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update getDanmuTop
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@@ -369,26 +369,25 @@ class Danmuku {
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danmu.$ref.style.transition = 'transform 0s linear 0s';
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}
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});
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// this.filter('emit', (danmu) => {
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// switch (danmu.mode) {
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// case 0: {
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// const { left: playerLeft, width: playerWidth } = this.getRect($player);
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// const { left: danmuLeft } = this.getRect(danmu.$ref);
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// const translateX = playerWidth - (danmuLeft - playerLeft);
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// danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
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// break;
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// }
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// default:
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// break;
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// }
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// });
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this.filter('emit', (danmu)=>{
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switch(danmu.mode){
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case 0:
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{
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const { left: danmuLeft } = this.getRect(danmu.$ref);
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const translateX = playerWidth - (danmuLeft - playerLeft);
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danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
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break;
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}
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default:
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break;
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}
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});
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this.filter('stop', (danmu)=>{
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switch(danmu.mode){
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case 0:
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{
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const { left: danmuLeft } = this.getRect(danmu.$ref);
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const translateX = playerWidth - (danmuLeft - playerLeft);
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danmu.$ref.style.left = `${playerWidth}px`;
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danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
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break;
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}
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@@ -659,20 +658,16 @@ function calculatedTop(danmus) {
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}
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function getDanmuTop(ins, danmu) {
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const [marginTop, marginBottom] = ins.option.margin;
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const playerData = ins.getRect(ins.art.template.$player);
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const danmus = ins.queue.filter((item)=>item.mode === danmu.mode && item.$state === 'emit' && item.$ref && item.$ref.style.fontSize === danmu.$ref.style.fontSize && parseFloat(item.$ref.style.top) <= playerData.height - marginBottom
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).map((item)=>{
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const danmuData = ins.getRect(item.$ref);
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const { width , height } = danmuData;
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const top = danmuData.top - playerData.top;
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const left = danmuData.left - playerData.left;
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const right = playerData.width - left - width;
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const { $player } = ins.art.template;
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const danmus = ins.queue.filter((item)=>{
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return item.mode === danmu.mode && item.$state === 'emit' && item.$ref && item.$ref.style.fontSize === danmu.$ref.style.fontSize && item.$ref.offsetTop <= $player.clientHeight - marginBottom;
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}).map((item)=>{
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return {
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top,
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left,
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height,
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width,
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right
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top: item.$ref.offsetTop,
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left: item.$ref.offsetLeft,
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height: item.$ref.clientHeight,
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width: item.$ref.clientWidth,
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right: $player.clientWidth - item.$ref.offsetLeft - item.$ref.clientWidth
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};
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}).sort((prev, next)=>prev.top - next.top
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);
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@@ -682,14 +677,14 @@ function getDanmuTop(ins, danmu) {
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left: 0,
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right: 0,
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height: marginTop,
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width: playerData.width
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width: $player.clientWidth
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});
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danmus.push({
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top: playerData.height - marginBottom,
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top: $player.clientHeight - marginBottom,
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left: 0,
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right: 0,
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height: marginBottom,
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width: playerData.width
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width: $player.clientWidth
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});
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return calculatedTop(danmus);
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}
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