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Refactor utility functions for improved readability and consistency - Updated compatibility.js to use consistent line endings and formatting. - Refactored component.js for better readability and structure, including consistent use of arrow functions and binding. - Simplified dom.js functions with consistent formatting and improved readability. - Enhanced emitter.js with consistent formatting and arrow function usage. - Streamlined error.js for improved readability and consistency. - Refactored file.js to use consistent formatting and improved readability. - Improved format.js functions for better readability and consistency. - Updated index.js to maintain consistent export formatting. - Refactored property.js for improved readability and consistency. - Enhanced subtitle.js with consistent formatting and improved readability. - Refactored time.js for better readability and consistent formatting. fix: update lint script to target only source files for consistency Revert "fix: restore export statements for various plugins and update type definitions for better clarity" This reverts commit b5e969d81ec765cd8a34b06e6ef4f232ef25087f. fix: restore export statements for various plugins and update type definitions for better clarity Refactor type definitions to use interfaces instead of type aliases for better extensibility and clarity across i18n, icons, option, player, quality, setting, subtitle, template, and utils modules.
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@@ -1,146 +1,149 @@
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const lib = {
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map(value, inMin, inMax, outMin, outMax) {
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return ((value - inMin) * (outMax - outMin)) / (inMax - inMin) + outMin;
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},
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range(start, end, tick) {
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const s = Math.round(start / tick) * tick;
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return Array.from(
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{
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length: Math.floor((end - start) / tick),
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},
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(v, k) => {
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return k * tick + s;
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},
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);
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},
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};
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map(value, inMin, inMax, outMin, outMax) {
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return ((value - inMin) * (outMax - outMin)) / (inMax - inMin) + outMin
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},
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range(start, end, tick) {
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const s = Math.round(start / tick) * tick
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return Array.from(
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{
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length: Math.floor((end - start) / tick),
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},
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(v, k) => {
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return k * tick + s
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},
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)
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},
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}
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const line = (pointA, pointB) => {
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const lengthX = pointB[0] - pointA[0];
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const lengthY = pointB[1] - pointA[1];
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return {
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length: Math.sqrt(Math.pow(lengthX, 2) + Math.pow(lengthY, 2)),
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angle: Math.atan2(lengthY, lengthX),
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};
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};
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function line(pointA, pointB) {
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const lengthX = pointB[0] - pointA[0]
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const lengthY = pointB[1] - pointA[1]
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return {
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length: Math.sqrt(lengthX ** 2 + lengthY ** 2),
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angle: Math.atan2(lengthY, lengthX),
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}
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}
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export default function heatmap(art, danmuku, option) {
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const { query } = art.constructor.utils;
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const { query } = art.constructor.utils
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art.controls.add({
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name: 'heatmap',
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position: 'top',
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html: '',
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style: {
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position: 'absolute',
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top: '-100px',
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left: '0px',
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right: '0px',
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height: '100px',
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width: '100%',
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pointerEvents: 'none',
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},
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mounted($heatmap) {
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let $start = null;
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let $stop = null;
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art.controls.add({
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name: 'heatmap',
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position: 'top',
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html: '',
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style: {
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position: 'absolute',
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top: '-100px',
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left: '0px',
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right: '0px',
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height: '100px',
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width: '100%',
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pointerEvents: 'none',
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},
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mounted($heatmap) {
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let $start = null
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let $stop = null
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function update(arg = []) {
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$start = null;
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$stop = null;
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$heatmap.innerHTML = '';
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function update(arg = []) {
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$start = null
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$stop = null
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$heatmap.innerHTML = ''
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if (!art.duration || art.option.isLive) return;
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if (!art.duration || art.option.isLive)
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return
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const svg = {
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w: $heatmap.offsetWidth,
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h: $heatmap.offsetHeight,
