fix(danmuku): [PKG-DANMUKU-10] bound dense heatmaps for issue 958

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Harvey Zhao committed 2026-09-13 21:20:37 +08:00
1 parent 053d211fb0
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@@ -187,6 +187,27 @@ fractional step progression and strict-left/inclusive-right time bins. The
original points event clones only the outer array and mutates inner y values;
preserve that observable behavior, including repeated updates.
Issue #958 is a separate density defect from the earlier zero-step/cleanup fixes.
Automatic queue sampling keeps the historical 128-unit Y domain until its
transformed peak exceeds 32 units. Above that threshold, use four times the peak
as the upper domain and constrain endpoints/Bezier controls to the bottom quarter
of the chart. Constraining the control polygon bounds the whole cubic; merely
clipping SVG overflow would retain the tall, flattened block. This is a visual
correction for sampled high density, not a change to queue counts or timing.
Small unfitted curves keep their exact old path, including small Bezier overshoot;
the 25px bound applies to fitted charts, not every possible custom option.
Copy own enumerable option fields once, as the historical Object.assign did;
do not reread getters or treat inherited axis fields as overrides. Finite explicit
Y axes and nonempty custom points bypass fitting and preserve old paths and
caller-visible writes. A resize/loaded event resamples the queue as before.
`test/danmuku-heatmap.test.js` retains historical paths and tests dense bins,
peak differences, control bounds and option property semantics.
`test/browser/danmuku-heatmap-density.spec.js` verifies 16000 uniform, clustered
and mixed rows using native SVG bounds, playback, progress and resizing against
both cores in Chromium/Firefox/WebKit. This is heatmap validation; it is not a
16000-visible-DOM-danmuku throughput or long-duration heap benchmark (task07).
`test/danmuku-setting.test.js` uses Linkedom and real published core utilities
for template parsing, selectors, events and lifecycle tests. Linkedom has no
layout; its measured rectangles are controlled inputs, not browser evidence.
@@ -58,6 +58,13 @@ independent gradient for each instance. Its existing points event still changes
the inner point arrays as before; copy those arrays first if the original values
must be retained. Removing or replacing its control releases its listeners.
Dense automatically sampled heatmaps now scale down instead of becoming a tall,
flat block over the video (issue #958). When the sampled peak exceeds one quarter
of the chart height, the curve fits inside that bottom quarter (25px in the
default 100px control). Small curves keep their existing appearance. Explicit
finite `heatmap.yMin` or `heatmap.yMax`, and custom points events, retain their
original coordinate mapping; use these when deliberately controlling the scale.
See [ARCHITECTURE.md](./ARCHITECTURE.md) for module ownership, compatibility
constraints, tests and the remaining staged TypeScript migration.
@@ -4,4 +4,4 @@
* (c) 2017-2026 Harvey Zhao
* Released under the MIT License.
*/
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@@ -4,4 +4,4 @@
* (c) 2017-2026 Harvey Zhao
* Released under the MIT License.
*/
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@@ -1239,7 +1239,8 @@ function heatmapGeometry({ width, height, duration, queue, option, points: input
smoothing: 0.2,
flattening: 0.2
};
const options = Object.assign({}, defaults, typeof option === "object" ? option : {});
const configured = Object.assign({}, typeof option === "object" ? option : {});
const options = Object.assign({}, defaults, configured);
for (const key of Object.keys(defaults)) {
if (!Number.isFinite(options[key]))
options[key] = defaults[key];
@@ -1248,7 +1249,8 @@ function heatmapGeometry({ width, height, duration, queue, option, points: input
options.sampling = defaults.sampling;
if (options.xMin === options.xMax || options.yMin === options.yMax)
return null;
const points = Array.isArray(input) && input.length ? [...input] : sampleHeatmap(queue, width, duration, options.sampling);
const hasCustomPoints = Array.isArray(input) && input.length > 0;
const points = hasCustomPoints ? [...input] : sampleHeatmap(queue, width, duration, options.sampling);
if (!points.length || !points.every((point) => Array.isArray(point) && Number.isFinite(point[0]) && Number.isFinite(point[1]))) {
