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https://github.com/zhw2590582/ArtPlayer.git
synced 2026-10-26 08:51:20 -08:00
优化互斥关系
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@@ -19,6 +19,7 @@ export default function aspectRatioMix(art, player) {
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`'aspectRatio' only accept ${ratioList.toString()} as parameters`,
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);
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player.rotate = 0;
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if (ratio === 'default') {
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player.aspectRatio = false;
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} else {
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@@ -48,7 +49,7 @@ export default function aspectRatioMix(art, player) {
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setStyle($video, 'height', null);
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setStyle($video, 'padding', null);
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delete $player.dataset.aspectRatio;
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art.emit('aspectRatio');
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art.emit('aspectRatio', 'default');
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}
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},
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});
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@@ -10,11 +10,16 @@ export default function flipMix(art, player) {
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if (flip) {
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const flipList = ['normal', 'horizontal', 'vertical'];
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errorHandle(flipList.includes(flip), `'flip' only accept ${flipList.toString()} as parameters`);
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$player.dataset.flip = flip;
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art.emit('flip', flip);
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player.rotate = 0;
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if (flip === 'normal') {
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player.flip = false;
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} else {
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$player.dataset.flip = flip;
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art.emit('flip', flip);
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}
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} else {
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delete $player.dataset.flip;
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art.emit('flip');
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art.emit('flip', 'normal');
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}
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},
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});
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@@ -1,7 +1,44 @@
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import { def } from '../utils';
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import { setStyle, errorHandle, def } from '../utils';
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export default function rotateMix(art, player) {
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const {
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template: { $video, $player },
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i18n,
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notice,
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} = art;
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def(player, 'rotate', {
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get: () => 'rotate',
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get: () => Number($player.dataset.rotate) || 0,
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set: (deg) => {
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const degList = [-270, -180, -90, 0, 90, 180, 270];
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errorHandle(degList.includes(deg), `'rotate' only accept ${degList.toString()} as parameters`);
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player.flip = false;
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player.aspectRatio = false;
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notice.show = `${i18n.get('Rotate')}: ${deg}°`;
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if (deg) {
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const { videoWidth, videoHeight } = $video;
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const { clientWidth, clientHeight } = $player;
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const degFormat = deg < 0 ? deg + 360 : deg;
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$player.dataset.rotate = deg;
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art.emit('rotate', deg);
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} else {
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setStyle($video, 'width', null);
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setStyle($video, 'height', null);
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setStyle($video, 'padding', null);
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delete $player.dataset.rotate;
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art.emit('rotate', 0);
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}
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},
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});
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def(player, 'rotateReset', {
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set(value) {
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if (value && player.rotate) {
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const { rotate } = player;
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player.rotate = rotate;
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}
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},
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});
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}
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