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};
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const svg = {
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w: $heatmap.offsetWidth,
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h: $heatmap.offsetHeight,
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}
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const options = {
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xMin: 0,
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xMax: svg.w,
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yMin: 0,
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yMax: 128,
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scale: 0.25,
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opacity: 0.2,
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minHeight: Math.floor(svg.h * 0.05),
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sampling: Math.floor(svg.w / 100),
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smoothing: 0.2,
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flattening: 0.2,
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};
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const options = {
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xMin: 0,
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xMax: svg.w,
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yMin: 0,
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yMax: 128,
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scale: 0.25,
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opacity: 0.2,
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minHeight: Math.floor(svg.h * 0.05),
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sampling: Math.floor(svg.w / 100),
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smoothing: 0.2,
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flattening: 0.2,
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}
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if (typeof option === 'object') {
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Object.assign(options, option);
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}
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if (typeof option === 'object') {
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Object.assign(options, option)
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}
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let points = [];
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let points = []
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if (Array.isArray(arg) && arg.length) {
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points = [...arg];
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} else {
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const gap = art.duration / svg.w;
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for (let x = 0; x <= svg.w; x += options.sampling) {
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const y = danmuku.queue.filter(
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({ time }) => time > x * gap && time <= (x + options.sampling) * gap,
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).length;
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points.push([x, y]);
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}
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}
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if (Array.isArray(arg) && arg.length) {
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points = [...arg]
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}
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else {
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const gap = art.duration / svg.w
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for (let x = 0; x <= svg.w; x += options.sampling) {
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const y = danmuku.queue.filter(
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({ time }) => time > x * gap && time <= (x + options.sampling) * gap,
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).length
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points.push([x, y])
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}
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}
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if (points.length === 0) return;
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if (points.length === 0)
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return
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const lastPoint = points[points.length - 1];
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const lastX = lastPoint[0];
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const lastY = lastPoint[1];
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if (lastX !== svg.w) {
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points.push([svg.w, lastY]);
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}
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const lastPoint = points[points.length - 1]
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const lastX = lastPoint[0]
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const lastY = lastPoint[1]
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if (lastX !== svg.w) {
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points.push([svg.w, lastY])
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}
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const yPoints = points.map((point) => point[1]);
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const yMin = Math.min(...yPoints);
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const yMax = Math.max(...yPoints);
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const yMid = (yMin + yMax) / 2;
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const yPoints = points.map(point => point[1])
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const yMin = Math.min(...yPoints)
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const yMax = Math.max(...yPoints)
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const yMid = (yMin + yMax) / 2
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for (let i = 0; i < points.length; i++) {
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const point = points[i];
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const y = point[1];
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point[1] = y * (y > yMid ? 1 + options.scale : 1 - options.scale) + options.minHeight;
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}
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for (let i = 0; i < points.length; i++) {
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const point = points[i]
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const y = point[1]
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point[1] = y * (y > yMid ? 1 + options.scale : 1 - options.scale) + options.minHeight
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}
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const controlPoint = (current, previous, next, reverse) => {
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const p = previous || current;
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const n = next || current;
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const o = line(p, n);
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const flat = lib.map(Math.cos(o.angle) * options.flattening, 0, 1, 1, 0);
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const angle = o.angle * flat + (reverse ? Math.PI : 0);
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const length = o.length * options.smoothing;
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const x = current[0] + Math.cos(angle) * length;
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const y = current[1] + Math.sin(angle) * length;
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return [x, y];
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};
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const controlPoint = (current, previous, next, reverse) => {
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const p = previous || current
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const n = next || current
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const o = line(p, n)
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const flat = lib.map(Math.cos(o.angle) * options.flattening, 0, 1, 1, 0)
