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https://github.com/zhw2590582/ArtPlayer.git
synced 2026-10-23 22:01:20 -08:00
update danmuku.js
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commit
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@@ -1,5 +1,4 @@
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import i18n from './i18n';
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import { filter, getRect, getDanmuRef } from './utils';
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import { bilibiliDanmuParseFromUrl } from './bilibili';
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import getDanmuTop from './getDanmuTop';
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@@ -52,6 +51,80 @@ export default class Danmuku {
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};
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}
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get isRotate() {
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return this.art.plugins.autoOrientation && this.art.plugins.autoOrientation.state;
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}
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filter(state, callback) {
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return this.queue.filter((danmu) => danmu.$state === state).map(callback);
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}
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getRect(ref, key) {
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const rect = ref.getBoundingClientRect();
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const bottom = rect.bottom;
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const height = rect.height;
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const left = rect.left;
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const right = rect.right;
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const top = rect.top;
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const width = rect.width;
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const x = rect.x;
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const y = rect.y;
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const result = {
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bottom,
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height,
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left,
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right,
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top,
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width,
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x,
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y,
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};
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if (this.isRotate) {
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result.bottom = left;
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result.left = top;
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result.top = right;
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result.right = bottom;
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result.height = width;
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result.width = height;
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result.x = y;
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result.y = x;
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}
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return key ? result[key] : result;
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}
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getDanmuRef() {
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const result = this.queue.find((danmu) => {
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return danmu.$ref && danmu.$state === 'wait';
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});
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if (result) {
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const { $ref } = result;
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result.$ref = null;
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return $ref;
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}
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const $ref = document.createElement('div');
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$ref.style.cssText = `
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user-select: none;
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position: absolute;
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white-space: pre;
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pointer-events: none;
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perspective: 500px;
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display: inline-block;
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will-change: transform;
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font-family: SimHei, "Microsoft JhengHei", Arial, Helvetica, sans-serif;
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font-weight: normal;
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line-height: 1.125;
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text-shadow: rgb(0, 0, 0) 1px 0px 1px, rgb(0, 0, 0) 0px 1px 1px, rgb(0, 0, 0) 0px -1px 1px, rgb(0, 0, 0) -1px 0px 1px;
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`;
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return $ref;
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}
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async load() {
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this.queue = [];
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this.$danmuku.innerText = '';
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@@ -80,9 +153,9 @@ export default class Danmuku {
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}
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config(option) {
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const { clamp, mergeDeep } = this.utils;
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const { clamp } = this.utils;
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this.option = mergeDeep(Danmuku.option, this.option, option);
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this.option = Object.assign({}, Danmuku.option, this.option, option);
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this.validator(this.option, Danmuku.scheme);
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this.option.speed = clamp(this.option.speed, 1, 10);
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@@ -98,8 +171,9 @@ export default class Danmuku {
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}
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continue() {
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filter(this.queue, 'stop', (danmu) => {
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this.filter('stop', (danmu) => {
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danmu.$state = 'emit';
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danmu.$ref.dataset.state = 'emit';
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danmu.$lastStartTime = Date.now();
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switch (danmu.mode) {
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case 0:
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@@ -115,13 +189,14 @@ export default class Danmuku {
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suspend() {
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const { $player } = this.art.template;
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filter(this.queue, 'emit', (danmu) => {
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this.filter('emit', (danmu) => {
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danmu.$state = 'stop';
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danmu.$ref.dataset.state = 'stop';
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switch (danmu.mode) {
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case 0: {
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const { left: playerLeft, width: playerWidth } = getRect($player);
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const { left: danmuLeft } = getRect(danmu.$ref);
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const translateX = playerWidth - (danmuLeft - playerLeft) + 5;
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const { left: playerLeft, width: playerWidth } = this.getRect($player);
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const { left: danmuLeft } = this.getRect(danmu.$ref);
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const translateX = playerWidth - (danmuLeft - playerLeft);
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danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
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danmu.$ref.style.transition = 'transform 0s linear 0s';
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break;
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@@ -135,8 +210,8 @@ export default class Danmuku {
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resize() {
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const { $player } = this.art.template;
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const danmuLeft = getRect($player, 'width');
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filter(this.queue, 'wait', (danmu) => {
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const danmuLeft = this.getRect($player, 'width');
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this.filter('wait', (danmu) => {
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if (danmu.$ref) {
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danmu.$ref.style.border = 'none';
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danmu.$ref.style.left = `${danmuLeft}px`;
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@@ -152,13 +227,14 @@ export default class Danmuku {
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const { $player } = this.art.template;
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this.animationFrameTimer = window.requestAnimationFrame(() => {
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if (this.art.playing && !this.isHide) {
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const danmuLeft = getRect($player, 'width');
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const danmuLeft = this.getRect($player, 'width');
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filter(this.queue, 'emit', (danmu) => {
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this.filter('emit', (danmu) => {
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danmu.$restTime -= (Date.now() - danmu.$lastStartTime) / 1000;
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danmu.$lastStartTime = Date.now();
