Implement code changes to enhance functionality and improve performance chore: add initial empty files for artplayer.d.ts, llm.txt, and build-llm.js Refactor Artplayer examples for improved readability and consistency - Updated mobile.js to enhance code formatting and structure. - Refined mpegts.js for better readability and consistency in function usage. - Improved multiple.subtitles.js with clearer structure and modern syntax. - Enhanced setting.test.js for better organization and clarity in settings management. - Streamlined thumbnail.js for consistent formatting. - Updated vast.js for improved readability and consistency in plugin usage. - Refined vtt.thumbnail.js for better code organization. - Enhanced webtorrent.js for improved readability and consistency in async handling. - Updated TypeScript definitions for various plugins to maintain consistency in export statements. - Adjusted package.json linting script to include TypeScript files in the docs/assets/ts directory. - Removed outdated types.test.js file to clean up the test suite. refactor: remove outdated documentation files and update translation script - Deleted i18n.md and option.md documentation files as they are no longer needed. - Updated trans-docs.js to streamline the translation process and improve error handling. - Adjusted plugin template package.json for consistency. - Changed console.log to console.warn in various test files for better logging practices. feat: add danmaku plugin documentation and i18n support - Introduced comprehensive documentation for the Danmaku library, including installation, usage examples, and configuration options. - Added language settings documentation, highlighting the need for manual language imports starting from version 5.1.0. - Updated basic options documentation with detailed descriptions and examples for player configuration options. Refactor documentation for clarity and consistency; update translation script to handle large Markdown chunks refactor: improve documentation clarity and consistency across various components - Updated property descriptions in layers.md and setting.md for better readability. - Enhanced language and structure in index.md, danmuku.md, i18n.md, and option.md to ensure uniformity. - Corrected minor grammatical errors and improved phrasing throughout the documentation. - Ensured consistent formatting in tables and code snippets for better user experience. feat: add build script for generating llm.txt and update translation source directories Refactor build-llm.js to improve concurrency and enhance prompt clarity - Introduced a MAX_CONCURRENT_REQUESTS constant to manage concurrent API requests. - Added a runConcurrent function to handle task execution with a limit on concurrent requests. - Updated the askDeepSeek function to include more informative logging. - Enhanced prompts for summarizing documentation, TypeScript definitions, and JavaScript examples to improve clarity and maintain formatting. - Modified the main function to fetch files concurrently and streamline the summarization process. Increase text chunk size from 5000 to 8000 in summarizeSection function for improved processing of larger files. fix: update lint script to include .js files in the scripts directory
15 KiB
Danmaku Library
Demo
Installation
::: code-group
npm install artplayer-plugin-danmuku
yarn add artplayer-plugin-danmuku
pnpm add artplayer-plugin-danmuku
<script src="path/to/artplayer-plugin-danmuku.js"></script>
:::
CDN
::: code-group
https://cdn.jsdelivr.net/npm/artplayer-plugin-danmuku/dist/artplayer-plugin-danmuku.js
https://unpkg.com/artplayer-plugin-danmuku/dist/artplayer-plugin-danmuku.js
:::
Danmaku Structure
Each danmaku is an object, and an array of multiple danmaku objects forms the danmaku library. Typically, only text is required to send a danmaku, while the rest are optional parameters.
{
text: '', // Danmaku text
time: 10, // Danmaku timestamp, defaults to current player time
mode: 0, // Danmaku mode: 0: scroll (default), 1: top, 2: bottom
color: '#FFFFFF', // Danmaku color, defaults to white
border: false, // Whether the danmaku has a border, defaults to false
style: {}, // Custom danmaku styles, defaults to an empty object
}
All Options
Only danmuku is a required parameter; all others are optional.
