {
if (currentTime + 0.1 >= danmu.time && danmu.time >= currentTime - 0.1) {
result.push(danmu)
}
})
return result
}
// 可见的弹幕的数据,用于计算下一个弹幕的top值
get visibles() {
const result = []
const { clientWidth } = this.$player
const clientLeft = this.getLeft(this.$player)
this.filter('emit', (danmu) => {
const top = danmu.$ref.offsetTop
const left = this.getLeft(danmu.$ref) - clientLeft
const height = danmu.$ref.clientHeight
const width = danmu.$ref.clientWidth
const distance = left + width
const right = clientWidth - distance
const speed = distance / danmu.$restTime
const emit = {}
emit.top = top
emit.left = left
emit.height = height
emit.width = width
emit.right = right
emit.speed = speed
emit.distance = distance
emit.time = danmu.$restTime
emit.mode = danmu.mode
result.push(emit)
})
return result
}
// 计算弹幕速度
get speed() {
return this.option.synchronousPlayback && this.art.playbackRate
? this.option.speed / Number(this.art.playbackRate)
: this.option.speed
}
// 加载弹幕
async load(danmuku) {
const { errorHandle } = this.utils
let danmus = []
const target = danmuku || this.option.danmuku
try {
if (typeof target === 'function') {
danmus = await target() // 异步函数获取
}
else if (target instanceof Promise) {
danmus = await target // 从 Promise 对象获取
}
else if (typeof target === 'string') {
danmus = await bilibiliDanmuParseFromUrl(target) // 从B站xml链接解析
}
else if (Array.isArray(target)) {
danmus = target // 直接传入数组
}
errorHandle(Array.isArray(danmus), 'Danmuku need return an array as result')
// 假如没有传入弹幕参数,则清空弹幕,否则追加弹幕
if (danmuku === undefined) {
this.reset() // 重置弹幕
this.queue = [] // 清空弹幕队列
this.states = { wait: [], ready: [], emit: [], stop: [] } // 清空弹幕状态池
this.$refs = [] // 清空弹幕DOM节点池
this.$danmuku.textContent = '' // 清空弹幕层
}
// 逐个验证原始弹幕并转换到弹幕队列
for (let index = 0; index < danmus.length; index++) {
const danmu = danmus[index]
await this.emit(danmu)
}
this.art.emit('artplayerPluginDanmuku:loaded', this.queue)
}
catch (error) {
this.art.emit('artplayerPluginDanmuku:error', error)
throw error
}
return this
}
// 把原始弹幕转换到弹幕队列
async emit(danmu) {
const { clamp } = this.utils
this.validator(danmu, {
id: '?string', // 弹幕唯一标识
text: 'string', // 弹幕文本
mode: '?number', // 弹幕模式: 0: 滚动,1: 顶部,2: 底部
color: '?string', // 弹幕颜色
time: '?number', // 弹幕时间
border: '?boolean', // 弹幕是否有边框
style: '?object', // 弹幕额外样式
})
// 弹幕文本为空则直接忽略
if (!danmu.text.trim())
return this
// 设置弹幕时间,如果没有则默认为当前时间加 0.5 秒
if (danmu.time) {
danmu.time = clamp(danmu.time, 0, Infinity)
}
else {
danmu.time = this.art.currentTime + 0.5
}
// 设置弹幕模式,如果没有则默认为全局配置
if (danmu.mode === undefined) {
danmu.mode = this.option.mode
}
// 设置弹幕单独样式,如果没有则默认为空对象
if (danmu.style === undefined) {
danmu.style = {}
}
// 设置弹幕颜色,如果没有则默认为全局配置
if (danmu.color === undefined) {
danmu.color = this.option.color
}
// 弹幕模式只能是 0, 1, 2
if (![0, 1, 2].includes(danmu.mode))
return this
// 自定义弹幕过滤函数
if (!this.option.filter(danmu))
return this
// 添加自定义属性
const item = {
...danmu,
$state: 'wait', // 弹幕初始状态
$index: this.index++, // 弹幕索引
$ref: null, // 弹幕 DOM 节点
$restTime: 0, // 弹幕剩余时间
$lastStartTime: 0, // 弹幕上次开始时间
}
// 转换为wait状态
this.setState(item, 'wait')
// 添加到实际弹幕队列
this.queue.push(item)
// 弹幕有四个状态:
// - wait: 弹幕还未开始显示,没有被添加到 DOM 中
// - ready: 弹幕准备好显示,没有被添加到 DOM 中
// - emit: 弹幕正在显示,已经被添加到 DOM 中
// - stop: 弹幕正在停止显示,已经被添加到 DOM 中
return this
}
// 动态配置
config(option, isInit = false) {
const { clamp } = this.utils
const { $controlsCenter } = this.art.template
// 判断配置项是否有变化
const changed = Object.keys(option).some(
