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Refactor documentation for clarity and consistency
- Updated descriptions and terminology across various component documentation files for improved clarity. - Changed headings and section titles for better readability and consistency. - Enhanced the language and structure of the documentation to provide clearer guidance on usage and configuration. - Removed the `fix-docs.js` script as its functionality has been integrated into the translation process. - Improved the translation script to handle Markdown code block issues and added retry logic for API calls.
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@@ -1,8 +1,8 @@
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# Writing Plugins
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Once you are familiar with the player's `properties`, `methods`, and `events`, writing plugins becomes very straightforward.
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Once you are familiar with the player's `properties`, `methods`, and `events`, writing a plugin becomes a very straightforward task.
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You can load plugin functions during instantiation:
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You can load a plugin function during instantiation.
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<div className="run-code">▶ Run Code</div>
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@@ -29,7 +29,7 @@ art.on('ready', () => {
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});
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```
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You can also load plugin functions after instantiation:
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You can also load a plugin function after instantiation.
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<div className="run-code">▶ Run Code</div>
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@@ -57,7 +57,7 @@ art.on('ready', () => {
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});
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```
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For example, let's say I want to write a plugin that displays an image ad when the video is paused:
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For example, let's say I want to write a plugin that displays an image ad when the video is paused.
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<div className="run-code">▶ Run Code</div>
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