From 1841f754dc39a7502e0633c6b203ad9edd1319cc Mon Sep 17 00:00:00 2001 From: Harvey Zhao Date: Thu, 19 Feb 2026 12:48:32 +0800 Subject: [PATCH] feat: enhance Danmuku plugin with batch processing for top calculations - Implemented a callback pool in the Web Worker to handle concurrent requests without overwriting onmessage. - Modified postMessage to generate unique IDs for messages and store corresponding callbacks. - Improved state management by using in-place deletion for removing danmu from state pools. - Optimized the rendering loop to batch calculate the top positions of danmu elements, reducing DOM reads and improving performance. - Added a new function getDanmuTopBatch in the worker to handle batch requests for top calculations. --- .../artplayer-plugin-danmuku/index.js | 165 ++++++++++++++---- .../artplayer-plugin-danmuku/index.js.map | 2 +- .../artplayer-plugin-danmuku/src/danmuku.js | 130 ++++++++++---- .../artplayer-plugin-danmuku/src/worker.js | 19 +- 4 files changed, 251 insertions(+), 65 deletions(-) diff --git a/docs/uncompiled/artplayer-plugin-danmuku/index.js b/docs/uncompiled/artplayer-plugin-danmuku/index.js index 772e5f194..0db460455 100644 --- a/docs/uncompiled/artplayer-plugin-danmuku/index.js +++ b/docs/uncompiled/artplayer-plugin-danmuku/index.js @@ -94,7 +94,54 @@ function localRequire(x) { var res = localRequire.resolve(x); - return res === false ? {} : newRequire(res); + if (res === false) { + return {}; + } + // Synthesize a module to follow re-exports. + if (Array.isArray(res)) { + var m = {__esModule: true}; + res.forEach(function (v) { + var key = v[0]; + var id = v[1]; + var exp = v[2] || v[0]; + var x = newRequire(id); + if (key === '*') { + Object.keys(x).forEach(function (key) { + if ( + key === 'default' || + key === '__esModule' || + Object.prototype.hasOwnProperty.call(m, key) + ) { + return; + } + + Object.defineProperty(m, key, { + enumerable: true, + get: function () { + return x[key]; + }, + }); + }); + } else if (exp === '*') { + Object.defineProperty(m, key, { + enumerable: true, + value: x, + }); + } else { + Object.defineProperty(m, key, { + enumerable: true, + get: function () { + if (exp === 'default') { + return x.__esModule ? x.default : x; + } + return x[exp]; + }, + }); + } + }); + return m; + } + return newRequire(res); } function resolve(x) { @@ -248,6 +295,17 @@ class Danmuku { type: 'application/javascript' }); this.worker = new Worker(URL.createObjectURL(blob)); + // Web Worker 回调池,避免频繁覆盖 onmessage 并支持并发请求 + this.workerCallbacks = new Map(); + this.worker.onmessage = (event)=>{ + const { data } = event; + if (!data || !data.id) return; + const callback = this.workerCallbacks.get(data.id); + if (callback) { + this.workerCallbacks.delete(data.id); + callback(data); + } + }; // 绑定公用事件 this.start = this.start.bind(this); this.stop = this.stop.bind(this); @@ -573,14 +631,11 @@ class Danmuku { // 复杂运算交给 Web Worker 处理 postMessage(message = {}) { return new Promise((resolve)=>{ - message.id = Date.now() // 生成唯一标识 + const id = `${Date.now()}-${Math.random()}`; + message.id = id // 生成唯一标识 ; + this.workerCallbacks.set(id, resolve); this.worker.postMessage(message); - this.worker.onmessage = (event)=>{ - const { data } = event; - // 判断是否是当前的消息 - if (data.id === message.id) resolve(data); - }; }); } // 根据状态获取弹幕 @@ -591,8 +646,13 @@ class Danmuku { } // 设置弹幕状态 setState(danmu, state) { - // 从原状态池中删除 - this.states[danmu.$state] = this.states[danmu.$state].filter((item)=>item !== danmu); + // 从原状态池中删除,使用原地删除避免创建新数组 + const prevState = danmu.$state; + if (prevState && this.states[prevState]) { + const list = this.states[prevState]; + const index = list.indexOf(danmu); + if (index !== -1) list.splice(index, 1); + } // 设置新状态 danmu.$state = state; // 设置DOM节点状态 @@ -618,22 +678,52 @@ class Danmuku { const { setStyles } = this.utils; this.timer = window.requestAnimationFrame(async ()=>{ if (this.art.playing && !this.isHide) { - // 实时计算弹幕的剩余显示时间 + const now = Date.now(); + const { clientWidth, clientHeight } = this.$player; + // 实时计算弹幕的剩余显示时间,并构建当前可见弹幕数据,避免重复 DOM 读写 + const visibles = []; + const playerLeft = this.getLeft(this.$player); this.filter('emit', (danmu)=>{ - const emitTime = (Date.now() - danmu.$lastStartTime) / 1000; + const emitTime = (now - danmu.$lastStartTime) / 1000; danmu.$restTime -= emitTime; - danmu.$lastStartTime = Date.now(); + danmu.$lastStartTime = now; // 超过时间即重置弹幕 - if (danmu.$restTime <= 0) this.makeWait(danmu); + if (danmu.$restTime <= 0) { + this.makeWait(danmu); + return; + } + if (!danmu.$ref) return; + const top = danmu.$ref.offsetTop; + const left = this.getLeft(danmu.$ref) - playerLeft; + const height = danmu.$ref.clientHeight; + const width = danmu.$ref.clientWidth; + const distance = left + width; + const right = clientWidth - distance; + const speed = distance / danmu.$restTime; + visibles.push({ + top, + left, + height, + width, + right, + speed, + distance, + time: danmu.$restTime, + mode: danmu.mode + }); }); // 获取准备好发送的弹幕,可能包含ready和wait状态的弹幕 const readys = this.readys; - for(let index = 0; index < readys.length; index++){ - const danmu = readys[index]; - // 弹幕发送前的过滤器 - const state = await this.option.beforeVisible(danmu); - if (state) { - const { clientWidth, clientHeight } = this.$player; + if (readys.length) { + const topsTargets = []; + const readyDanmus = []; + // 先初始化 DOM、样式及 target 数据,统一批量计算 top + for(let index = 0; index < readys.length; index++){ + const danmu = readys[index]; + // 弹幕发送前的过滤器(保持顺序执行,避免行为变化) + // eslint-disable-next-line no-await-in-loop + const state = await this.option.beforeVisible(danmu); + if (!state) continue; danmu.$ref = this.$ref // 获取弹幕DOM节点 ; danmu.$ref.textContent = danmu.text // 设置弹幕文本 @@ -649,27 +739,37 @@ class Danmuku { // 设置单独弹幕样式 setStyles(danmu.$ref, danmu.style); // 记录弹幕时间戳 - danmu.$lastStartTime = Date.now(); + danmu.$lastStartTime = now; // 计算弹幕剩余时间 danmu.$restTime = this.speed; - // 计算弹幕滚动的距离 + const height = danmu.$ref.clientHeight; const distance = clientWidth + danmu.$ref.clientWidth; - // 计算弹幕的top值 - const { result: top } = await this.postMessage({ - type: 'getDanmuTop', - target: { - mode: danmu.mode, - height: danmu.$ref.clientHeight, - speed: distance / danmu.$restTime - }, - visibles: this.visibles, + const speed = distance / danmu.$restTime; + topsTargets.push({ + mode: danmu.mode, + height, + speed + }); + readyDanmus.push({ + danmu, + distance + }); + } + if (topsTargets.length) { + const { result: tops } = await this.postMessage({ + type: 'getDanmuTopBatch', + targets: topsTargets, + visibles, antiOverlap: this.option.antiOverlap, clientWidth, clientHeight, marginBottom: this.marginBottom, marginTop: this.marginTop }); - if (danmu.$ref) { + for(let index = 0; index < readyDanmus.length; index++){ + const { danmu, distance } = readyDanmus[index]; + const top = Array.isArray(tops) ? tops[index] : undefined; + if (!danmu.