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update sw.js
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@@ -359,7 +359,7 @@ class Danmuku {
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}
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resize() {
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const { $player } = this.art.template;
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const { left: playerLeft , width: playerWidth } = this.getRect($player);
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const { width: playerWidth } = this.getRect($player);
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this.filter('wait', (danmu)=>{
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if (danmu.$ref) {
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danmu.$ref.style.border = 'none';
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@@ -369,32 +369,6 @@ class Danmuku {
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danmu.$ref.style.transition = 'transform 0s linear 0s';
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}
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});
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this.filter('emit', (danmu)=>{
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switch(danmu.mode){
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case 0:
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{
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const { left: danmuLeft } = this.getRect(danmu.$ref);
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const translateX = playerWidth - (danmuLeft - playerLeft);
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danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
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break;
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}
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default:
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break;
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}
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});
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this.filter('stop', (danmu)=>{
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switch(danmu.mode){
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case 0:
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{
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const { left: danmuLeft } = this.getRect(danmu.$ref);
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const translateX = playerWidth - (danmuLeft - playerLeft);
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danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
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break;
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}
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default:
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break;
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}
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});
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return this;
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}
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update() {
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@@ -422,7 +396,6 @@ class Danmuku {
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).forEach((danmu)=>{
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danmu.$ref = this.getDanmuRef(this.queue);
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this.$danmuku.appendChild(danmu.$ref);
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danmu.$ref.__danmu__ = danmu;
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danmu.$ref.style.visibility = 'visible';
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danmu.$ref.style.opacity = this.option.opacity;
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danmu.$ref.style.fontSize = `${this.option.fontSize}px`;
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