key => JSON.stringify(this.option[key]) !== JSON.stringify(option[key]),
)
// 没有变化则直接返回
if (!changed && !isInit)
return this
// 更新配置项
this.option = Object.assign({}, Danmuku.option, this.option, option)
this.validator(this.option, Danmuku.scheme)
this.option.mode = clamp(this.option.mode, 0, 2)
this.option.speed = clamp(this.option.speed, 1, 10)
this.option.opacity = clamp(this.option.opacity, 0, 1)
this.option.lockTime = clamp(this.option.lockTime, 1, 60)
this.option.maxLength = clamp(this.option.maxLength, 1, 1000)
this.option.mount = this.option.mount || $controlsCenter
// 动态配置有字体大小,需要重新渲染
if (option.fontSize) {
this.reset()
}
// 通过配置项控制弹幕的显示和隐藏
if (this.option.visible) {
this.show()
}
else {
this.hide()
}
this.art.emit('artplayerPluginDanmuku:config', this.option)
return this
}
// 计算DOM的left值,受到旋屏影响
getLeft($ref) {
const rect = $ref.getBoundingClientRect()
return this.isRotate ? rect.top : rect.left
}
// 复杂运算交给 Web Worker 处理
postMessage(message = {}) {
return new Promise((resolve) => {
message.id = Date.now() // 生成唯一标识
this.worker.postMessage(message)
this.worker.onmessage = (event) => {
const { data } = event
// 判断是否是当前的消息
if (data.id === message.id) {
resolve(data)
}
}
})
}
// 根据状态获取弹幕
filter(state, callback) {
const danmus = this.states[state] || []
for (let index = 0; index < danmus.length; index++) {
callback(danmus[index])
}
return danmus
}
// 设置弹幕状态
setState(danmu, state) {
// 从原状态池中删除
this.states[danmu.$state] = this.states[danmu.$state].filter(item => item !== danmu)
// 设置新状态
danmu.$state = state
// 设置DOM节点状态
if (danmu.$ref) {
danmu.$ref.dataset.state = state
}
// 添加到新状态池中
this.states[state].push(danmu)
}
// 重置弹幕到wait状态,回收弹幕DOM节点
makeWait(danmu) {
this.setState(danmu, 'wait')
if (danmu.$ref) {
danmu.$ref.style.cssText = Danmuku.cssText
danmu.$ref.style.visibility = 'hidden'
danmu.$ref.style.marginLeft = '0px'
danmu.$ref.style.transform = 'translateX(0px)'
danmu.$ref.style.transition = 'transform 0s linear 0s'
this.$refs.push(danmu.$ref)
danmu.$ref = null
}
}
// 实时更新弹幕
update() {
const { setStyles } = this.utils
this.timer = window.requestAnimationFrame(async () => {
if (this.art.playing && !this.isHide) {
// 实时计算弹幕的剩余显示时间
this.filter('emit', (danmu) => {
const emitTime = (Date.now() - danmu.$lastStartTime) / 1000
danmu.$restTime -= emitTime
danmu.$lastStartTime = Date.now()
// 超过时间即重置弹幕
if (danmu.$restTime <= 0) {
this.makeWait(danmu)
}
})
// 获取准备好发送的弹幕,可能包含ready和wait状态的弹幕
const readys = this.readys
for (let index = 0; index < readys.length; index++) {
const danmu = readys[index]
// 弹幕发送前的过滤器
const state = await this.option.beforeVisible(danmu)
if (state) {
const { clientWidth, clientHeight } = this.$player
danmu.$ref = this.$ref // 获取弹幕DOM节点
danmu.$ref.textContent = danmu.text // 设置弹幕文本
// 提前添加到弹幕层中,用于计算top值
this.$danmuku.appendChild(danmu.$ref)
// 设置初始弹幕样式
danmu.$ref.style.opacity = this.option.opacity
danmu.$ref.style.fontSize = `${this.fontSize}px`
danmu.$ref.style.color = danmu.color
danmu.$ref.style.border = danmu.border ? `1px solid ${danmu.color}` : null
danmu.$ref.style.backgroundColor = danmu.border ? 'rgb(0 0 0 / 50%)' : null
// 设置单独弹幕样式
setStyles(danmu.$ref, danmu.style)
// 记录弹幕时间戳
danmu.$lastStartTime = Date.now()
// 计算弹幕剩余时间
danmu.$restTime = this.speed
// 计算弹幕滚动的距离
const distance = clientWidth + danmu.$ref.clientWidth
// 计算弹幕的top值
const { result: top } = await this.postMessage({
type: 'getDanmuTop',
target: {
mode: danmu.mode,
height: danmu.$ref.clientHeight,
speed: distance / danmu.$restTime,
}, // 当前弹幕信息
visibles: this.visibles, // 可见的弹幕的数据