$ref) continue; if (!this.isStop && top !== undefined) { this.setState(danmu, 'emit') // 转换为emit状态 ; @@ -820,6 +920,7 @@ class Danmuku { } destroy() { this.stop(); + if (this.workerCallbacks) this.workerCallbacks.clear(); this.worker.terminate(); this.art.off('video:play', this.start); this.art.off('video:playing', this.start); @@ -833,7 +934,7 @@ class Danmuku { exports.default = Danmuku; },{"bundle-text:./worker":"2Spvp","./bilibili":"aIvhn","@parcel/transformer-js/src/esmodule-helpers.js":"8oCsH"}],"2Spvp":[function(require,module,exports,__globalThis) { -module.exports = "// modules are defined as an array\n// [ module function, map of requires ]\n//\n// map of requires is short require name -> numeric require\n//\n// anything defined in a previous bundle is accessed via the\n// orig method which is the require for previous bundles\n\n(function (\n modules,\n entry,\n mainEntry,\n parcelRequireName,\n externals,\n distDir,\n publicUrl,\n devServer\n) {\n /* eslint-disable no-undef */\n var globalObject =\n typeof globalThis !== 'undefined'\n ? globalThis\n : typeof self !== 'undefined'\n ? self\n : typeof window !== 'undefined'\n ? window\n : typeof global !== 'undefined'\n ? global\n : {};\n /* eslint-enable no-undef */\n\n // Save the require from previous bundle to this closure if any\n var previousRequire =\n typeof globalObject[parcelRequireName] === 'function' &&\n globalObject[parcelRequireName];\n\n var importMap = previousRequire.i || {};\n var cache = previousRequire.cache || {};\n // Do not use `require` to prevent Webpack from trying to bundle this call\n var nodeRequire =\n typeof module !== 'undefined' &&\n typeof module.require === 'function' &&\n module.require.bind(module);\n\n function newRequire(name, jumped) {\n if (!cache[name]) {\n if (!modules[name]) {\n if (externals[name]) {\n return externals[name];\n }\n // if we cannot find the module within our internal map or\n // cache jump to the current global require ie. the last bundle\n // that was added to the page.\n var currentRequire =\n typeof globalObject[parcelRequireName] === 'function' &&\n globalObject[parcelRequireName];\n if (!jumped && currentRequire) {\n return currentRequire(name, true);\n }\n\n // If there are other bundles on this page the require from the\n // previous one is saved to 'previousRequire'. Repeat this as\n // many times as there are bundles until the module is found or\n // we exhaust the require chain.\n if (previousRequire) {\n return previousRequire(name, true);\n }\n\n // Try the node require function if it exists.\n if (nodeRequire && typeof name === 'string') {\n return nodeRequire(name);\n }\n\n var err = new Error(\"Cannot find module '\" + name + \"'\");\n err.code = 'MODULE_NOT_FOUND';\n throw err;\n }\n\n localRequire.resolve = resolve;\n localRequire.cache = {};\n\n var module = (cache[name] = new newRequire.Module(name));\n\n modules[name][0].call(\n module.exports,\n localRequire,\n module,\n module.exports,\n globalObject\n );\n }\n\n return cache[name].exports;\n\n function localRequire(x) {\n var res = localRequire.resolve(x);\n return res === false ? {} : newRequire(res);\n }\n\n function resolve(x) {\n var id = modules[name][1][x];\n return id != null ? id : x;\n }\n }\n\n function Module(moduleName) {\n this.id = moduleName;\n this.bundle = newRequire;\n this.require = nodeRequire;\n this.exports = {};\n }\n\n newRequire.isParcelRequire = true;\n newRequire.Module = Module;\n newRequire.modules = modules;\n newRequire.cache = cache;\n newRequire.parent = previousRequire;\n newRequire.distDir = distDir;\n newRequire.publicUrl = publicUrl;\n newRequire.devServer = devServer;\n newRequire.i = importMap;\n newRequire.register = function (id, exports) {\n modules[id] = [\n function (require, module) {\n module.exports = exports;\n },\n {},\n ];\n };\n\n // Only insert newRequire.load when it is actually used.\n // The code in this file is linted against ES5, so dynamic import is not allowed.\n // INSERT_LOAD_HERE\n\n Object.defineProperty(newRequire, 'root', {\n get: function () {\n return globalObject[parcelRequireName];\n },\n });\n\n globalObject[parcelRequireName] = newRequire;\n\n for (var i = 0; i < entry.length; i++) {\n newRequire(entry[i]);\n }\n\n if (mainEntry) {\n // Expose entry point to Node, AMD or browser globals\n // Based on https://github.com/ForbesLindesay/umd/blob/master/template.js\n var mainExports = newRequire(mainEntry);\n\n // CommonJS\n if (typeof exports === 'object' && typeof module !== 'undefined') {\n module.exports = mainExports;\n\n // RequireJS\n } else if (typeof define === 'function' && define.amd) {\n define(function () {\n return mainExports;\n });\n }\n }\n})({\"02up6\":[function(require,module,exports,__globalThis) {\nfunction getDanmuTop({ target, visibles, clientWidth, clientHeight, marginBottom, marginTop, antiOverlap }) {\n // 弹幕最大高度\n const maxTop = clientHeight - marginBottom;\n // 过滤同模式的弹幕,即每种模式各不影响\n const danmus = visibles.filter((item)=>item.mode === target.mode && item.top <= maxTop).sort((prev, next)=>prev.top - next.top);\n // 如果没有同模式的弹幕,直接返回\n if (danmus.length === 0) {\n if (target.mode === 2) return maxTop - target.height;\n else return marginTop;\n }\n // 上下各加一个虚拟弹幕,方便计算\n danmus.unshift({\n type: 'top',\n top: 0,\n left: 0,\n right: 0,\n height: marginTop,\n width: clientWidth,\n speed: 0,\n distance: clientWidth\n });\n danmus.push({\n type: 'bottom',\n top: maxTop,\n left: 0,\n right: 0,\n height: marginBottom,\n width: clientWidth,\n speed: 0,\n distance: clientWidth\n });\n // 查找是否有多余的缝隙足以容纳当前弹幕\n if (target.mode === 2) // 倒序查找\n for(let index = danmus.length - 2; index >= 0; index -= 1){\n const item = danmus[index];\n const prev = danmus[index + 1];\n const itemBottom = item.top + item.height;\n const diff = prev.top - itemBottom;\n if (diff >= target.height) return prev.top - target.height;\n }\n else // 顺序查找\n for(let index = 1; index < danmus.length; index += 1){\n const item = danmus[index];\n const prev = danmus[index - 1];\n const prevBottom = prev.top + prev.height;\n const diff = item.top - prevBottom;\n if (diff >= target.height) return prevBottom;\n }\n const topMap = [];\n for(let index = 1; index < danmus.length - 1; index += 1){\n const item = danmus[index];\n if (topMap.length) {\n const last = topMap[topMap.length - 1];\n if (last[0].top === item.top) last.push(item);\n else topMap.push([\n item\n ]);\n } else topMap.push([\n item\n ]);\n }\n if (antiOverlap) switch(target.mode){\n case 0:\n {\n const result = topMap.find((list)=>{\n return list.every((danmu)=>{\n if (clientWidth < danmu.distance) return false;\n if (target.speed < danmu.speed) return true;\n const overlapTime = danmu.right / (target.speed - danmu.speed);\n