feat: update changelog with Parcel to Vite refactor

feat: add danmuku plugin documentation and i18n setup guide

- Created a new documentation file for the danmuku plugin with code examples.
- Added a comprehensive guide for language settings (i18n) including default languages, importing languages, adding new languages, and modifying existing languages.
- Included code snippets for initializing the Artplayer with different language settings.

Add internationalization support for multiple languages in Artplayer

- Introduced Arabic (ar), Czech (cs), Spanish (es), Persian (fa), French (fr), Indonesian (id), Polish (pl), Russian (ru), Turkish (tr), Vietnamese (vi), and Traditional Chinese (zh-tw) translations.
- Created corresponding JavaScript and ES module files for each language containing translated strings for player controls and settings.
- Added a new documentation file for language settings in the project.

feat: add initial implementation of start option page with interactive code execution buttons

feat: add danmuku plugin documentation and i18n setup guide

- Created a new documentation file for the danmuku plugin, providing code examples for usage.
- Added a comprehensive guide for language settings, including default languages, importing languages, adding new languages, and modifying existing languages.
- Included code snippets for initializing the Artplayer with different language settings and importing language files.

refactor: update danmuku worker implementation and remove unused i18n files

- Changed the way the Danmuku class creates a Web Worker by using a worker loader instead of creating a blob.
- Removed Arabic, Czech, Spanish, Persian, French, Indonesian, Polish, Russian, Turkish, Vietnamese, and Traditional Chinese i18n files as they are no longer needed.
- Updated the Vite build configuration to disable banners for inline workers and added a plugin to remove worker banners from generated code.

feat: add danmuku plugin and i18n setup documentation

- Created a new documentation file for the danmuku plugin, providing code examples for usage.
- Added a new documentation file for language settings (i18n), detailing how to set default languages, import languages, and add new languages.
- Included code snippets for initializing the Artplayer with different language settings and examples for modifying existing languages.

feat: add danmuku plugin and i18n setup documentation

- Created a new documentation file for the danmuku plugin with code examples.
- Added a new documentation file for language settings (i18n) including import instructions and examples for setting default and custom languages.
- Updated the i18n documentation to include details on adding and modifying languages.

feat: add danmuku plugin and i18n setup documentation

- Created a new JavaScript file for the danmuku plugin documentation with multiple code execution buttons.
- Added a new JavaScript file for i18n (internationalization) setup documentation, including instructions for language settings, importing languages, and modifying language options.
- Included examples for setting default languages and adding new languages in the i18n documentation.

Refactor code structure for improved readability and maintainability
This commit is contained in:
Harvey Zhao committed 2026-03-07 15:21:34 +08:00
1 parent ddb78cf850
commit 699bf09577
397 files changed
+99776 -8638

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@@ -1,11 +1,10 @@
import fs from 'node:fs'
import path from 'node:path'
import process from 'node:process'
import { fileURLToPath } from 'node:url'
import { Parcel } from '@parcel/core'
import prompts from 'prompts'
import servor from 'servor'
import openBrowser from 'servor/utils/openBrowser.js'
import { getProjects } from './utils.js'
import { build as viteBuild } from 'vite'
import { getProjects, getViteBuildConfig, toPascalCase } from './utils.js'
const projects = getProjects()
@@ -13,8 +12,7 @@ async function develop(name) {
const projectPath = projects[name]
const uncompiledPath = path.resolve(`docs/uncompiled/${name}`)
const entryFile = path.join(projectPath, 'src/index.js')
let isOpenBrowser = false
let browserOpened = false
const { url } = await servor({
root: 'docs',
@@ -23,72 +21,55 @@ async function develop(name) {
port: 8082,
})
process.chdir(projectPath)
fs.mkdirSync(uncompiledPath, { recursive: true })
const bundler = new Parcel({
entries: entryFile,
defaultConfig: '@parcel/config-default',
mode: 'development',
targets: {
main: {
distDir: uncompiledPath,
outputFormat: 'global',
isLibrary: true,
engines: {
browsers: ['last 1 Chrome version'],
},
},
},
env: {
NODE_ENV: 'development',
},
additionalReporters: [
{
packageName: '@parcel/reporter-cli',
resolveFrom: fileURLToPath(import.meta.url),
},
],
})
async function buildBundle() {
const startTime = Date.now()
try {
const config = getViteBuildConfig({
entry: entryFile,
outDir: uncompiledPath,
name: toPascalCase(name),
format: 'iife',
fileName: 'index.js',
minify: false,
emptyOutDir: true,
})
config.define['process.env.NODE_ENV'] = JSON.stringify('development')
bundler.watch((error, event) => {
if (error) {
console.error(`[${name}] ❌ Build error:`, error)
return
}
await viteBuild({ root: projectPath, ...config })
console.log(`[${name}] ✅ Built in ${Date.now() - startTime}ms`)
if (event.type === 'buildSuccess') {
const bundles = event.bundleGraph.getBundles()
console.log(`[${name}] ✅ Built ${bundles.length} bundles in ${event.buildTime}ms`)
if (!isOpenBrowser) {
isOpenBrowser = true
if (!browserOpened) {
browserOpened = true
openBrowser(url)
}
}
catch (error) {
console.error(`[${name}] ❌ Build error:`, error)
}
}
if (event.type === 'buildFailure') {
console.error(`[${name}] ❌ Build failure:`, event.diagnostics)
await buildBundle()
const srcPath = path.join(projectPath, 'src')
console.log(`[${name}] 👀 Watching ${srcPath}...`)
fs.watch(srcPath, { recursive: true }, async (_, filename) => {
if (filename) {
console.log(`[${name}] 📝 Changed: ${filename}`)
await buildBundle()
}
})
}
(async () => {
try {
const response = await prompts({
type: 'select',
name: 'value',
message: 'Which project do you want to develop?',
choices: Object.keys(projects).map(name => ({
title: name,
value: name,
})),
initial: 0,
})
if (response.value) {
await develop(response.value)
}
}
catch (error) {
console.error(`❌ Prompt error: ${error.message}`)
}
const { value } = await prompts({
type: 'select',
name: 'value',
message: 'Which project do you want to develop?',
choices: Object.keys(projects).map(name => ({ title: name, value: name })),
})
if (value)
await develop(value)
})()