antiOverlap: this.option.antiOverlap,
clientWidth,
clientHeight,
marginBottom: this.marginBottom,
marginTop: this.marginTop,
})
if (danmu.$ref) {
if (!this.isStop && top !== undefined) {
this.setState(danmu, 'emit') // 转换为emit状态
danmu.$ref.style.top = `${top}px`
danmu.$ref.style.visibility = 'visible'
danmu.$ref.dataset.mode = danmu.mode // CSS控制模式的显示和隐藏
danmu.$ref.dataset.id = danmu.id || '' // 用于悬停的唯一标识
switch (danmu.mode) {
// 滚动的弹幕
case 0: {
danmu.$ref.style.left = `${clientWidth}px`
danmu.$ref.style.marginLeft = '0px'
danmu.$ref.style.transform = `translateX(${-distance}px)`
danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`
break
}
case 1:
// falls through
case 2:
danmu.$ref.style.left = '50%'
danmu.$ref.style.marginLeft = `-${danmu.$ref.clientWidth / 2}px`
break
default:
break
}
this.art.emit('artplayerPluginDanmuku:visible', danmu)
}
else {
// 假如弹幕已经停止或者没有 top 值,则重置弹幕为ready状态,回收弹幕DOM节点,等待下次发送
this.setState(danmu, 'ready')
this.$refs.push(danmu.$ref)
danmu.$ref = null
}
}
}
}
}
// 递归调用
if (!this.isStop) {
this.update()
}
})
return this
}
// 重置正在显示的弹幕: stop/emit 状态的弹幕
resize() {
const { clientWidth } = this.$player
this.filter('stop', (danmu) => {
switch (danmu.mode) {
// 滚动的弹幕
case 0:
danmu.$ref.style.left = `${clientWidth}px`
break
default:
break
}
})
this.filter('emit', (danmu) => {
danmu.$lastStartTime = Date.now()
switch (danmu.mode) {
// 滚动的弹幕
case 0: {
const distance = clientWidth + danmu.$ref.clientWidth
danmu.$ref.style.left = `${clientWidth}px`
danmu.$ref.style.transform = `translateX(${-distance}px)`
danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`
break
}
default:
break
}
})
}
// 继续弹幕
continue() {
const { clientWidth } = this.$player
this.filter('stop', (danmu) => {
this.setState(danmu, 'emit') // 转换为emit状态
danmu.$lastStartTime = Date.now()
switch (danmu.mode) {
// 继续滚动的弹幕
case 0: {
const distance = clientWidth + danmu.$ref.clientWidth
danmu.$ref.style.transform = `translateX(${-distance}px)`
danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`
break
}
default:
break
}
})
return this
}
// 暂停弹幕
suspend() {
const { clientWidth } = this.$player
this.filter('emit', (danmu) => {
this.setState(danmu, 'stop') // 转换为stop状态
switch (danmu.mode) {
// 停止滚动的弹幕
case 0: {
const translateX = clientWidth - (this.getLeft(danmu.$ref) - this.getLeft(this.$player))
danmu.$ref.style.transform = `translateX(${-translateX}px)`
danmu.$ref.style.transition = 'transform 0s linear 0s'
break
}
default:
break
}
})
return this
}
stop() {
this.isStop = true
this.suspend()
window.cancelAnimationFrame(this.timer)
this.art.emit('artplayerPluginDanmuku:stop')
return this
}
start() {
this.isStop = false
this.continue()
this.update()
this.art.emit('artplayerPluginDanmuku:start')
return this
}
reset() {
this.queue.forEach(danmu => this.makeWait(danmu))
this.art.emit('artplayerPluginDanmuku:reset')
return this
}
show() {
this.isHide = false
this.$danmuku.style.opacity = 1
this.option.visible = true
this.art.emit('artplayerPluginDanmuku:show')
return this
}
hide() {
this.isHide = true
this.$danmuku.style.opacity = 0
this.option.visible = false
this.art.emit('artplayerPluginDanmuku:hide')
return this
}
destroy() {
this.stop()
this.worker.terminate()
this.art.off('video:play', this.start)
this.art.off('video:playing', this.start)
this.art.off('video:pause', this.stop)
this.art.off('video:waiting', this.stop)
this.art.off('resize', this.reset)
this.art.off('destroy', this.destroy)
this.art.emit('artplayerPluginDanmuku:destroy')
}
}