if (overlapTime > danmu.time) return true;\n return false;\n });\n });\n return result && result[0] ? result[0].top : undefined;\n }\n // 静止弹幕没有重叠问题\n case 1:\n case 2:\n return undefined;\n default:\n break;\n }\n else {\n switch(target.mode){\n case 0:\n topMap.sort((prev, next)=>{\n const nextMinRight = Math.min(...next.map((item)=>item.right));\n const prevMinRight = Math.min(...prev.map((item)=>item.right));\n return nextMinRight * next.length - prevMinRight * prev.length;\n });\n break;\n case 1:\n case 2:\n topMap.sort((prev, next)=>{\n const nextMaxWidth = Math.max(...next.map((item)=>item.width));\n const prevMaxWidth = Math.max(...prev.map((item)=>item.width));\n return prevMaxWidth * prev.length - nextMaxWidth * next.length;\n });\n break;\n default:\n break;\n }\n return topMap[0][0].top;\n }\n}\nonmessage = (event)=>{\n const { data } = event;\n if (!data.id || !data.type) return;\n const fns = {\n getDanmuTop\n };\n const fn = fns[data.type];\n const result = fn(data);\n globalThis.postMessage({\n result,\n id: data.id\n });\n};\n\n},{}]},[\"02up6\"], \"02up6\", \"parcelRequire4dc0\", {})\n\n"; +module.exports = "// modules are defined as an array\n// [ module function, map of requires ]\n//\n// map of requires is short require name -> numeric require\n//\n// anything defined in a previous bundle is accessed via the\n// orig method which is the require for previous bundles\n\n(function (\n modules,\n entry,\n mainEntry,\n parcelRequireName,\n externals,\n distDir,\n publicUrl,\n devServer\n) {\n /* eslint-disable no-undef */\n var globalObject =\n typeof globalThis !== 'undefined'\n ? 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Repeat this as\n // many times as there are bundles until the module is found or\n // we exhaust the require chain.\n if (previousRequire) {\n return previousRequire(name, true);\n }\n\n // Try the node require function if it exists.\n if (nodeRequire && typeof name === 'string') {\n return nodeRequire(name);\n }\n\n var err = new Error(\"Cannot find module '\" + name + \"'\");\n err.code = 'MODULE_NOT_FOUND';\n throw err;\n }\n\n localRequire.resolve = resolve;\n localRequire.cache = {};\n\n var module = (cache[name] = new newRequire.Module(name));\n\n modules[name][0].call(\n module.exports,\n localRequire,\n module,\n module.exports,\n globalObject\n );\n }\n\n return cache[name].exports;\n\n function localRequire(x) {\n var res = localRequire.resolve(x);\n if (res === false) {\n return {};\n }\n // Synthesize a module to follow re-exports.\n if (Array.isArray(res)) {\n var m = {__esModule: true};\n res.forEach(function (v) {\n var key = v[0];\n var id = v[1];\n var exp = v[2] || v[0];\n var x = newRequire(id);\n if (key === '*') {\n Object.keys(x).forEach(function (key) {\n if (\n key === 'default' ||\n key === '__esModule' ||\n Object.prototype.hasOwnProperty.call(m, key)\n ) {\n return;\n }\n\n Object.defineProperty(m, key, {\n enumerable: true,\n get: function () {\n return x[key];\n },\n });\n });\n } else if (exp === '*') {\n Object.defineProperty(m, key, {\n enumerable: true,\n value: x,\n });\n } else {\n Object.defineProperty(m, key, {\n enumerable: true,\n get: function () {\n if (exp === 'default') {\n return x.__esModule ? x.default : x;\n }\n return x[exp];\n },\n });\n }\n });\n return m;\n }\n return newRequire(res);\n }\n\n function resolve(x) {\n var id = modules[name][1][x];\n return id != null ? id : x;\n }\n }\n\n function Module(moduleName) {\n this.id = moduleName;\n this.bundle = newRequire;\n this.require = nodeRequire;\n this.exports = {};\n }\n\n newRequire.isParcelRequire = true;\n newRequire.Module = Module;\n newRequire.modules = modules;\n newRequire.cache = cache;\n newRequire.parent = previousRequire;\n newRequire.distDir = distDir;\n newRequire.publicUrl = publicUrl;\n newRequire.devServer = devServer;\n newRequire.i = importMap;\n newRequire.register = function (id, exports) {\n modules[id] = [\n function (require, module) {\n module.exports = exports;\n },\n {},\n ];\n };\n\n // Only insert newRequire.load when it is actually used.\n // The code in this file is linted against ES5, so dynamic import is not allowed.\n // INSERT_LOAD_HERE\n\n Object.defineProperty(newRequire, 'root', {\n get: function () {\n return globalObject[parcelRequireName];\n },\n });\n\n globalObject[parcelRequireName] = newRequire;\n\n for (var i = 0; i < entry.length; i++) {\n newRequire(entry[i]);\n }\n\n if (mainEntry) {\n // Expose entry point to Node, AMD or browser globals\n // Based on https://github.com/ForbesLindesay/umd/blob/master/template.js\n var mainExports = newRequire(mainEntry);\n\n // CommonJS\n if (typeof exports === 'object' && typeof module !== 'undefined') {\n module.exports = mainExports;\n\n // RequireJS\n } else if (typeof define === 'function' && define.amd) {\n define(function () {\n return mainExports;\n });\n }\n }\n})({\"02up6\":[function(require,module,exports,__globalThis) {\nfunction getDanmuTop({ target, visibles, clientWidth, clientHeight, marginBottom, marginTop, antiOverlap }) {\n // 弹幕最大高度\n const maxTop = clientHeight - marginBottom;\n // 过滤同模式的弹幕,即每种模式各不影响\n const danmus = visibles.filter((item)=>item.mode === target.mode && item.top <= maxTop).sort((prev, next)=>prev.top - next.top);\n // 如果没有同模式的弹幕,直接返回\n if (danmus.length === 0) {\n if (target.mode === 2) return maxTop - target.height;\n else return marginTop;\n }\n // 上下各加一个虚拟弹幕,方便计算\n danmus.unshift({\n type: 'top',\n top: 0,\n left: 0,\n right: 0,\n height: marginTop,\n width: clientWidth,\n speed: 0,\n distance: clientWidth\n });\n danmus.push({\n type: 'bottom',\n top: maxTop,\n left: 0,\n right: 0,\n height: marginBottom,\n width: clientWidth,\n speed: 0,\n distance: clientWidth\n });\n // 查找是否有多余的缝隙足以容纳当前弹幕\n if (target.mode === 2) // 倒序查找\n for(let index = danmus.length - 2; index >= 0; index -= 1){\n const item = danmus[index];\n const prev = danmus[index + 1];\n const itemBottom = item.top + item.height;\n const diff = prev.top - itemBottom;\n if (diff >= target.height) return prev.top - target.height;\n }\n else // 顺序查找\n for(let index = 1; index < danmus.length; index += 1){\n const item = danmus[index];\n const prev = danmus[index - 1];\n const prevBottom = prev.top + prev.height;\n const diff = item.top - prevBottom;\n if (diff >= target.height) return prevBottom;\n }\n const topMap = [];\n for(let index = 1; index < danmus.length - 1; index += 1){\n const item = danmus[index];\n if (topMap.length) {\n const last = topMap[topMap.length - 1];\n if (last[0].top === item.top) last.push(item);\n else topMap.push([\n item\n ]);\n } else topMap.push([\n item\n ]);\n }\n if (antiOverlap) switch(target.mode){\n case 0:\n {\n const result = topMap.find((list)=>{\n return list.every((danmu)=>{\n if (clientWidth < danmu.distance) return