{
danmuku: [], // Danmaku data
speed: 5, // Danmaku duration, range [1 ~ 10]
margin: [10, '25%'], // Danmaku top and bottom margins, supports pixel values and percentages
opacity: 1, // Danmaku opacity, range [0 ~ 1]
color: '#FFFFFF', // Default danmaku color, can be overridden by individual danmaku items
mode: 0, // Default danmaku mode: 0: scroll, 1: top, 2: bottom
modes: [0, 1, 2], // Visible danmaku modes
fontSize: 25, // Danmaku font size, supports pixel values and percentages
antiOverlap: true, // Whether to prevent danmaku overlap
synchronousPlayback: false, // Whether to synchronize playback speed
mount: undefined, // Danmaku emitter mount point, defaults to the middle of the player control bar
heatmap: false, // Whether to enable the heatmap
width: 512, // When the player width is less than this value, the danmaku emitter is placed at the bottom of the player
points: [], // Heatmap data
filter: () => true, // Filter before danmaku loading, only supports boolean return values
beforeEmit: () => true, // Filter before danmaku emission, supports Promise return
beforeVisible: () => true, // Filter before danmaku display, supports Promise return
visible: true, // Whether the danmaku layer is visible
emitter: true, // Whether to enable the danmaku emitter
maxLength: 200, // Maximum input length for the danmaku input box, range [1 ~ 1000]
lockTime: 5, // Input box lock time, range [1 ~ 60]
theme: 'dark', // Danmaku theme, supports 'dark' and 'light', only effective when custom mounted
OPACITY: {}, // Opacity configuration
FONT_SIZE: {}, // Font size configuration
MARGIN: {}, // Display area configuration
SPEED: {}, // Danmaku speed configuration
COLOR: [], // Color list configuration
}
Lifecycle
For user-input danmaku:
beforeEmit -> filter -> beforeVisible -> artplayerPluginDanmuku:visible
For server-side danmaku:
filter -> beforeVisible -> artplayerPluginDanmuku:visible
// Save to database
function saveDanmu(danmu) {
return new Promise(resolve => {
setTimeout(() => {
resolve(true);
}, 1000);
})
}
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: '/assets/sample/danmuku.xml',
// This function is triggered when the user enters danmaku text in the input box and clicks the send button
// You can perform validation on the danmaku or save it to the database
// The danmaku is added to the queue only when true is returned
async beforeEmit(danmu) {
const isDirty = (/fuck/i).test(danmu.text);
if (isDirty) return false;
const state = await saveDanmu(danmu);
return state;
},
// This is a filter for all danmaku, including those from the server and user input
// You can perform validation on the danmaku
// The danmaku is added to the queue only when true is returned
filter(danmu) {
return danmu.text.length <= 200;
},
// This function is triggered when the danmaku is about to be displayed
// You can perform validation on the danmaku
// The danmaku is sent to the player only when true is returned
async beforeVisible(danmu) {
return true;
},
}),
],
});
// The danmaku has appeared in the player, and you can access its DOM element
art.on('artplayerPluginDanmuku:visible', danmu => {
danmu.$ref.innerHTML = 'ଘ(੭ˊᵕˋ)੭: ' + danmu.$ref.innerHTML;
})
Using Danmaku Array
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: [
{
text: 'Using array',
time: 1
},
],
}),
],
});
## Using Danmaku XML
The danmaku XML file follows the same format as Bilibili's danmaku system
<div className="run-code" data-libs="./uncompiled/artplayer-plugin-danmuku/index.js">
▶ Run Code
</div>
```js
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: '/assets/sample/danmuku.xml',
}),
],
});
Using Asynchronous Returns
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: function () {
return new Promise((resovle) => {
return resovle([
{
text: 'Using Promise for asynchronous return',
time: 1
},
]);
});
},
}),
],
});
hide/show
Use the hide and show methods to hide or display danmaku
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: '/assets/sample/danmuku.xml',
}),
],
controls: [
{
position: 'right',
html: 'Hide Danmaku',
click: function () {
art.plugins.artplayerPluginDanmuku.hide();
},
},
{
position: 'right',
html: 'Show Danmaku',
click: function () {
art.plugins.artplayerPluginDanmuku.show();
},
},
],
});
isHide
Use the isHide property to determine if danmaku is currently hidden or displayed
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: '/assets/sample/danmuku.xml',
}),
],
controls: [
{
position: 'right',
html: 'Hide Danmaku',
click: function (_, event) {
if (art.plugins.artplayerPluginDanmuku.isHide) {
art.plugins.artplayerPluginDanmuku.show();
event.target.innerText = 'Hide Danmaku';
} else {
art.plugins.artplayerPluginDanmuku.hide();
event.target.innerText = 'Show Danmaku';
}
},
},
],
});
emit
Use the emit method to send a real-time danmaku
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: '/assets/sample/danmuku.xml',
}),
],
controls: [
{
position: 'right',
html: 'Send Danmaku',
click: function () {
var text = prompt('Please enter danmaku text', 'Danmaku test text');
if (!text || !text.trim()) return;
var color = '#' + Math.floor(Math.random() * 0xffffff).toString(16);
art.plugins.artplayerPluginDanmuku.emit({
text: text,
color: color,
border: true,
});
},
},
],
});
config
Use the config method to dynamically change danmaku settings
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: '/assets/sample/danmuku.xml',
}),
],
controls: [
{
position: 'right',
html: 'Danmaku Size:<input type="range" min="12" max="50" step="1" value="25">',
style: {
display: 'flex',
alignItems: 'center',
},
mounted: function ($setting) {
const $range = $setting.querySelector('input[type=range]');
$range.addEventListener('change', () => {
art.plugins.artplayerPluginDanmuku.config({
fontSize: Number($range.value),
});
});
},
},
],
});
## `load`
The `load` method can be used to reload the current danmaku library, switch to a new danmaku library, or append a new danmaku library.
