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https://github.com/zhw2590582/ArtPlayer.git
synced 2026-10-15 09:06:16 -08:00
优化弹幕插件
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4 files changed
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@@ -4,20 +4,22 @@ export default class Danmuku {
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this.queue = [];
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this.layer = null;
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this.isStop = false;
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this.timer = null;
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this.animationFrameTimer = null;
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this.option = Object.assign({}, Danmuku.option, option);
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art.constructor.validator(this.option, Danmuku.scheme);
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art.on('video:play', this.start.bind(this));
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art.on('video:playing', this.start.bind(this));
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art.on('video:pause', this.stop.bind(this));
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art.on('video:waiting', this.stop.bind(this));
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art.on('destroy', this.stop.bind(this));
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if (typeof this.option.danmus === 'function') {
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this.option.danmus().then(danmus => {
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art.emit('artplayerPluginDanmu:loaded', danmus);
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danmus.forEach(this.addToQueue.bind(this));
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this.init();
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art.emit('artplayerPluginDanmu:loaded', danmus);
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});
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} else {
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this.option.danmus.forEach(this.addToQueue);
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this.option.danmus.forEach(this.addToQueue.bind(this));
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this.init();
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}
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}
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@@ -28,8 +30,9 @@ export default class Danmuku {
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speed: 5,
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opacity: 1,
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color: '#fff',
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size: 14,
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size: 25,
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maxlength: 50,
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margin: [10, 20],
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};
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}
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@@ -41,9 +44,15 @@ export default class Danmuku {
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color: 'string',
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size: 'number',
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maxlength: 'number',
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margin: 'array',
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};
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}
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static getRect(ref, key) {
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const result = ref.getBoundingClientRect();
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return key ? result[key] : result;
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}
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init() {
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this.layer = this.art.layers.add({
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name: 'danmu',
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@@ -57,57 +66,80 @@ export default class Danmuku {
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height: '100%',
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overflow: 'hidden',
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pointerEvents: 'none',
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opacity: this.option.opacity,
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},
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});
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}
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emit(danmu) {
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const { errorHandle } = this.art.constructor.utils;
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errorHandle(this.layer, 'The danmuku is not ready');
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const { clientWidth: playerWidth, clientHeight: playerHeight } = this.art.template.$player;
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const { $player } = this.art.template;
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danmu.$ref = this.getDanmuRef();
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danmu.$ref.innerText = danmu.text;
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danmu.$ref.style.fontSize = `${danmu.size || this.option.size}px`;
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const { clientWidth: danmuWidth, clientHeight: danmuHeight } = danmu.$ref;
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danmu.$ref.style.opacity = danmu.opacity || this.option.opacity;
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const playerWidth = Danmuku.getRect($player, 'width');
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const danmuWidth = Danmuku.getRect(danmu.$ref, 'width');
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danmu.$restWidth = playerWidth + danmuWidth + 5;
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danmu.$restTime = this.option.speed;
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danmu.$lastStartTime = Date.now();
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danmu.$ref.style.color = danmu.color || this.option.color;
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danmu.$ref.style.top = this.getDanmuTop(playerHeight, danmuHeight);
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danmu.$ref.style.left = `${playerWidth}px`;
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const translateX = -playerWidth - danmuWidth - 10;
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danmu.$ref.style.transform = `translateX(${translateX}px) translateY(0px) translateZ(0px)`;
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danmu.$ref.style.top = `${this.getDanmuTop()}px`;
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danmu.$ref.style.transform = `translateX(${-danmu.$restWidth}px) translateY(0px) translateZ(0px)`;
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danmu.$ref.style.transition = `-webkit-transform ${danmu.$restTime}s linear 0s`;
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danmu.$state = 'emit';
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}
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continue(danmu) {
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danmu.$ref.style.transform = `translateX(${translateX}px) translateY(0px) translateZ(0px)`;
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static continue(danmu) {
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danmu.$lastStartTime = Date.now();
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danmu.$ref.style.transform = `translateX(${-danmu.$restWidth}px) translateY(0px) translateZ(0px)`;
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danmu.$ref.style.transition = `-webkit-transform ${danmu.$restTime}s linear 0s`;
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danmu.$state = 'emit';
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}
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suspend(danmu) {
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const { $player } = this.art.template;
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const { left: playerLeft, width: playerWidth } = Danmuku.getRect($player);
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const { left: danmuLeft } = Danmuku.getRect(danmu.$ref);
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danmu.$restTime -= (Date.now() - danmu.$lastStartTime) / 1000;
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const translateX = playerWidth - (danmuLeft - playerLeft) + 5;
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danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
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danmu.$ref.style.transition = '-webkit-transform 0s linear 0s';
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danmu.$state = 'stop';
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}
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addToQueue(danmu) {
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const { errorHandle } = this.art.constructor.utils;
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errorHandle(danmu.text, 'Danmu text cannot be empty');
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errorHandle(typeof danmu.time === 'number', 'Danmu time cannot be empty');
