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弹幕基本成型
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@@ -1,20 +1,24 @@
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export default class Danmuku {
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constructor(art, option = {}) {
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this.art = art;
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this.queue = {};
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this.current = [];
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this.layer = {};
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this.queue = [];
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this.layer = null;
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this.isStop = false;
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this.timer = null;
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this.option = Object.assign({}, Danmuku.option, option);
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art.constructor.validator(this.option, Danmuku.scheme);
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art.on('video:play', this.start.bind(this));
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art.on('video:pause', this.stop.bind(this));
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art.on('video:ended', this.stop.bind(this));
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art.on('destroy', this.stop.bind(this));
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if (typeof this.option.danmus === 'function') {
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this.option.danmus().then(danmus => {
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danmus.forEach(this.emit);
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art.emit('artplayerPluginDanmu:loaded', danmus);
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danmus.forEach(this.addToQueue.bind(this));
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this.init();
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});
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} else {
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this.option.danmus.forEach(this.emit);
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this.option.danmus.forEach(this.addToQueue);
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this.init();
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}
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}
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@@ -26,6 +30,7 @@ export default class Danmuku {
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opacity: 1,
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color: '#fff',
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size: 14,
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maxlength: 50,
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};
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}
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@@ -36,12 +41,12 @@ export default class Danmuku {
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opacity: 'number',
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color: 'string',
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size: 'number',
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maxlength: 'number',
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};
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}
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init() {
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const { layers } = this.art;
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this.layer = layers.add({
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this.layer = this.art.layers.add({
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name: 'danmu',
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style: {
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position: 'absolute',
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@@ -52,53 +57,65 @@ export default class Danmuku {
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width: '100%',
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height: '100%',
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overflow: 'hidden',
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pointerEvents: 'none',
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},
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});
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this.update();
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this.art.on('video:play', this.start.bind(this));
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this.art.on('video:pause', this.stop.bind(this));
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this.art.on('video:ended', this.stop.bind(this));
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this.art.on('destroy', this.stop.bind(this));
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}
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emit(danmu = {}) {
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emit(danmu) {
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const { errorHandle } = this.art.constructor.utils;
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errorHandle(this.layer, 'The danmuku is not ready');
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const { clientWidth: playerWidth, clientHeight: playerHeight } = this.art.template.$player;
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danmu.$ref.innerText = danmu.text;
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danmu.$ref.style.fontSize = `${danmu.size || this.option.size}px`;
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const { clientWidth: danmuWidth, clientHeight: danmuHeight } = danmu.$ref;
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danmu.$ref.style.opacity = danmu.opacity || this.option.opacity;
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danmu.$ref.style.color = danmu.color || this.option.color;
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danmu.$ref.style.top = this.getDanmuTop(playerHeight, danmuHeight);
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danmu.$ref.style.left = `${playerWidth}px`;
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const translateX = -playerWidth - danmuWidth - 10;
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danmu.$ref.style.transform = `translateX(${translateX}px) translateY(0px) translateZ(0px)`;
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danmu.$ref.style.transition = `-webkit-transform ${danmu.speed || this.option.speed}s linear 0s`;
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}
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addToQueue(danmu) {
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const { errorHandle } = this.art.constructor.utils;
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errorHandle(danmu.text, 'Danmu text cannot be empty');
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errorHandle(danmu.time, 'Danmu time cannot be empty');
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if (this.queue[danmu.time]) {
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this.queue[danmu.time].push(danmu);
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} else {
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this.queue[danmu.time] = [danmu];
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}
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// this.art.emit('artplayerPluginDanmu:emit', danmu);
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// if (!this.isStop) {
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// const { clientWidth: playerWidth, clientHeight: playerHeight } = this.art.template.$player;
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// const danmuItem = this.getDanmuItem();
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// danmuItem.$ref.innerText = danmu.text;
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// danmuItem.$ref.style.fontSize = danmu.size || this.option.size;
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// const { clientWidth: danmuWidth, clientHeight: danmuHeight } = danmuItem.$ref;
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// danmuItem.$ref.style.opacity = danmu.opacity || this.option.opacity;
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// danmuItem.$ref.style.color = danmu.color || this.option.color;
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// danmuItem.$ref.style.top = this.getDanmuTop(playerHeight, danmuHeight);
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// danmuItem.$ref.style.left = `${playerWidth}px`;
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// danmuItem.$ref.style.transform = `translateX(${-playerWidth -
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// danmuWidth}px) translateY(0px) translateZ(0px)`;
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// danmuItem.$ref.style.transition = `-webkit-transform ${danmu.speed || this.option.speed}s linear 0s`;
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// this.art.emit('artplayerPluginDanmu:emit', danmu);
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// }
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errorHandle(typeof danmu.time === 'number', 'Danmu time cannot be empty');
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errorHandle(
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danmu.text.length <= this.option.maxlength,
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`The length of the danmu does not exceed ${this.option.maxlength}`,