<div className="run-code" data-libs="./uncompiled/artplayer-plugin-danmuku/index.js">
▶ Run Code
</div>
```js
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: '/assets/sample/danmuku.xml',
emitter: false,
}),
],
controls: [
{
position: 'right',
html: 'Reload',
click: function () {
// Reload the current danmaku library
art.plugins.artplayerPluginDanmuku.load();
},
},
{
position: 'right',
html: 'Switch',
click: function () {
// Switch to a new danmaku library
art.plugins.artplayerPluginDanmuku.config({
danmuku: '/assets/sample/danmuku-v2.xml',
});
art.plugins.artplayerPluginDanmuku.load();
},
},
{
position: 'right',
html: 'Append',
click: function () {
// Append a new danmaku library (parameter type is the same as option.danmuku)
const target = '/assets/sample/danmuku.xml'
art.plugins.artplayerPluginDanmuku.load(target);
},
},
],
});
reset
Used to clear the currently displayed danmaku.
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: '/assets/sample/danmuku.xml',
}),
],
});
art.on('resize', () => {
art.plugins.artplayerPluginDanmuku.reset();
});
mount
When initializing the danmaku plugin, you can specify the mount position for the danmaku emitter. By default, it is mounted in the center of the control bar. You can also mount it outside the player.
When the player enters fullscreen mode, the emitter will automatically return to the center of the control bar. If the mounted location has a light background, it is recommended to set theme to light to ensure visibility.
var $danmu = document.querySelector('.artplayer-app');
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
fullscreenWeb: true,
plugins: [
artplayerPluginDanmuku({
mount: $danmu,
theme: 'dark',
danmuku: '/assets/sample/danmuku.xml',
}),
],
});
// Can also be mounted manually
// art.plugins.artplayerPluginDanmuku.mount($danmu);
option
Used to get the current danmaku configuration.
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: '/assets/sample/danmuku.xml',
}),
],
});
art.on('ready', () => {
console.info(art.plugins.artplayerPluginDanmuku.option);
});
Events
var art = new Artplayer({
container: '.artplayer-app',
url: '/assets/sample/video.mp4',
plugins: [
artplayerPluginDanmuku({
danmuku: '/assets/sample/danmuku.xml',
}),
],
});
art.on('artplayerPluginDanmuku:visible', (danmu) => {
console.info('Danmaku visible', danmu);
});
art.on('artplayerPluginDanmuku:loaded', (danmus) => {
console.info('Danmaku loaded', danmus.length);
});
art.on('artplayerPluginDanmuku:error', (error) => {
console.info('Load error', error);
});
art.on('artplayerPluginDanmuku:config', (option) => {
console.info('Configuration changed', option);
});
art.on('artplayerPluginDanmuku:stop', () => {
console.info('Danmaku stopped');
});
art.on('artplayerPluginDanmuku:start', () => {
console.info('Danmaku started');
});
art.on('artplayerPluginDanmuku:hide', () => {
console.info('Danmaku hidden');
});
art.on('artplayerPluginDanmuku:show', () => {
console.info('Danmaku shown');
});
art.on('artplayerPluginDanmuku:reset', () => {
console.info('Danmaku reset');
});
art.on('artplayerPluginDanmuku:destroy', () => {
console.info('Danmaku destroyed');
});