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const angle = o.angle * flat + (reverse ? Math.PI : 0)
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const length = o.length * options.smoothing
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const x = current[0] + Math.cos(angle) * length
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const y = current[1] + Math.sin(angle) * length
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return [x, y]
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}
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const bezierCommand = (point, i, a) => {
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const cps = controlPoint(a[i - 1], a[i - 2], point);
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const cpe = controlPoint(point, a[i - 1], a[i + 1], true);
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const close = i === a.length - 1 ? ' z' : '';
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return `C ${cps[0]},${cps[1]} ${cpe[0]},${cpe[1]} ${point[0]},${point[1]}${close}`;
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};
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const bezierCommand = (point, i, a) => {
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const cps = controlPoint(a[i - 1], a[i - 2], point)
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const cpe = controlPoint(point, a[i - 1], a[i + 1], true)
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const close = i === a.length - 1 ? ' z' : ''
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return `C ${cps[0]},${cps[1]} ${cpe[0]},${cpe[1]} ${point[0]},${point[1]}${close}`
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}
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const pointsPositions = points.map((e) => {
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const x = lib.map(e[0], options.xMin, options.xMax, 0, svg.w);
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const y = lib.map(e[1], options.yMin, options.yMax, svg.h, 0);
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return [x, y];
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});
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const pointsPositions = points.map((e) => {
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const x = lib.map(e[0], options.xMin, options.xMax, 0, svg.w)
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const y = lib.map(e[1], options.yMin, options.yMax, svg.h, 0)
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return [x, y]
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})
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const pathD = pointsPositions.reduce(
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(acc, e, i, a) =>
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i === 0
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? `M ${a[a.length - 1][0]},${svg.h} L ${e[0]},${svg.h} L ${e[0]},${e[1]}`
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: `${acc} ${bezierCommand(e, i, a)}`,
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'',
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);
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const pathD = pointsPositions.reduce(
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(acc, e, i, a) =>
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i === 0
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? `M ${a[a.length - 1][0]},${svg.h} L ${e[0]},${svg.h} L ${e[0]},${e[1]}`
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: `${acc} ${bezierCommand(e, i, a)}`,
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'',
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)
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$heatmap.innerHTML = `
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$heatmap.innerHTML = `
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<svg viewBox="0 0 ${svg.w} ${svg.h}">
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<defs>
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<linearGradient id="heatmap-solids" x1="0%" y1="0%" x2="100%" y2="0%">
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@@ -152,32 +155,32 @@ export default function heatmap(art, danmuku, option) {
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</defs>
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<path fill="url(#heatmap-solids)" d="${pathD}"></path>
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</svg>
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`;
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`
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$start = query('#heatmap-start', $heatmap);
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$stop = query('#heatmap-stop', $heatmap);
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$start.setAttribute('offset', `${art.played * 100}%`);
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$stop.setAttribute('offset', `${art.played * 100}%`);
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}
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$start = query('#heatmap-start', $heatmap)
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$stop = query('#heatmap-stop', $heatmap)
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$start.setAttribute('offset', `${art.played * 100}%`)
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$stop.setAttribute('offset', `${art.played * 100}%`)
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}
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art.on('video:timeupdate', () => {
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if ($start && $stop) {
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$start.setAttribute('offset', `${art.played * 100}%`);
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$stop.setAttribute('offset', `${art.played * 100}%`);
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}
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});
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art.on('video:timeupdate', () => {
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if ($start && $stop) {
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$start.setAttribute('offset', `${art.played * 100}%`)
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$stop.setAttribute('offset', `${art.played * 100}%`)
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}
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})
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art.on('setBar', (type, percentage) => {
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if ($start && $stop && type === 'played') {
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$start.setAttribute('offset', `${percentage * 100}%`);
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$stop.setAttribute('offset', `${percentage * 100}%`);
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}
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});
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art.on('setBar', (type, percentage) => {
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if ($start && $stop && type === 'played') {
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$start.setAttribute('offset', `${percentage * 100}%`)
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$stop.setAttribute('offset', `${percentage * 100}%`)
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}
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})
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art.on('ready', () => update());
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art.on('resize', () => update());
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art.on('artplayerPluginDanmuku:loaded', () => update());
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art.on('artplayerPluginDanmuku:points', (points) => update(points));
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},
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});
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art.on('ready', () => update())
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art.on('resize', () => update())
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art.on('artplayerPluginDanmuku:loaded', () => update())
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art.on('artplayerPluginDanmuku:points', points => update(points))
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},
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})
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}
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