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test(ci): [CI-01] centralize installed roster and cover ASR and Cast
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@@ -2,14 +2,17 @@ import fs from 'node:fs'
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import process from 'node:process'
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import { verifyAsrContract } from '../../refactor/scripts/asr-contract.mjs'
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import { hash, readMember } from '../../refactor/scripts/releases.mjs'
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import { compilePackage } from '../helpers/load.js'
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import { browserCandidate } from '../helpers/browser-candidate.js'
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import { expect, test } from './fixtures.js'
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let contract
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let candidateProvenance
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let candidateCode
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test.beforeAll(async () => {
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contract = await verifyAsrContract()
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candidateCode = process.env.ARTPLAYER_ASR_ARTIFACT ? fs.readFileSync(process.env.ARTPLAYER_ASR_ARTIFACT) : await compilePackage('artplayer-plugin-asr', 'umd')
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const candidate = await browserCandidate('artplayer-plugin-asr', process.env.ARTPLAYER_ASR_ARTIFACT)
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candidateCode = candidate.code
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candidateProvenance = candidate.provenance
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})
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for (const version of ['2.1.0', 'candidate']) {
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@@ -23,7 +26,7 @@ for (const version of ['2.1.0', 'candidate']) {
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expect(testInfo.project.name).toBe('webkit')
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test.skip(true, 'Windows WebKit lacks native AudioContext/AudioWorkletNode')
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}
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await testInfo.attach('asr-playback-inputs', { contentType: 'application/json', body: JSON.stringify({ version, core, pluginSha256: hash(code), mediaSha256: hash(fs.readFileSync(new URL('./media/audio-tone.m4a', import.meta.url))), meter: 'Native unity analyser inserted between plugin gain and destination', physicalAudioOutput: false }) })
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await testInfo.attach('asr-playback-inputs', { contentType: 'application/json', body: JSON.stringify({ version, core, pluginSha256: hash(code), selected: version === 'candidate' ? candidateProvenance : { kind: 'published', version, sha256: hash(code) }, mediaSha256: hash(fs.readFileSync(new URL('./media/audio-tone.m4a', import.meta.url))), meter: 'Native unity analyser inserted between plugin gain and destination', physicalAudioOutput: false }) })
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await page.addScriptTag({ content: code.toString() })
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await page.evaluate(() => {
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const NativeContext = window.AudioContext
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