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errorHandle(
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danmu.text.length <= this.option.maxlength,
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`The length of the danmu does not exceed ${this.option.maxlength}`,
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);
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const { notice, player } = this.art;
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if (!danmu.text.trim()) {
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notice('Danmu text cannot be empty');
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return;
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}
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if (danmu.text.length > this.option.maxlength) {
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notice(`The length of the danmu does not exceed ${this.option.maxlength}`);
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return;
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}
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if (typeof danmu.time !== 'number') {
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danmu.time = player.currentTime;
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}
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this.queue.push({
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...danmu,
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$state: 'wait',
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$ref: null,
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$restTime: 0,
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$lastPlayTime: 0,
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});
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}
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getDanmuRef() {
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const { $player } = this.art.template;
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const { setStyles, append } = this.art.constructor.utils;
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const playerLeft = $player.getBoundingClientRect().left;
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const playerLeft = Danmuku.getRect($player, 'left');
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const waitDanmu = this.queue.find(danmu => {
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if (danmu.$ref) {
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const { left, width } = danmu.$ref.getBoundingClientRect();
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return playerLeft >= left + width;
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const { left: danmuLeft, width: danmuWidth } = Danmuku.getRect(danmu.$ref);
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return danmu.$state === 'emit' && playerLeft > danmuLeft + danmuWidth;
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}
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return false;
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});
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@@ -140,40 +172,37 @@ export default class Danmuku {
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return $ref;
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}
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getDanmuTop(playerHeight, danmuHeight) {
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return 0;
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}
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getDanmuTop() {
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const { $player } = this.art.template;
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const playerHeight = Danmuku.getRect($player, 'height');
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const danmus = this.queue.filter(danmu => danmu.$state === 'emit');
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if (danmus.length === 0) {
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return this.option.margin[0];
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}
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changeState(before, after) {
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return this.queue
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.filter(danmu => danmu.$state === before)
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.map(danmu => {
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danmu.$state = after;
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return danmu;
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});
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if (danmus.length === 1) {
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return this.option.margin[0] + Danmuku.getRect(danmus[0].$ref, 'height');
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}
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return 0;
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}
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update() {
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const { player } = this.art;
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this.timer = window.requestAnimationFrame(() => {
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this.queue
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.filter(danmu => {
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return (
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player.currentTime + 0.25 >= danmu.time &&
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danmu.time >= player.currentTime - 0.25 &&
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danmu.$state === 'wait'
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);
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})
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.map(danmu => {
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danmu.$lastPlayTime = Date.now();
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danmu.$restTime = this.option.speed;
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danmu.$ref = this.getDanmuRef();
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danmu.$state = 'emit';
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return danmu;
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})
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.forEach(danmu => {
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this.emit(danmu);
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});
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this.animationFrameTimer = window.requestAnimationFrame(() => {
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if (this.layer && player.playing) {
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this.queue
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.filter(danmu => {
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return (
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player.currentTime + 0.25 >= danmu.time &&
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danmu.time >= player.currentTime - 0.25 &&
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danmu.$state === 'wait'
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);
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})
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.forEach(danmu => {
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this.emit(danmu);
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});
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}
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if (!this.isStop) {
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this.update();
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@@ -186,10 +215,9 @@ export default class Danmuku {
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this.queue
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.filter(danmu => danmu.$state === 'emit')
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.forEach(danmu => {
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danmu.$state = 'stop';
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danmu.$restTime -= Date.now() - danmu.$lastPlayTime;
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this.suspend(danmu);
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});
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window.cancelAnimationFrame(this.timer);
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window.cancelAnimationFrame(this.animationFrameTimer);
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this.art.emit('artplayerPluginDanmu:stop');
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}
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@@ -198,8 +226,7 @@ export default class Danmuku {
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this.queue
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.filter(danmu => danmu.$state === 'stop')
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.forEach(danmu => {
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danmu.$state = 'emit';
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danmu.$lastPlayTime = Date.now();
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Danmuku.continue(danmu);
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});
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this.update();
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this.art.emit('artplayerPluginDanmu:start');
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