* add heatmap

* update

* add heatmap
This commit is contained in:
Harvey Zack authored and GitHub committed 2023-05-02 13:43:05 +08:00
1 parent 5ba1569f67
commit e3658aed6f
6 files changed
+272 -27

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@@ -11,6 +11,7 @@ export default class Danmuku {
this.$player = template.$player;
this.art = art;
this.danmus = [];
this.queue = [];
this.option = {};
this.$refs = [];
@@ -61,6 +62,7 @@ export default class Danmuku {
maxWidth: 400,
mount: undefined,
theme: 'dark',
heatmap: false,
beforeEmit: () => true,
};
}
@@ -84,6 +86,7 @@ export default class Danmuku {
maxWidth: 'number',
mount: 'undefined|htmldivelement',
theme: 'string',
heatmap: 'boolean',
beforeEmit: 'function',
};
}
@@ -236,23 +239,22 @@ export default class Danmuku {
async load() {
try {
let danmus = [];
if (typeof this.option.danmuku === 'function') {
danmus = await this.option.danmuku();
this.danmus = await this.option.danmuku();
} else if (typeof this.option.danmuku.then === 'function') {
danmus = await this.option.danmuku;
this.danmus = await this.option.danmuku;
} else if (typeof this.option.danmuku === 'string') {
danmus = await bilibiliDanmuParseFromUrl(this.option.danmuku);
this.danmus = await bilibiliDanmuParseFromUrl(this.option.danmuku);
} else {
danmus = this.option.danmuku;
this.danmus = this.option.danmuku;
}
this.utils.errorHandle(Array.isArray(danmus), 'Danmuku need return an array as result');
this.art.emit('artplayerPluginDanmuku:loaded', danmus);
this.utils.errorHandle(Array.isArray(this.danmus), 'Danmuku need return an array as result');
this.art.emit('artplayerPluginDanmuku:loaded', this.danmus);
this.queue = [];
this.$danmuku.innerText = '';
danmus.forEach((danmu) => this.emit(danmu));
this.danmus.forEach((danmu) => this.emit(danmu));
} catch (error) {
this.art.emit('artplayerPluginDanmuku:error', error);
throw error;
@@ -0,0 +1,122 @@
const lib = {
map(value, inMin, inMax, outMin, outMax) {
return ((value - inMin) * (outMax - outMin)) / (inMax - inMin) + outMin;
},
range(start, end, tick) {
const s = Math.round(start / tick) * tick;
return Array.from(
{
length: Math.floor((end - start) / tick),
},
(v, k) => {
return k * tick + s;
},
);
},
};
const line = (pointA, pointB) => {
const lengthX = pointB[0] - pointA[0];
const lengthY = pointB[1] - pointA[1];
return {
length: Math.sqrt(Math.pow(lengthX, 2) + Math.pow(lengthY, 2)),
angle: Math.atan2(lengthY, lengthX),
};
};
export default function heatmap(art, danmuku) {
art.controls.add({
name: 'heatmap',
position: 'top',
html: '',
style: {
height: '50px',
width: '100%',
pointerEvents: 'none',
},
mounted($heatmap) {
function update() {
const svg = {
w: $heatmap.offsetWidth,
h: $heatmap.offsetHeight,
};
const options = {
xMin: 0,
xMax: svg.w,
yMin: 0,
yMax: 128,
scale: 0.2,
minHeight: Math.floor(svg.h * 0.1),
sampling: Math.floor(svg.w / 100),
fill: 'rgba(255, 255, 255, 0.5)',
smoothing: 0.2,
flattening: 0,
};
const points = [];
const gap = art.duration / svg.w;
for (let x = 0; x <= svg.w; x += options.sampling) {
const y = danmuku.danmus.filter(
({ time }) => time > x * gap && time <= (x + options.sampling) * gap,
).length;
points.push([x, y + options.minHeight]);
}
const yPoints = points.map((point) => point[1]);
const yMin = Math.min(...yPoints);
const yMax = Math.max(...yPoints);
const yMid = (yMin + yMax) / 2;
for (let i = 0; i < points.length; i++) {
const point = points[i];
const y = point[1];
point[1] = y * (y > yMid ? 1 + options.scale : 1 - options.scale);
}
const controlPoint = (current, previous, next, reverse) => {
const p = previous || current;
const n = next || current;
const o = line(p, n);
const flat = lib.map(Math.cos(o.angle) * options.flattening, 0, 1, 1, 0);
const angle = o.angle * flat + (reverse ? Math.PI : 0);
const length = o.length * options.smoothing;
const x = current[0] + Math.cos(angle) * length;
const y = current[1] + Math.sin(angle) * length;
return [x, y];
};
const bezierCommand = (point, i, a) => {
const cps = controlPoint(a[i - 1], a[i - 2], point);
const cpe = controlPoint(point, a[i - 1], a[i + 1], true);
const close = i === a.length - 1 ? ' z' : '';
return `C ${cps[0]},${cps[1]} ${cpe[0]},${cpe[1]} ${point[0]},${point[1]}${close}`;
};
const pointsPositions = points.map((e) => {
const x = lib.map(e[0], options.xMin, options.xMax, 0, svg.w);
const y = lib.map(e[1], options.yMin, options.yMax, svg.h, 0);
return [x, y];
});
const pathD = pointsPositions.reduce(
(acc, e, i, a) =>
i === 0
? `M ${a[a.length - 1][0]},${svg.h} L ${e[0]},${svg.h} L ${e[0]},${e[1]}`
: `${acc} ${bezierCommand(e, i, a)}`,
'',
);
$heatmap.innerHTML = `
<svg viewBox="0 0 ${svg.w} ${svg.h}">
<path style="fill: var(--art-progress-color, ${options.fill})" d="${pathD}"></path>
</svg>
`;
}
art.on('ready', update);
art.on('resize', update);
art.emit('artplayerPluginDanmuku:loaded', update);
},
});
}
@@ -1,5 +1,6 @@
import Danmuku from './danmuku';
import setting from './setting';
import heatmap from './heatmap';
function checkVersion(art) {
const {
@@ -17,6 +18,7 @@ export default function artplayerPluginDanmuku(option) {
checkVersion(art);
const danmuku = new Danmuku(art, option);
setting(art, danmuku);
if (option.heatmap) heatmap(art, danmuku);
return {
name: 'artplayerPluginDanmuku',
emit: danmuku.emit.bind(danmuku),