false;\n if (target.speed < danmu.speed) return true;\n const overlapTime = danmu.right / (target.speed - danmu.speed);\n if (overlapTime > danmu.time) return true;\n return false;\n });\n });\n return result && result[0] ? result[0].top : undefined;\n }\n // 静止弹幕没有重叠问题\n case 1:\n case 2:\n return undefined;\n default:\n break;\n }\n else {\n switch(target.mode){\n case 0:\n topMap.sort((prev, next)=>{\n const nextMinRight = Math.min(...next.map((item)=>item.right));\n const prevMinRight = Math.min(...prev.map((item)=>item.right));\n return nextMinRight * next.length - prevMinRight * prev.length;\n });\n break;\n case 1:\n case 2:\n topMap.sort((prev, next)=>{\n const nextMaxWidth = Math.max(...next.map((item)=>item.width));\n const prevMaxWidth = Math.max(...prev.map((item)=>item.width));\n return prevMaxWidth * prev.length - nextMaxWidth * next.length;\n });\n break;\n default:\n break;\n }\n return topMap[0][0].top;\n }\n}\nfunction getDanmuTopBatch({ targets, visibles, clientWidth, clientHeight, marginBottom, marginTop, antiOverlap }) {\n if (!Array.isArray(targets) || targets.length === 0) return [];\n return targets.map((target)=>{\n return getDanmuTop({\n target,\n visibles,\n clientWidth,\n clientHeight,\n marginBottom,\n marginTop,\n antiOverlap\n });\n });\n}\nonmessage = (event)=>{\n const { data } = event;\n if (!data.id || !data.type) return;\n const fns = {\n getDanmuTop,\n getDanmuTopBatch\n };\n const fn = fns[data.type];\n const result = fn(data);\n globalThis.postMessage({\n result,\n id: data.id\n });\n};\n\n},{}]},[\"02up6\"], \"02up6\", \"parcelRequire4dc0\", {})\n\n"; },{}],"aIvhn":[function(require,module,exports,__globalThis) { var parcelHelpers = require("@parcel/transformer-js/src/esmodule-helpers.js"); diff --git a/docs/uncompiled/artplayer-plugin-danmuku/index.js.map b/docs/uncompiled/artplayer-plugin-danmuku/index.js.map index 99532ee78..9f90cab1f 100644 --- a/docs/uncompiled/artplayer-plugin-danmuku/index.js.map +++ b/docs/uncompiled/artplayer-plugin-danmuku/index.js.map @@ -1 +1 @@ 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Danmuku from './danmuku'\nimport heatmap from './heatmap'\nimport Setting from './setting'\n\nexport default function artplayerPluginDanmuku(option) {\n return (art) => {\n const danmuku = new Danmuku(art, option)\n const setting = new Setting(art, danmuku)\n\n if (danmuku.option.heatmap) {\n heatmap(art, danmuku, danmuku.option.heatmap)\n }\n\n return {\n name: 'artplayerPluginDanmuku',\n emit: danmuku.emit.bind(danmuku),\n load: danmuku.load.bind(danmuku),\n config: danmuku.config.bind(danmuku),\n hide: danmuku.hide.bind(danmuku),\n show: danmuku.show.bind(danmuku),\n reset: danmuku.reset.bind(danmuku),\n mount: setting.mount.bind(setting),\n get option() {\n return danmuku.option\n },\n get isHide() {\n return danmuku.isHide\n },\n get isStop() {\n return danmuku.isStop\n },\n }\n }\n}\n\nartplayerPluginDanmuku.icons = Setting.icons\n\nif (typeof window !== 'undefined') {\n window.artplayerPluginDanmuku = artplayerPluginDanmuku\n}\n","import workerText from 'bundle-text:./worker'\nimport { bilibiliDanmuParseFromUrl } from './bilibili'\n\nexport default class Danmuku {\n constructor(art, option) {\n const { constructor, template } = art\n\n this.utils = constructor.utils // 工具库\n this.validator = constructor.validator // 配置校验器\n this.$danmuku = template.$danmuku // 弹幕层容器\n this.$player = template.$player // 播放器容器\n\n this.art = art\n this.queue = [] // 实际弹幕队列\n this.$refs = [] // 弹幕DOM节点池\n this.isStop = false // 是否停止\n this.isHide = false // 是否隐藏\n this.timer = null // 定时器\n this.index = 0 // 弹幕索引\n\n // 格式化后的配置项\n this.option = Danmuku.option\n\n // 弹幕状态池\n this.states = { wait: [], ready: [], emit: [], stop: [] }\n\n // 初始化配置\n this.config(option, true)\n\n // 创建 Web Worker, 用于计算弹幕的 top 值\n const workerText2 = workerText.replace('export{e as default};', '')\n const blob = new Blob([workerText2], { type: 'application/javascript' })\n this.worker = new Worker(URL.createObjectURL(blob))\n\n // 绑定公用事件\n this.start = this.start.bind(this)\n this.stop = this.stop.bind(this)\n this.reset = this.reset.bind(this)\n this.resize = this.resize.bind(this)\n this.destroy = this.destroy.bind(this)\n\n // 监听事件\n art.on('video:play', this.start)\n art.on('video:playing', this.start)\n art.on('video:pause', this.stop)\n art.on('video:waiting', this.stop)\n art.on('destroy', this.destroy)\n art.on('resize', this.resize)\n\n // 开始加载弹幕\n this.load()\n }\n\n // 默认配置\n static get option() {\n return {\n danmuku: [], // 弹幕数据\n speed: 5, // 弹幕持续时间,范围在[1 ~ 10]\n margin: [10, '25%'], // 弹幕上下边距,支持像素数字和百分比\n opacity: 1, // 弹幕透明度,范围在[0 ~ 1]\n color: '#FFFFFF', // 默认弹幕颜色,可以被单独弹幕项覆盖\n mode: 0, // 默认弹幕模式: 0: 滚动,1: 顶部,2: 底部\n modes: [0, 1, 2], // 弹幕可见的模式\n fontSize: 25, // 弹幕字体大小,支持像素数字和百分比\n antiOverlap: true, // 弹幕是否防重叠\n synchronousPlayback: false, // 是否同步播放速度\n mount: undefined, // 弹幕发射器挂载点, 默认为播放器控制栏中部\n heatmap: false, // 是否开启热力图\n width: 512, // 当播放器宽度小于此值时,弹幕发射器置于播放器底部\n points: [], // 热力图数据\n filter: () => true, // 弹幕载入前的过滤器,只支持返回布尔值\n beforeEmit: () => true, // 弹幕发送前的过滤器,支持返回 Promise\n beforeVisible: () => true, // 弹幕显示前的过滤器,支持返回 Promise\n visible: true, // 弹幕层是否可见\n emitter: true, // 是否开启弹幕发射器\n maxLength: 200, // 弹幕输入框最大长度, 范围在[1 ~ 1000]\n lockTime: 5, // 输入框锁定时间,范围在[1 ~ 60]\n theme: 'dark', // 弹幕主题,支持 dark 和 light,只在自定义挂载时生效\n OPACITY: {}, // 不透明度配置项\n FONT_SIZE: {}, // 弹幕字号配置项\n MARGIN: {}, // 显示区域配置项\n SPEED: {}, // 弹幕速度配置项\n COLOR: [], // 颜色列表配置项\n }\n }\n\n // 配置校验\n static get scheme() {\n return {\n danmuku: 'array|function|string',\n speed: 'number',\n margin: 'array',\n opacity: 'number',\n color: 'string',\n mode: 'number',\n modes: 'array',\n fontSize: 'number|string',\n antiOverlap: 'boolean',\n synchronousPlayback: 'boolean',\n mount: '?htmldivelement|string',\n heatmap: 'object|boolean',\n width: 'number',\n points: 'array',\n filter: 'function',\n beforeEmit: 'function',\n beforeVisible: 'function',\n visible: 'boolean',\n emitter: 'boolean',\n maxLength: 'number',\n lockTime: 'number',\n theme: 'string',\n OPACITY: 'object',\n FONT_SIZE: 'object',\n MARGIN: 'object',\n SPEED: 'object',\n COLOR: 'array',\n }\n }\n\n // 初始弹幕样式\n static get cssText() {\n return `\n user-select: none;\n position: absolute;\n white-space: pre;\n pointer-events: none;\n perspective: 500px;\n display: inline-block;\n will-change: transform;\n font-weight: normal;\n line-height: 1.125;\n visibility: hidden;\n font-family: SimHei, \"Microsoft JhengHei\", Arial, Helvetica, sans-serif;\n text-shadow: rgb(0, 0, 0) 1px 0px 1px, rgb(0, 0, 0) 0px 1px 1px, rgb(0, 0, 0) 0px -1px 1px, rgb(0, 0, 0) -1px 0px 1px;\n `\n }\n\n // 是否在移动端使用了自动旋屏,会影响弹幕的left和top值\n get isRotate() {\n return this.art.plugins?.autoOrientation?.state\n }\n\n // 计算上空白边距\n get marginTop() {\n const { clamp } = this.utils\n const value = this.option.margin[0]\n const { clientHeight } = this.