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if (danmu.$restTime <= 0) {
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danmu.$state = 'wait';
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danmu.$ref.dataset.state = 'wait';
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danmu.$ref.style.border = 'none';
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danmu.$ref.style.left = `${danmuLeft}px`;
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danmu.$ref.style.marginLeft = '0px';
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@@ -175,7 +251,8 @@ export default class Danmuku {
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danmu.$state === 'wait',
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)
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.forEach((danmu) => {
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danmu.$ref = getDanmuRef(this.queue);
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danmu.$ref = this.getDanmuRef(this.queue);
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danmu.$ref.__danmu__ = danmu;
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this.$danmuku.appendChild(danmu.$ref);
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danmu.$ref.style.opacity = this.option.opacity;
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danmu.$ref.style.fontSize = `${this.option.fontSize}px`;
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@@ -187,12 +264,13 @@ export default class Danmuku {
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? this.option.speed / Number(this.art.playbackRate)
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: this.option.speed;
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danmu.$lastStartTime = Date.now();
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const danmuWidth = getRect(danmu.$ref, 'width');
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const danmuWidth = this.getRect(danmu.$ref, 'width');
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const danmuTop = getDanmuTop(this, danmu);
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danmu.$state = 'emit';
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danmu.$ref.dataset.state = 'emit';
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switch (danmu.mode) {
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case 0: {
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danmu.$restWidth = danmuLeft + danmuWidth + 5;
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danmu.$restWidth = danmuLeft + danmuWidth;
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danmu.$ref.style.left = `${danmuLeft}px`;
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danmu.$ref.style.top = `${danmuTop}px`;
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danmu.$ref.style.transform = `translateX(${-danmu.$restWidth}px) translateY(0px) translateZ(0px)`;
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@@ -248,14 +326,7 @@ export default class Danmuku {
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}
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emit(danmu) {
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const { notice, i18n } = this.art;
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const {
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utils: { clamp },
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validator,
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} = this.art.constructor;
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validator(danmu, {
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this.validator(danmu, {
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text: 'string',
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mode: 'number|undefined',
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color: 'string|undefined',
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@@ -263,18 +334,11 @@ export default class Danmuku {
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border: 'boolean|undefined',
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});
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if (!danmu.text.trim()) {
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notice.show = i18n.get('Danmu text cannot be empty');
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return this;
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}
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if (danmu.text.length > this.option.maxlength) {
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notice.show = `${i18n.get('The length of the danmu does not exceed')} ${this.option.maxlength}`;
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return this;
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}
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if (!danmu.text.trim()) return this;
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if (danmu.text.length > this.option.maxlength) return this;
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if (danmu.time) {
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danmu.time = clamp(danmu.time, 0, Infinity);
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danmu.time = this.utils.clamp(danmu.time, 0, Infinity);
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} else {
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danmu.time = this.art.currentTime + 0.5;
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}
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@@ -288,6 +352,7 @@ export default class Danmuku {
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$lastStartTime: 0,
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$restWidth: 0,
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});
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return this;
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}
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}
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@@ -1,5 +1,3 @@
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import { getRect } from './utils';
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function calculatedTop(danmus) {
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let top = 0;
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const topMap = {};
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@@ -60,18 +58,18 @@ function calculatedTop(danmus) {
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export default function getDanmuTop(ins, danmu) {
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const [marginTop, marginBottom] = ins.option.margin;
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const playerData = getRect(ins.art.template.$player);
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const playerData = ins.getRect(ins.art.template.$player);
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const danmus = ins.queue
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.filter(
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item =>
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(item) =>
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item.mode === danmu.mode &&
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item.$state === 'emit' &&
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item.$ref &&
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item.$ref.style.fontSize === danmu.$ref.style.fontSize &&
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parseFloat(item.$ref.style.top) <= playerData.height - marginBottom,
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)
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.map(item => {
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const danmuData = getRect(item.$ref);
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.map((item) => {
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const danmuData = ins.getRect(item.$ref);
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const { width, height } = danmuData;
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const top = danmuData.top - playerData.top;
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const left = danmuData.left - playerData.left;
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@@ -1,37 +0,0 @@
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export function filter(queue, state, callback) {
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return queue.filter(danmu => danmu.$state === state).map(callback);
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}
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export function getRect(ref, key) {
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const result = ref.getBoundingClientRect();
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return key ? result[key] : result;
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}
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export function getDanmuRef(queue) {
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const result = queue.find(danmu => {
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return danmu.$ref && danmu.$state === 'wait';
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});
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if (result) {
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const { $ref } = result;
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result.$ref = null;
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return $ref;
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}
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const $ref = document.createElement('div');
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$ref.style.cssText = `
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user-select: none;
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position: absolute;
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white-space: pre;
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pointer-events: none;
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perspective: 500px;
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display: inline-block;
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will-change: transform;
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font-family: SimHei, "Microsoft JhengHei", Arial, Helvetica, sans-serif;
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font-weight: normal;
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line-height: 1.125;
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text-shadow: rgb(0, 0, 0) 1px 0px 1px, rgb(0, 0, 0) 0px 1px 1px, rgb(0, 0, 0) 0px -1px 1px, rgb(0, 0, 0) -1px 0px 1px;
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`;
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return $ref;
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}
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