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);
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this.queue.push({
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...danmu,
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$state: 'wait',
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$ref: null,
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$emitTime: 0,
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});
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}
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getDanmuItem() {
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getDanmuRef() {
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const { $player } = this.art.template;
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const { setStyles, append } = this.art.constructor.utils;
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const inactiveItem = this.current.find(item => item.state === 'inactive');
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if (inactiveItem) {
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inactiveItem.time = Date.now();
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inactiveItem.$ref.style.transform = 'translateX(0px) translateY(0px) translateZ(0px)';
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inactiveItem.$ref.style.transition = '-webkit-transform 0s linear 0s';
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return inactiveItem;
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const playerLeft = $player.getBoundingClientRect().left;
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const waitDanmu = this.queue.find(danmu => {
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if (danmu.$ref) {
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const { left, width } = danmu.$ref.getBoundingClientRect();
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return playerLeft >= left + width;
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}
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return false;
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});
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if (waitDanmu) {
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waitDanmu.$state = 'wait';
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waitDanmu.$ref.style.transform = 'translateX(0px) translateY(0px) translateZ(0px)';
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waitDanmu.$ref.style.transition = '-webkit-transform 0s linear 0s';
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return waitDanmu.$ref;
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}
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const $ref = document.createElement('div');
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setStyles($ref, {
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userSelect: 'none',
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position: 'absolute',
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@@ -114,38 +131,45 @@ export default class Danmuku {
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'rgb(0, 0, 0) 1px 0px 1px, rgb(0, 0, 0) 0px 1px 1px, rgb(0, 0, 0) 0px -1px 1px, rgb(0, 0, 0) -1px 0px 1px',
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});
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return this.current.push({
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state: 'active',
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time: Date.now(),
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$ref: append(this.layer.$ref, $ref),
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});
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append(this.layer.$ref, $ref);
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return $ref;
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}
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getDanmuTop(playerHeight, danmuHeight) {
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return 0;
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}
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changeState(before, after) {
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return this.queue
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.filter(danmu => danmu.$state === before)
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.map(danmu => {
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danmu.$state = after;
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return danmu;
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});
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}
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update() {
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const {
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template: { $player },
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player,
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} = this.art;
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const { player } = this.art;
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this.timer = window.requestAnimationFrame(() => {
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this.current.forEach(item => {
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if (Date.now() - item.time >= this.option.speed) {
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item.state = 'inactive';
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}
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});
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this.queue
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.filter(danmu => {
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return (
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player.currentTime + 0.25 >= danmu.time &&
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danmu.time >= player.currentTime - 0.25 &&
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danmu.$state === 'wait'
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);
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})
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.map(danmu => {
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danmu.$emitTime = Date.now();
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danmu.$ref = this.getDanmuRef();
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danmu.$state = 'emit';
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return danmu;
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})
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.forEach(danmu => {
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this.emit(danmu);
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});
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Object.keys(this.queue).filter(time => {
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return player.currentTime + 0.5 >= time && time >= player.currentTime - 0.5;
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}).reduce((result, key) => {
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return result.concat(this.queue[key]);
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}, []).forEach(item => {
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console.log(item);
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});
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if (!this.isStop && player.playing) {
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if (!this.isStop) {
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this.update();
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}
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});
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@@ -153,12 +177,16 @@ export default class Danmuku {
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stop() {
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this.isStop = true;
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this.changeState('emit', 'stop');
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this.changeState('continue', 'stop');
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window.cancelAnimationFrame(this.timer);
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this.art.emit('artplayerPluginDanmu:stop');
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}
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start() {
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this.isStop = false;
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this.changeState('stop', 'continue');
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this.update();
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this.art.emit('artplayerPluginDanmu:start');
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}
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@@ -6,7 +6,7 @@ function artplayerPluginDanmu(option) {
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const danmuku = new Danmuku(art, option);
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return {
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name: 'artplayerPluginDanmu',
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emit: danmuku.emit.bind(danmuku),
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emit: danmuku.addToQueue.bind(danmuku),
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start: danmuku.start.bind(danmuku),
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stop: danmuku.stop.bind(danmuku),
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hide: danmuku.hide.bind(danmuku),
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