$player\n\n if (typeof value === 'number') {\n return clamp(value, 0, clientHeight)\n }\n\n if (typeof value === 'string' && value.endsWith('%')) {\n const ratio = Number.parseFloat(value) / 100\n return clamp(clientHeight * ratio, 0, clientHeight)\n }\n\n return Danmuku.option.margin[0]\n }\n\n // 计算下空白边距\n get marginBottom() {\n const { clamp } = this.utils\n const value = this.option.margin[1]\n const { clientHeight } = this.$player\n\n if (typeof value === 'number') {\n return clamp(value, 0, clientHeight)\n }\n\n if (typeof value === 'string' && value.endsWith('%')) {\n const ratio = Number.parseFloat(value) / 100\n return clamp(clientHeight * ratio, 0, clientHeight)\n }\n\n return Danmuku.option.margin[1]\n }\n\n // 计算弹幕字体大小\n get fontSize() {\n const { clamp } = this.utils\n const { clientHeight } = this.$player\n\n const fontSize = this.option.fontSize\n\n if (typeof fontSize === 'number') {\n return Math.round(clamp(fontSize, 12, clientHeight))\n }\n\n if (typeof fontSize === 'string' && fontSize.endsWith('%')) {\n const ratio = Number.parseFloat(fontSize) / 100\n return Math.round(clamp(clientHeight * ratio, 12, clientHeight))\n }\n\n return Danmuku.option.fontSize\n }\n\n // 获取弹幕DOM节点\n get $ref() {\n const $ref = this.$refs.pop() || document.createElement('div')\n $ref.style.cssText = Danmuku.cssText\n $ref.dataset.mode = ''\n $ref.dataset.id = ''\n $ref.className = ''\n return $ref\n }\n\n // 获取准备好发送的弹幕\n get readys() {\n const { currentTime } = this.art\n\n const result = []\n\n // 有的是ready状态:之前因为弹幕太多而暂停发送的弹幕\n this.filter('ready', danmu => result.push(danmu))\n\n // 有的是wait状态:符合时间范围的弹幕\n this.filter('wait', (danmu) => {\n if (currentTime + 0.1 >= danmu.time && danmu.time >= currentTime - 0.1) {\n result.push(danmu)\n }\n })\n\n return result\n }\n\n // 可见的弹幕的数据,用于计算下一个弹幕的top值\n get visibles() {\n const result = []\n const { clientWidth } = this.$player\n const clientLeft = this.getLeft(this.$player)\n\n this.filter('emit', (danmu) => {\n const top = danmu.$ref.offsetTop\n const left = this.getLeft(danmu.$ref) - clientLeft\n const height = danmu.$ref.clientHeight\n const width = danmu.$ref.clientWidth\n const distance = left + width\n const right = clientWidth - distance\n const speed = distance / danmu.$restTime\n\n const emit = {}\n emit.top = top\n emit.left = left\n emit.height = height\n emit.width = width\n emit.right = right\n emit.speed = speed\n emit.distance = distance\n emit.time = danmu.$restTime\n emit.mode = danmu.mode\n\n result.push(emit)\n })\n\n return result\n }\n\n // 计算弹幕速度\n get speed() {\n return this.option.synchronousPlayback && this.art.playbackRate\n ? this.option.speed / Number(this.art.playbackRate)\n : this.option.speed\n }\n\n // 加载弹幕\n async load(danmuku) {\n const { errorHandle } = this.utils\n\n let danmus = []\n const target = danmuku || this.option.danmuku\n\n try {\n if (typeof target === 'function') {\n danmus = await target() // 异步函数获取\n }\n else if (target instanceof Promise) {\n danmus = await target // 从 Promise 对象获取\n }\n else if (typeof target === 'string') {\n danmus = await bilibiliDanmuParseFromUrl(target) // 从B站xml链接解析\n }\n else if (Array.isArray(target)) {\n danmus = target // 直接传入数组\n }\n\n errorHandle(Array.isArray(danmus), 'Danmuku need return an array as result')\n\n // 假如没有传入弹幕参数,则清空弹幕,否则追加弹幕\n if (danmuku === undefined) {\n this.reset() // 重置弹幕\n this.queue = [] // 清空弹幕队列\n this.states = { wait: [], ready: [], emit: [], stop: [] } // 清空弹幕状态池\n this.$refs = [] // 清空弹幕DOM节点池\n this.$danmuku.textContent = '' // 清空弹幕层\n }\n\n // 逐个验证原始弹幕并转换到弹幕队列\n for (let index = 0; index < danmus.length; index++) {\n const danmu = danmus[index]\n await this.emit(danmu)\n }\n\n this.art.emit('artplayerPluginDanmuku:loaded', this.queue)\n }\n catch (error) {\n this.art.emit('artplayerPluginDanmuku:error', error)\n throw error\n }\n\n return this\n }\n\n // 把原始弹幕转换到弹幕队列\n async emit(danmu) {\n const { clamp } = this.utils\n\n this.validator(danmu, {\n id: '?string', // 弹幕唯一标识\n text: 'string', // 弹幕文本\n mode: '?number', // 弹幕模式: 0: 滚动,1: 顶部,2: 底部\n color: '?string', // 弹幕颜色\n time: '?number', // 弹幕时间\n border: '?boolean', // 弹幕是否有边框\n style: '?object', // 弹幕额外样式\n })\n\n // 弹幕文本为空则直接忽略\n if (!danmu.text.trim())\n return this\n\n // 设置弹幕时间,如果没有则默认为当前时间加 0.5 秒\n if (danmu.time) {\n danmu.time = clamp(danmu.time, 0, Infinity)\n }\n else {\n danmu.time = this.art.currentTime + 0.5\n }\n\n // 设置弹幕模式,如果没有则默认为全局配置\n if (danmu.mode === undefined) {\n danmu.mode = this.option.mode\n }\n\n // 设置弹幕单独样式,如果没有则默认为空对象\n if (danmu.style === undefined) {\n danmu.style = {}\n }\n\n // 设置弹幕颜色,如果没有则默认为全局配置\n if (danmu.color === undefined) {\n danmu.color = this.option.color\n }\n\n // 弹幕模式只能是 0, 1, 2\n if (![0, 1, 2].includes(danmu.mode))\n return this\n\n // 自定义弹幕过滤函数\n if (!this.option.filter(danmu))\n return this\n\n // 添加自定义属性\n const item = {\n ...danmu,\n $state: 'wait', // 弹幕初始状态\n $index: this.index++, // 弹幕索引\n $ref: null, // 弹幕 DOM 节点\n $restTime: 0, // 弹幕剩余时间\n $lastStartTime: 0, // 弹幕上次开始时间\n }\n\n // 转换为wait状态\n this.setState(item, 'wait')\n\n // 添加到实际弹幕队列\n this.queue.push(item)\n\n // 弹幕有四个状态:\n // - wait: 弹幕还未开始显示,没有被添加到 DOM 中\n // - ready: 弹幕准备好显示,没有被添加到 DOM 中\n // - emit: 弹幕正在显示,已经被添加到 DOM 中\n // - stop: 弹幕正在停止显示,已经被添加到 DOM 中\n\n return this\n }\n\n // 动态配置\n config(option, isInit = false) {\n const { clamp } = this.utils\n const { $controlsCenter } = this.art.template\n\n // 判断配置项是否有变化\n const changed = Object.keys(option).some(\n key => JSON.stringify(this.option[key]) !== JSON.stringify(option[key]),\n )\n\n // 没有变化则直接返回\n if (!changed && !isInit)\n return this\n\n // 更新配置项\n this.option = Object.assign({}, Danmuku.option, this.option, option)\n this.validator(this.option, Danmuku.scheme)\n\n this.option.mode = clamp(this.option.mode, 0, 2)\n this.option.speed = clamp(this.option.speed, 1, 10)\n this.option.opacity = clamp(this.option.opacity, 0, 1)\n this.option.lockTime = clamp(this.option.lockTime, 1, 60)\n this.option.maxLength = clamp(this.option.maxLength, 1, 1000)\n this.option.mount = this.option.mount || $controlsCenter\n\n // 动态配置有字体大小,需要重新渲染\n if (option.fontSize) {\n this.reset()\n }\n\n // 通过配置项控制弹幕的显示和隐藏\n if (this.option.visible) {\n this.show()\n }\n else {\n this.hide()\n }\n\n this.art.emit('artplayerPluginDanmuku:config', this.option)\n\n return this\n }\n\n // 计算DOM的left值,受到旋屏影响\n getLeft($ref) {\n const rect = $ref.getBoundingClientRect()\n return this.isRotate ? rect.top : rect.left\n }\n\n // 复杂运算交给 Web Worker 处理\n postMessage(message = {}) {\n return new Promise((resolve) => {\n message.id = Date.now() // 生成唯一标识\n this.worker.postMessage(message)\n this.worker.onmessage = (event) => {\n const { data } = event\n // 判断是否是当前的消息\n if (data.id === message.id) {\n resolve(data)\n }\n }\n })\n }\n\n // 根据状态获取弹幕\n filter(state, callback) {\n const danmus = this.states[state] || []\n for (let index = 0; index < danmus.length; index++) {\n callback(danmus[index])\n }\n return danmus\n }\n\n // 设置弹幕状态\n setState(danmu, state) {\n // 从原状态池中删除\n this.states[danmu.