feat: update changelog with Parcel to Vite refactor

feat: add danmuku plugin documentation and i18n setup guide

- Created a new documentation file for the danmuku plugin with code examples.
- Added a comprehensive guide for language settings (i18n) including default languages, importing languages, adding new languages, and modifying existing languages.
- Included code snippets for initializing the Artplayer with different language settings.

Add internationalization support for multiple languages in Artplayer

- Introduced Arabic (ar), Czech (cs), Spanish (es), Persian (fa), French (fr), Indonesian (id), Polish (pl), Russian (ru), Turkish (tr), Vietnamese (vi), and Traditional Chinese (zh-tw) translations.
- Created corresponding JavaScript and ES module files for each language containing translated strings for player controls and settings.
- Added a new documentation file for language settings in the project.

feat: add initial implementation of start option page with interactive code execution buttons

feat: add danmuku plugin documentation and i18n setup guide

- Created a new documentation file for the danmuku plugin, providing code examples for usage.
- Added a comprehensive guide for language settings, including default languages, importing languages, adding new languages, and modifying existing languages.
- Included code snippets for initializing the Artplayer with different language settings and importing language files.

refactor: update danmuku worker implementation and remove unused i18n files

- Changed the way the Danmuku class creates a Web Worker by using a worker loader instead of creating a blob.
- Removed Arabic, Czech, Spanish, Persian, French, Indonesian, Polish, Russian, Turkish, Vietnamese, and Traditional Chinese i18n files as they are no longer needed.
- Updated the Vite build configuration to disable banners for inline workers and added a plugin to remove worker banners from generated code.

feat: add danmuku plugin and i18n setup documentation

- Created a new documentation file for the danmuku plugin, providing code examples for usage.
- Added a new documentation file for language settings (i18n), detailing how to set default languages, import languages, and add new languages.
- Included code snippets for initializing the Artplayer with different language settings and examples for modifying existing languages.

feat: add danmuku plugin and i18n setup documentation

- Created a new documentation file for the danmuku plugin with code examples.
- Added a new documentation file for language settings (i18n) including import instructions and examples for setting default and custom languages.
- Updated the i18n documentation to include details on adding and modifying languages.

feat: add danmuku plugin and i18n setup documentation

- Created a new JavaScript file for the danmuku plugin documentation with multiple code execution buttons.
- Added a new JavaScript file for i18n (internationalization) setup documentation, including instructions for language settings, importing languages, and modifying language options.
- Included examples for setting default languages and adding new languages in the i18n documentation.

Refactor code structure for improved readability and maintainability
This commit is contained in:
Harvey Zhao committed 2026-03-07 15:21:34 +08:00
1 parent ddb78cf850
commit 699bf09577
397 files changed
+99776 -8638

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+18 -50
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@@ -1,9 +1,10 @@
import fs from 'node:fs'
import path from 'node:path'
import process from 'node:process'
import { Parcel } from '@parcel/core'
import cpy from 'cpy'
import { glob } from 'glob'
import { build as viteBuild } from 'vite'
import { getViteBuildConfig, toPascalCase } from './utils.js'
const basePath = 'packages/artplayer'
const i18nSrcDir = path.join(basePath, 'src/i18n')
@@ -21,63 +22,30 @@ async function buildI18n() {
}
fs.mkdirSync(distDir, { recursive: true })
const distJs = path.join(distDir, 'cjs')
const bundlerJs = new Parcel({
entries,
defaultConfig: '@parcel/config-default',
mode: 'production',
defaultTargetOptions: {
distDir: distJs,
outputFormat: 'global',
sourceMaps: false,
isLibrary: true,
engines: { browsers: ['last 1 Chrome version'] },
},
env: { NODE_ENV: 'production' },
})
await bundlerJs.run()
console.log('✅ Built i18n global (.js)')
for (const entry of entries) {
const baseName = path.basename(entry, '.js')
const globalName = `artplayerI18n${toPascalCase(baseName)}`
const distMjs = path.join(distDir, 'esm')
const bundlerMjs = new Parcel({
entries,
defaultConfig: '@parcel/config-default',
mode: 'production',
defaultTargetOptions: {
context: 'browser',
distDir: distMjs,
outputFormat: 'esmodule',
sourceMaps: false,
isLibrary: true,
engines: { browsers: ['last 1 Chrome version'] },
},
env: { NODE_ENV: 'production' },
})
const { bundleGraph } = await bundlerMjs.run()
const bundles = bundleGraph.getBundles()
for (const bundle of bundles) {
if (bundle.type === 'js') {
const oldPath = bundle.filePath
const newPath = oldPath.replace(/\.js$/, '.mjs')
fs.renameSync(oldPath, newPath)
// Build UMD and ESM formats
for (const [format, ext] of [['umd', '.js'], ['es', '.mjs']]) {
const config = getViteBuildConfig({
entry,
outDir: distDir,
name: globalName,
format,
fileName: `${baseName}${ext}`,
})
await viteBuild(config)
}
}
console.log('✅ Built i18n esm (.mjs)')
for (const f of fs.readdirSync(distJs)) {
fs.renameSync(path.join(distJs, f), path.join(distDir, f))
console.log(`✅ Built i18n: ${baseName}`)
}
for (const f of fs.readdirSync(distMjs)) {
fs.renameSync(path.join(distMjs, f), path.join(distDir, f))
}
fs.rmSync(distJs, { recursive: true, force: true })
fs.rmSync(distMjs, { recursive: true, force: true })
await cpy(distDir, compiledPath)
console.log('✨ Finished building i18n with both .js and .mjs')
console.log('✨ Finished building i18n')
}
buildI18n().catch((err) => {
console.error('❌ Build i18n failed', err)
console.error('❌ Build i18n failed:', err)
process.exitCode = 1
})