# Danmaku Library ## Demo 👉 [View Full Demo](https://artplayer.org/?libs=./uncompiled/artplayer-plugin-danmuku/index.js&example=danmuku) ## Installation ::: code-group ```bash [npm] npm install artplayer-plugin-danmuku ``` ```bash [yarn] yarn add artplayer-plugin-danmuku ``` ```bash [pnpm] pnpm add artplayer-plugin-danmuku ``` ```html [script] ``` ::: ## CDN ::: code-group ```bash [jsdelivr.net] https://cdn.jsdelivr.net/npm/artplayer-plugin-danmuku/dist/artplayer-plugin-danmuku.js ``` ```bash [unpkg.com] https://unpkg.com/artplayer-plugin-danmuku/dist/artplayer-plugin-danmuku.js ``` ::: ## Danmaku Structure Each danmaku is an object, and an array of multiple danmaku objects forms the danmaku library. Typically, only `text` is required to send a danmaku, while the rest are optional parameters. ```js { text: '', // Danmaku text time: 10, // Danmaku timestamp, defaults to current player time mode: 0, // Danmaku mode: 0: scroll (default), 1: top, 2: bottom color: '#FFFFFF', // Danmaku color, defaults to white border: false, // Whether the danmaku has a border, defaults to false style: {}, // Custom danmaku styles, defaults to an empty object } ``` ## All Options Only `danmuku` is a required parameter; all others are optional. ```js { danmuku: [], // Danmaku data speed: 5, // Danmaku duration, range [1 ~ 10] margin: [10, '25%'], // Danmaku top and bottom margins, supports pixel values and percentages opacity: 1, // Danmaku opacity, range [0 ~ 1] color: '#FFFFFF', // Default danmaku color, can be overridden by individual danmaku items mode: 0, // Default danmaku mode: 0: scroll, 1: top, 2: bottom modes: [0, 1, 2], // Visible danmaku modes fontSize: 25, // Danmaku font size, supports pixel values and percentages antiOverlap: true, // Whether to prevent danmaku overlap synchronousPlayback: false, // Whether to synchronize playback speed mount: undefined, // Danmaku emitter mount point, defaults to the middle of the player control bar heatmap: false, // Whether to enable the heatmap width: 512, // When the player width is less than this value, the danmaku emitter is placed at the bottom of the player points: [], // Heatmap data filter: () => true, // Filter before danmaku loading, only supports boolean return values beforeEmit: () => true, // Filter before danmaku emission, supports Promise return beforeVisible: () => true, // Filter before danmaku display, supports Promise return visible: true, // Whether the danmaku layer is visible emitter: true, // Whether to enable the danmaku emitter maxLength: 200, // Maximum input length for the danmaku input box, range [1 ~ 1000] lockTime: 5, // Input box lock time, range [1 ~ 60] theme: 'dark', // Danmaku theme, supports 'dark' and 'light', only effective when custom mounted OPACITY: {}, // Opacity configuration FONT_SIZE: {}, // Font size configuration MARGIN: {}, // Display area configuration SPEED: {}, // Danmaku speed configuration COLOR: [], // Color list configuration } ``` ## Lifecycle For user-input danmaku: `beforeEmit -> filter -> beforeVisible -> artplayerPluginDanmuku:visible` For server-side danmaku: `filter -> beforeVisible -> artplayerPluginDanmuku:visible`
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```js // Save to database function saveDanmu(danmu) { return new Promise(resolve => { setTimeout(() => { resolve(true); }, 1000); }) } var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: '/assets/sample/danmuku.xml', // This function is triggered when the user enters danmaku text in the input box and clicks the send button // You can perform validation on the danmaku or save it to the database // The danmaku is added to the queue only when true is returned async beforeEmit(danmu) { const isDirty = (/fuck/i).test(danmu.text); if (isDirty) return false; const state = await saveDanmu(danmu); return state; }, // This is a filter for all danmaku, including those from the server and user input // You can perform validation on the danmaku // The danmaku is added to the queue only when true is returned filter(danmu) { return danmu.text.length <= 200; }, // This function is triggered when the danmaku is about to be displayed // You can perform validation on the danmaku // The danmaku is sent to the player only when true is returned async beforeVisible(danmu) { return true; }, }), ], }); // The danmaku has appeared in the player, and you can access its DOM element art.on('artplayerPluginDanmuku:visible', danmu => { danmu.$ref.innerHTML = 'ଘ(੭ˊᵕˋ)੭: ' + danmu.$ref.innerHTML; }) ``` ## Using Danmaku Array
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: [ { text: 'Using array', time: 1 }, ], }), ], }); ## Using Danmaku XML The danmaku XML file follows the same format as Bilibili's danmaku system
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: '/assets/sample/danmuku.xml', }), ], }); ``` ## Using Asynchronous Returns
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: function () { return new Promise((resovle) => { return resovle([ { text: 'Using Promise for asynchronous return', time: 1 }, ]); }); }, }), ], }); ``` ## `hide/show` Use the `hide` and `show` methods to hide or display danmaku
