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update
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@@ -1,36 +1,41 @@
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function getData(clientWidth, item) {
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const top = item.$ref.offsetTop;
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const left = item.$ref.offsetLeft;
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const height = item.$ref.clientHeight;
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const width = item.$ref.clientWidth;
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const distance = left + width;
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const right = clientWidth - distance;
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const speed = distance / item.$restTime;
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const mode = item.mode;
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return {
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mode,
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top,
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left,
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height,
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width,
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right,
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speed,
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distance,
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};
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}
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export default function getDanmuTop(ins, danmu) {
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const { clientWidth, clientHeight } = ins.$player;
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const { marginBottom, marginTop } = ins;
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const { antiOverlap } = ins.option;
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const { marginBottom, marginTop } = ins;
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const target = getData(clientWidth, danmu);
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const danmus = ins.queue
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.filter((item) => {
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return (
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item.$ref &&
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item.$state === 'emit' &&
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item.mode === danmu.mode &&
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item.mode === target.mode &&
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item.$ref.offsetTop <= clientHeight - marginBottom
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);
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})
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.map((item) => {
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const top = item.$ref.offsetTop;
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const left = item.$ref.offsetLeft;
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const height = item.$ref.clientHeight;
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const width = item.$ref.clientWidth;
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const distance = left + width;
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const right = clientWidth - distance;
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const speed = distance / item.$restTime;
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return {
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top,
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left,
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height,
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width,
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right,
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speed,
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distance,
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};
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})
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.map((item) => getData(clientWidth, item))
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.sort((prev, next) => prev.top - next.top);
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if (danmus.length === 0) {
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@@ -62,7 +67,7 @@ export default function getDanmuTop(ins, danmu) {
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const prev = danmus[index - 1];
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const prevBottom = prev.top + prev.height;
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const diff = item.top - prevBottom;
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if (diff >= danmu.$ref.clientHeight) {
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if (diff >= target.height) {
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return prevBottom;
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}
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}
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@@ -83,7 +88,7 @@ export default function getDanmuTop(ins, danmu) {
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}
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if (antiOverlap) {
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switch (danmu.mode) {
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switch (target.mode) {
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case 0:
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break;
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case 1:
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@@ -92,7 +97,7 @@ export default function getDanmuTop(ins, danmu) {
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break;
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}
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} else {
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switch (danmu.mode) {
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switch (target.mode) {
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case 0:
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topMap.sort((prev, next) => {
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const nextMinRight = Math.min(...next.map((item) => item.right));
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