$state] = this.states[danmu.$state].filter(item => item !== danmu)\n\n // 设置新状态\n danmu.$state = state\n\n // 设置DOM节点状态\n if (danmu.$ref) {\n danmu.$ref.dataset.state = state\n }\n\n // 添加到新状态池中\n this.states[state].push(danmu)\n }\n\n // 重置弹幕到wait状态,回收弹幕DOM节点\n makeWait(danmu) {\n this.setState(danmu, 'wait')\n if (danmu.$ref) {\n danmu.$ref.style.cssText = Danmuku.cssText\n danmu.$ref.style.visibility = 'hidden'\n danmu.$ref.style.marginLeft = '0px'\n danmu.$ref.style.transform = 'translateX(0px)'\n danmu.$ref.style.transition = 'transform 0s linear 0s'\n this.$refs.push(danmu.$ref)\n danmu.$ref = null\n }\n }\n\n // 实时更新弹幕\n update() {\n const { setStyles } = this.utils\n\n this.timer = window.requestAnimationFrame(async () => {\n if (this.art.playing && !this.isHide) {\n // 实时计算弹幕的剩余显示时间\n this.filter('emit', (danmu) => {\n const emitTime = (Date.now() - danmu.$lastStartTime) / 1000\n danmu.$restTime -= emitTime\n danmu.$lastStartTime = Date.now()\n // 超过时间即重置弹幕\n if (danmu.$restTime <= 0) {\n this.makeWait(danmu)\n }\n })\n\n // 获取准备好发送的弹幕,可能包含ready和wait状态的弹幕\n const readys = this.readys\n\n for (let index = 0; index < readys.length; index++) {\n const danmu = readys[index]\n\n // 弹幕发送前的过滤器\n const state = await this.option.beforeVisible(danmu)\n\n if (state) {\n const { clientWidth, clientHeight } = this.$player\n danmu.$ref = this.$ref // 获取弹幕DOM节点\n danmu.$ref.textContent = danmu.text // 设置弹幕文本\n\n // 提前添加到弹幕层中,用于计算top值\n this.$danmuku.appendChild(danmu.$ref)\n\n // 设置初始弹幕样式\n danmu.$ref.style.opacity = this.option.opacity\n danmu.$ref.style.fontSize = `${this.fontSize}px`\n danmu.$ref.style.color = danmu.color\n danmu.$ref.style.border = danmu.border ? `1px solid ${danmu.color}` : null\n danmu.$ref.style.backgroundColor = danmu.border ? 'rgb(0 0 0 / 50%)' : null\n\n // 设置单独弹幕样式\n setStyles(danmu.$ref, danmu.style)\n\n // 记录弹幕时间戳\n danmu.$lastStartTime = Date.now()\n\n // 计算弹幕剩余时间\n danmu.$restTime = this.speed\n\n // 计算弹幕滚动的距离\n const distance = clientWidth + danmu.$ref.clientWidth\n\n // 计算弹幕的top值\n const { result: top } = await this.postMessage({\n type: 'getDanmuTop',\n target: {\n mode: danmu.mode,\n height: danmu.$ref.clientHeight,\n speed: distance / danmu.$restTime,\n }, // 当前弹幕信息\n visibles: this.visibles, // 可见的弹幕的数据\n antiOverlap: this.option.antiOverlap,\n clientWidth,\n clientHeight,\n marginBottom: this.marginBottom,\n marginTop: this.marginTop,\n })\n\n if (danmu.$ref) {\n if (!this.isStop && top !== undefined) {\n this.setState(danmu, 'emit') // 转换为emit状态\n danmu.$ref.style.top = `${top}px`\n danmu.$ref.style.visibility = 'visible'\n danmu.$ref.dataset.mode = danmu.mode // CSS控制模式的显示和隐藏\n danmu.$ref.dataset.id = danmu.id || '' // 用于悬停的唯一标识\n\n switch (danmu.mode) {\n // 滚动的弹幕\n case 0: {\n danmu.$ref.style.left = `${clientWidth}px`\n danmu.$ref.style.marginLeft = '0px'\n danmu.$ref.style.transform = `translateX(${-distance}px)`\n danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`\n break\n }\n case 1:\n // falls through\n case 2:\n danmu.$ref.style.left = '50%'\n danmu.$ref.style.marginLeft = `-${danmu.$ref.clientWidth / 2}px`\n break\n default:\n break\n }\n\n this.art.emit('artplayerPluginDanmuku:visible', danmu)\n }\n else {\n // 假如弹幕已经停止或者没有 top 值,则重置弹幕为ready状态,回收弹幕DOM节点,等待下次发送\n this.setState(danmu, 'ready')\n this.$refs.push(danmu.$ref)\n danmu.$ref = null\n }\n }\n }\n }\n }\n\n // 递归调用\n if (!this.isStop) {\n this.update()\n }\n })\n return this\n }\n\n // 重置正在显示的弹幕: stop/emit 状态的弹幕\n resize() {\n const { clientWidth } = this.$player\n\n this.filter('stop', (danmu) => {\n switch (danmu.mode) {\n // 滚动的弹幕\n case 0:\n danmu.$ref.style.left = `${clientWidth}px`\n break\n default:\n break\n }\n })\n\n this.filter('emit', (danmu) => {\n danmu.$lastStartTime = Date.now()\n switch (danmu.mode) {\n // 滚动的弹幕\n case 0: {\n const distance = clientWidth + danmu.$ref.clientWidth\n danmu.$ref.style.left = `${clientWidth}px`\n danmu.$ref.style.transform = `translateX(${-distance}px)`\n danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`\n break\n }\n default:\n break\n }\n })\n }\n\n // 继续弹幕\n continue() {\n const { clientWidth } = this.$player\n this.filter('stop', (danmu) => {\n this.setState(danmu, 'emit') // 转换为emit状态\n danmu.$lastStartTime = Date.now()\n switch (danmu.mode) {\n // 继续滚动的弹幕\n case 0: {\n const distance = clientWidth + danmu.$ref.clientWidth\n danmu.$ref.style.transform = `translateX(${-distance}px)`\n danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`\n break\n }\n default:\n break\n }\n })\n\n return this\n }\n\n // 暂停弹幕\n suspend() {\n const { clientWidth } = this.$player\n this.filter('emit', (danmu) => {\n this.setState(danmu, 'stop') // 转换为stop状态\n switch (danmu.mode) {\n // 停止滚动的弹幕\n case 0: {\n const translateX = clientWidth - (this.getLeft(danmu.$ref) - this.getLeft(this.$player))\n danmu.$ref.style.transform = `translateX(${-translateX}px)`\n danmu.$ref.style.transition = 'transform 0s linear 0s'\n break\n }\n default:\n break\n }\n })\n\n return this\n }\n\n stop() {\n this.isStop = true\n this.suspend()\n window.cancelAnimationFrame(this.timer)\n this.art.emit('artplayerPluginDanmuku:stop')\n return this\n }\n\n start() {\n this.isStop = false\n this.continue()\n this.update()\n this.art.emit('artplayerPluginDanmuku:start')\n return this\n }\n\n reset() {\n this.queue.forEach(danmu => this.makeWait(danmu))\n this.art.emit('artplayerPluginDanmuku:reset')\n return this\n }\n\n show() {\n this.isHide = false\n this.$danmuku.style.opacity = 1\n this.option.visible = true\n this.art.emit('artplayerPluginDanmuku:show')\n return this\n }\n\n hide() {\n this.isHide = true\n this.$danmuku.style.opacity = 0\n this.option.visible = false\n this.art.emit('artplayerPluginDanmuku:hide')\n return this\n }\n\n destroy() {\n this.stop()\n this.worker.terminate()\n this.art.off('video:play', this.start)\n this.art.off('video:playing', this.start)\n this.art.off('video:pause', this.stop)\n this.art.off('video:waiting', this.stop)\n this.art.off('resize', this.reset)\n this.art.off('destroy', this.destroy)\n this.art.emit('artplayerPluginDanmuku:destroy')\n }\n}\n","module.exports = \"07cc0a7cc35c8e4c\";","function getMode(key) {\n switch (key) {\n case 1:\n case 2:\n case 3:\n return 0\n case 4:\n return 2\n case 5:\n return 1\n default:\n return 0\n }\n}\n\nfunction bilibiliDanmuParseFromXml(xmlString) {\n if (typeof xmlString !== 'string')\n return []\n const reg = /]*?p=\"(?