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: '/assets/sample/danmuku.xml', }), ], controls: [ { position: 'right', html: 'Hide Danmaku', click: function () { art.plugins.artplayerPluginDanmuku.hide(); }, }, { position: 'right', html: 'Show Danmaku', click: function () { art.plugins.artplayerPluginDanmuku.show(); }, }, ], }); ``` ## `isHide` Use the `isHide` property to determine if danmaku is currently hidden or displayed
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: '/assets/sample/danmuku.xml', }), ], controls: [ { position: 'right', html: 'Hide Danmaku', click: function (_, event) { if (art.plugins.artplayerPluginDanmuku.isHide) { art.plugins.artplayerPluginDanmuku.show(); event.target.innerText = 'Hide Danmaku'; } else { art.plugins.artplayerPluginDanmuku.hide(); event.target.innerText = 'Show Danmaku'; } }, }, ], }); ``` ## `emit` Use the `emit` method to send a real-time danmaku
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: '/assets/sample/danmuku.xml', }), ], controls: [ { position: 'right', html: 'Send Danmaku', click: function () { var text = prompt('Please enter danmaku text', 'Danmaku test text'); if (!text || !text.trim()) return; var color = '#' + Math.floor(Math.random() * 0xffffff).toString(16); art.plugins.artplayerPluginDanmuku.emit({ text: text, color: color, border: true, }); }, }, ], }); ``` ## `config` Use the `config` method to dynamically change danmaku settings
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: '/assets/sample/danmuku.xml', }), ], controls: [ { position: 'right', html: 'Danmaku Size:', style: { display: 'flex', alignItems: 'center', }, mounted: function ($setting) { const $range = $setting.querySelector('input[type=range]'); $range.addEventListener('change', () => { art.plugins.artplayerPluginDanmuku.config({ fontSize: Number($range.value), }); }); }, }, ], }); ## `load` The `load` method can be used to reload the current danmaku library, switch to a new danmaku library, or append a new danmaku library.
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: '/assets/sample/danmuku.xml', emitter: false, }), ], controls: [ { position: 'right', html: 'Reload', click: function () { // Reload the current danmaku library art.plugins.artplayerPluginDanmuku.load(); }, }, { position: 'right', html: 'Switch', click: function () { // Switch to a new danmaku library art.plugins.artplayerPluginDanmuku.config({ danmuku: '/assets/sample/danmuku-v2.xml', }); art.plugins.artplayerPluginDanmuku.load(); }, }, { position: 'right', html: 'Append', click: function () { // Append a new danmaku library (parameter type is the same as option.danmuku) const target = '/assets/sample/danmuku.xml' art.plugins.artplayerPluginDanmuku.load(target); }, }, ], }); ``` ## `reset` Used to clear the currently displayed danmaku.
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: '/assets/sample/danmuku.xml', }), ], }); art.on('resize', () => { art.plugins.artplayerPluginDanmuku.reset(); }); ``` ## `mount` When initializing the danmaku plugin, you can specify the mount position for the danmaku emitter. By default, it is mounted in the center of the control bar. You can also mount it outside the player. When the player enters fullscreen mode, the emitter will automatically return to the center of the control bar. If the mounted location has a light background, it is recommended to set `theme` to `light` to ensure visibility.
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```js var $danmu = document.querySelector('.artplayer-app'); var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', fullscreenWeb: true, plugins: [ artplayerPluginDanmuku({ mount: $danmu, theme: 'dark', danmuku: '/assets/sample/danmuku.xml', }), ], }); // Can also be mounted manually // art.plugins.artplayerPluginDanmuku.mount($danmu); ``` ## `option` Used to get the current danmaku configuration.
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: '/assets/sample/danmuku.xml', }), ], }); art.on('ready', () => { console.info(art.plugins.artplayerPluginDanmuku.option); }); ``` ## Events
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```js var art = new Artplayer({ container: '.artplayer-app', url: '/assets/sample/video.mp4', plugins: [ artplayerPluginDanmuku({ danmuku: '/assets/sample/danmuku.xml', }), ], }); art.on('artplayerPluginDanmuku:visible', (danmu) => { console.info('Danmaku visible', danmu); }); art.on('artplayerPluginDanmuku:loaded', (danmus) => { console.info('Danmaku loaded', danmus.length); }); art.on('artplayerPluginDanmuku:error', (error) => { console.info('Load error', error); }); art.on('artplayerPluginDanmuku:config', (option) => { console.info('Configuration changed', option); }); art.on('artplayerPluginDanmuku:stop', () => { console.info('Danmaku stopped'); }); art.on('artplayerPluginDanmuku:start', () => { console.info('Danmaku started'); }); art.on('artplayerPluginDanmuku:hide', () => { console.info('Danmaku hidden'); }); art.on('artplayerPluginDanmuku:show', () => { console.info('Danmaku shown'); }); art.on('artplayerPluginDanmuku:reset', () => { console.info('Danmaku reset'); }); art.on('artplayerPluginDanmuku:destroy', () => { console.info('Danmaku destroyed'); });