return null;
}
@@ -1269,14 +1271,21 @@ function heatmapGeometry({ width, height, duration, queue, option, points: input
const y = point[1];
point[1] = y * (y > yMid ? 1 + options.scale : 1 - options.scale) + options.minHeight;
}
const automatic = !hasCustomPoints && !Number.isFinite(configured.yMin) && !Number.isFinite(configured.yMax);
let peak = 0;
for (const point of points) peak = Math.max(peak, point[1]);
const fitted = automatic && peak > defaults.yMax / 4;
if (fitted)
options.yMax = peak * 4;
const boundY = (value) => fitted ? Math.min(height, Math.max(height * 0.75, value)) : value;
const controlPoint = (current, previous, next, reverse) => {
const geometry = line(previous || current, next || current);
const flat = map(Math.cos(geometry.angle) * options.flattening, 0, 1, 1, 0);
const angle = geometry.angle * flat + (reverse ? Math.PI : 0);
const length = geometry.length * options.smoothing;
return [current[0] + Math.cos(angle) * length, current[1] + Math.sin(angle) * length];
return [current[0] + Math.cos(angle) * length, boundY(current[1] + Math.sin(angle) * length)];
};
const positions = points.map((point) => [map(point[0], options.xMin, options.xMax, 0, width), map(point[1], options.yMin, options.yMax, height, 0)]);
const positions = points.map((point) => [map(point[0], options.xMin, options.xMax, 0, width), boundY(map(point[1], options.yMin, options.yMax, height, 0))]);
if (!positions.every((point) => point.every(Number.isFinite)))
return null;
const path = positions.map((point, index, all) => {
@@ -25,7 +25,8 @@ export function heatmapGeometry({ width, height, duration, queue, option, points
smoothing: 0.2,
flattening: 0.2,
}
const options = Object.assign({}, defaults, typeof option === 'object' ? option : {})
const configured = Object.assign({}, typeof option === 'object' ? option : {})
const options = Object.assign({}, defaults, configured)
for (const key of Object.keys(defaults)) {
if (!Number.isFinite(options[key]))
options[key] = defaults[key]
@@ -34,7 +35,8 @@ export function heatmapGeometry({ width, height, duration, queue, option, points
options.sampling = defaults.sampling
if (options.xMin === options.xMax || options.yMin === options.yMax)
return null
const points = Array.isArray(input) && input.length ? [...input] : sampleHeatmap(queue, width, duration, options.sampling)
const hasCustomPoints = Array.isArray(input) && input.length > 0
const points = hasCustomPoints ? [...input] : sampleHeatmap(queue, width, duration, options.sampling)
if (!points.length
|| !points.every(point => Array.isArray(point) && Number.isFinite(point[0]) && Number.isFinite(point[1]))) { return null }
const lastPoint = points[points.length - 1]
@@ -55,14 +57,24 @@ export function heatmapGeometry({ width, height, duration, queue, option, points
const y = point[1]
point[1] = y * (y > yMid ? 1 + options.scale : 1 - options.scale) + options.minHeight
}
// Explicit axes and custom points retain their coordinate interpretation. Fit automatic
// charts into the lower quarter so dense data cannot obscure the video.
const automatic = !hasCustomPoints && !Number.isFinite(configured.yMin) && !Number.isFinite(configured.yMax)
let peak = 0
for (const point of points) peak = Math.max(peak, point[1])
const fitted = automatic && peak > defaults.yMax / 4
if (fitted)
options.yMax = peak * 4
const boundY = value => fitted ? Math.min(height, Math.max(height * 0.75, value)) : value
const controlPoint = (current, previous, next, reverse) => {
const geometry = line(previous || current, next || current)
const flat = map(Math.cos(geometry.angle) * options.flattening, 0, 1, 1, 0)
const angle = geometry.angle * flat + (reverse ? Math.PI : 0)
const length = geometry.length * options.smoothing
return [current[0] + Math.cos(angle) * length, current[1] + Math.sin(angle) * length]
// A cubic stays inside the convex hull of its endpoints and controls.
return [current[0] + Math.cos(angle) * length, boundY(current[1] + Math.sin(angle) * length)]
}
const positions = points.map(point => [map(point[0], options.xMin, options.xMax, 0, width), map(point[1], options.yMin, options.yMax, height, 0)])
const positions = points.map(point => [map(point[0], options.xMin, options.xMax, 0, width), boundY(map(point[1], options.yMin, options.yMax, height, 0))])
if (!positions.every(point => point.every(Number.isFinite)))
return null
const path = positions.map((point, index, all) => {