[^\"]+)\"[^>]*>(?.*?)<\\/d>/gs\n const matches = xmlString.matchAll(reg)\n return Array.from(matches)\n .map((match) => {\n const attr = match.groups.p.split(',')\n if (attr.length >= 8) {\n const text = match.groups.text\n .trim()\n .replaceAll('"', '\"')\n .replaceAll(''', '\\'')\n .replaceAll('<', '<')\n .replaceAll('>', '>')\n .replaceAll('&', '&')\n\n return {\n text,\n time: Number(attr[0]),\n mode: getMode(Number(attr[1])),\n fontSize: Number(attr[2]),\n color: `#${Number(attr[3]).toString(16)}`,\n timestamp: Number(attr[4]),\n pool: Number(attr[5]),\n userID: attr[6],\n rowID: Number(attr[7]),\n }\n }\n else {\n return null\n }\n })\n .filter(Boolean)\n}\n\nfunction onmessage({ data }) {\n const { xml, id } = data\n if (!id || !xml)\n return\n const danmus = bilibiliDanmuParseFromXml(xml)\n globalThis.postMessage({ danmus, id })\n}\n\nfunction createWorker() {\n const workerText = `\n ${getMode.toString()}\n ${bilibiliDanmuParseFromXml.toString()}\n onmessage = ${onmessage.toString()}\n `\n const blob = new Blob([workerText], { type: 'application/javascript' })\n return new Worker(URL.createObjectURL(blob))\n}\n\nexport function bilibiliDanmuParseFromUrl(url) {\n // eslint-disable-next-line no-async-promise-executor\n return new Promise(async (resolve) => {\n const res = await fetch(url)\n const xml = await res.text()\n\n try {\n const worker = createWorker()\n worker.onmessage = (event) => {\n const { danmus, id } = event.data\n if (!id || !danmus)\n return\n resolve(danmus)\n worker.terminate()\n }\n worker.postMessage({ xml, id: Date.now() })\n }\n catch (error) {\n console.error('Error parsing Bilibili Danmu:', error)\n const danmus = bilibiliDanmuParseFromXml(xml)\n resolve(danmus)\n }\n })\n}\n","exports.interopDefault = function (a) {\n return a && a.__esModule ? a : {default: a};\n};\n\nexports.defineInteropFlag = function (a) {\n Object.defineProperty(a, '__esModule', {value: true});\n};\n\nexports.exportAll = function (source, dest) {\n Object.keys(source).forEach(function (key) {\n if (\n key === 'default' ||\n key === '__esModule' ||\n Object.prototype.hasOwnProperty.call(dest, key)\n ) {\n return;\n }\n\n Object.defineProperty(dest, key, {\n enumerable: true,\n get: function () {\n return source[key];\n },\n });\n });\n\n return dest;\n};\n\nexports.export = function (dest, destName, get) {\n Object.defineProperty(dest, destName, {\n enumerable: true,\n get: get,\n });\n};\n","const lib = {\n map(value, inMin, inMax, outMin, outMax) {\n return ((value - inMin) * (outMax - outMin)) / (inMax - inMin) + outMin\n },\n range(start, end, tick) {\n const s = Math.round(start / tick) * tick\n return Array.from(\n {\n length: Math.floor((end - start) / tick),\n },\n (v, k) => {\n return k * tick + s\n },\n )\n },\n}\n\nfunction line(pointA, pointB) {\n const lengthX = pointB[0] - pointA[0]\n const lengthY = pointB[1] - pointA[1]\n return {\n length: Math.sqrt(lengthX ** 2 + lengthY ** 2),\n angle: Math.atan2(lengthY, lengthX),\n }\n}\n\nexport default function heatmap(art, danmuku, option) {\n const { query } = art.constructor.utils\n\n art.controls.add({\n name: 'heatmap',\n position: 'top',\n html: '',\n style: {\n position: 'absolute',\n top: '-100px',\n left: '0px',\n right: '0px',\n height: '100px',\n width: '100%',\n pointerEvents: 'none',\n },\n mounted($heatmap) {\n let $start = null\n let $stop = null\n\n function update(arg = []) {\n $start = null\n $stop = null\n $heatmap.innerHTML = ''\n\n if (!art.duration || art.option.isLive)\n return\n\n const svg = {\n w: $heatmap.offsetWidth,\n h: $heatmap.offsetHeight,\n }\n\n const options = {\n xMin: 0,\n xMax: svg.w,\n yMin: 0,\n yMax: 128,\n scale: 0.25,\n opacity: 0.2,\n minHeight: Math.floor(svg.h * 0.05),\n sampling: Math.floor(svg.w / 100),\n smoothing: 0.2,\n flattening: 0.2,\n }\n\n if (typeof option === 'object') {\n Object.assign(options, option)\n }\n\n let points = []\n\n if (Array.isArray(arg) && arg.length) {\n points = [...arg]\n }\n else {\n const gap = art.duration / svg.w\n for (let x = 0; x <= svg.w; x += options.sampling) {\n const y = danmuku.queue.filter(\n ({ time }) => time > x * gap && time <= (x + options.sampling) * gap,\n ).length\n points.push([x, y])\n }\n }\n\n if (points.length === 0)\n return\n\n const lastPoint = points[points.length - 1]\n const lastX = lastPoint[0]\n const lastY = lastPoint[1]\n if (lastX !== svg.w) {\n points.push([svg.w, lastY])\n }\n\n const yPoints = points.map(point => point[1])\n const yMin = Math.min(...yPoints)\n const yMax = Math.max(...yPoints)\n const yMid = (yMin + yMax) / 2\n\n for (let i = 0; i < points.length; i++) {\n const point = points[i]\n const y = point[1]\n point[1] = y * (y > yMid ? 1 + options.scale : 1 - options.scale) + options.minHeight\n }\n\n const controlPoint = (current, previous, next, reverse) => {\n const p = previous || current\n const n = next || current\n const o = line(p, n)\n const flat = lib.map(Math.cos(o.angle) * options.flattening, 0, 1, 1, 0)\n const angle = o.angle * flat + (reverse ? Math.PI : 0)\n const length = o.length * options.smoothing\n const x = current[0] + Math.cos(angle) * length\n const y = current[1] + Math.sin(angle) * length\n return [x, y]\n }\n\n const bezierCommand = (point, i, a) => {\n const cps = controlPoint(a[i - 1], a[i - 2], point)\n const cpe = controlPoint(point, a[i - 1], a[i + 1], true)\n const close = i === a.length - 1 ? ' z' : ''\n return `C ${cps[0]},${cps[1]} ${cpe[0]},${cpe[1]} ${point[0]},${point[1]}${close}`\n }\n\n const pointsPositions = points.map((e) => {\n const x = lib.map(e[0], options.xMin, options.xMax, 0, svg.w)\n const y = lib.map(e[1], options.yMin, options.yMax, svg.h, 0)\n return [x, y]\n })\n\n const pathD = pointsPositions.reduce(\n (acc, e, i, a) =>\n i === 0\n ? `M ${a[a.length - 1][0]},${svg.h} L ${e[0]},${svg.h} L ${e[0]},${e[1]}`\n : `${acc} ${bezierCommand(e, i, a)}`,\n '',\n )\n\n $heatmap.innerHTML = `\n \n \n \n \n \n \n \n \n \n \n \n `\n\n $start = query('#heatmap-start', $heatmap)\n $stop = query('#heatmap-stop', $heatmap)\n $start.setAttribute('offset', `${art.played * 100}%`)\n $stop.setAttribute('offset', `${art.played * 100}%`)\n }\n\n art.on('video:timeupdate', () => {\n if ($start && $stop) {\n $start.setAttribute('offset', `${art.played * 100}%`)\n $stop.setAttribute('offset', `${art.played * 100}%`)\n }\n })\n\n art.on('setBar', (type, percentage) => {\n if ($start && $stop && type === 'played') {\n $start.setAttribute('offset', `${percentage * 100}%`)\n $stop.setAttribute('offset', `${percentage * 100}%`)\n }\n })\n\n art.on('ready', () => update())\n art.on('resize', () => update())\n art.on('artplayerPluginDanmuku:loaded', () => update())\n art.on('artplayerPluginDanmuku:points', points => update(points))\n },\n })\n}\n","import $check_off from 'bundle-text:./img/check_off.svg'\nimport $check_on from 'bundle-text:./img/check_on.svg'\nimport $config from 'bundle-text:./img/config.svg'\nimport $mode_0_off from 'bundle-text:./img/mode_0_off.svg'\nimport $mode_0_on from 'bundle-text:./img/mode_0_on.svg'\nimport $mode_1_off from 'bundle-text:./img/mode_1_off.svg'\nimport $mode_1_on from 'bundle-text:./img/mode_1_on.svg'\nimport $mode_2_off from 'bundle-text:./img/mode_2_off.svg'\nimport $mode_2_on from 'bundle-text:./img/mode_2_on.svg'\nimport $off from 'bundle-text:./img/off.svg'\nimport $on from 'bundle-text:./img/on.svg'\nimport $style from 'bundle-text:./img/style.svg'\nimport style from 'bundle-text:./style.less'\n\nexport default class Setting {\n constructor(art, danmuku) {\n this.art = art\n this.danmuku = danmuku\n this.utils = art.constructor.utils\n\n const { setStyle } = this.utils\n const { $controlsCenter } = art.template\n setStyle($controlsCenter, 'display', 'flex')\n\n this.template = {\n $controlsCenter,\n $mount: $controlsCenter,\n $danmuku: null,\n $toggle: null,\n $config: null,\n $configPanel: null,\n $configModes: null,\n $style: null,\n $stylePanel: null,\n $styleModes: null,\n $colors: null,\n $opacitySlider: null,\n $opacityValue: null,\n $marginSlider: null,\n $marginValue: null,\n $fontSizeSlider: null,\n $fontSizeValue: null,\n $speedSlider: null,\n $speedValue: null,\n $input: null,\n $send: null,\n }\n\n this.slider = {\n opacity: null,\n margin: null,\n fontSize: null,\n speed: null,\n }\n\n this.emitting = false\n this.isLock = false\n this.timer = null\n\n this.createTemplate()\n this.createSliders()\n this.createEvents()\n\n this.mount(this.option.mount)\n\n art.on('resize', () => this.resize())\n art.on('fullscreen', state => this.onFullscreen(state))\n art.on('fullscreenWeb', state => this.onFullscreen(state))\n\n art.proxy(this.template.$config, 'mouseenter', () => {\n this.onMouseEnter({\n $control: this.template.$config,\n $panel: this.template.$configPanel,\n })\n })\n\n art.proxy(this.template.$style, 'mouseenter', () => {\n this.onMouseEnter({\n $control: this.template.$style,\n $panel: this.template.$stylePanel,\n })\n })\n }\n\n static get icons() {\n return {\n $on,\n $off,\n $config,\n $style,\n $mode_0_off,\n $mode_0_on,\n $mode_1_off,\n $mode_1_on,\n $mode_2_off,\n $mode_2_on,\n $check_on,\n $check_off,\n }\n }\n\n get option() {\n return this.danmuku.option\n }\n\n get outside() {\n return this.template.$mount !== this.template.$controlsCenter\n }\n\n get TEMPLATE() {\n const { option } = this\n return `\n

\n ${$on}${$off}\n
\n
\n ${$config}\n
\n
\n
\n 按类型屏蔽\n
\n
\n ${$mode_0_off}${$mode_0_on}\n
滚动
\n
\n
\n ${$mode_1_off}${$mode_1_on}\n
顶部
\n
\n
\n ${$mode_2_off}${$mode_2_on}\n
底部
\n
\n
\n
\n
\n
\n ${$check_on}${$check_off}\n 防止弹幕重叠\n
\n
\n ${$check_on}${$check_off}\n 同步视频速度\n
\n
\n
\n 不透明度\n
\n
未知
\n
\n
\n 显示区域\n
\n
未知
\n
\n
\n 弹幕字号\n
\n
未知
\n
\n
\n 弹幕速度\n
\n
未知
\n
\n
\n
\n
\n
\n
\n ${$style}\n
\n
\n
\n 模式\n
\n
\n ${$mode_0_on}\n
滚动
\n
\n
\n ${$mode_1_on}\n
顶部
\n
\n
\n ${$mode_2_on}\n
底部
\n
\n
\n
\n
\n 颜色\n
\n ${this.COLOR.map(color => `
`).join('')}\n
\n
\n
\n
\n
\n \n
发送
\n
\n `\n }\n\n get OPACITY() {\n return {\n min: 0,\n max: 100,\n steps: [],\n ...this.option.OPACITY,\n }\n }\n\n get FONT_SIZE() {\n return {\n min: 12,\n max: 120,\n steps: [],\n ...this.option.FONT_SIZE,\n }\n }\n\n get MARGIN() {\n return {\n min: 0,\n max: 3,\n steps: [\n {\n name: '1/4',\n value: [10, '75%'],\n },\n {\n name: '半屏',\n value: [10, '50%'],\n },\n {\n name: '3/4',\n value: [10, '25%'],\n },\n {\n name: '满屏',\n value: [10, 10],\n },\n ],\n ...this.option.MARGIN,\n }\n }\n\n get SPEED() {\n return {\n min: 0,\n max: 4,\n steps: [\n {\n name: '极慢',\n value: 10,\n },\n {\n name: '较慢',\n value: 7.5,\n hide: true,\n },\n {\n name: '适中',\n value: 5,\n },\n {\n name: '较快',\n value: 2.5,\n hide: true,\n },\n {\n name: '极快',\n value: 1,\n },\n ],\n ...this.option.SPEED,\n }\n }\n\n get COLOR() {\n return this.option.COLOR.length\n ? this.option.COLOR\n : [\n '#FE0302',\n '#FF7204',\n '#FFAA02',\n '#FFD302',\n '#FFFF00',\n '#A0EE00',\n '#00CD00',\n '#019899',\n '#4266BE',\n '#89D5FF',\n '#CC0273',\n '#222222',\n '#9B9B9B',\n '#FFFFFF',\n ]\n }\n\n query(selector) {\n const { query } = this.utils\n const { $danmuku } = this.template\n return query(selector, $danmuku)\n }\n\n append(el, target) {\n const { append } = this.utils\n const children = [...el.children]\n if (children.includes(target))\n return\n append(el, target)\n }\n\n setData(key, value) {\n const { $player } = this.art.template\n const { $mount } = this.template\n $player.dataset[key] = value\n if (this.outside) {\n $mount.dataset[key] = value\n }\n }\n\n createTemplate() {\n const { createElement, tooltip } = this.utils\n\n const $danmuku = createElement('div')\n $danmuku.className = 'artplayer-plugin-danmuku'\n $danmuku.innerHTML = this.TEMPLATE\n\n this.template.$danmuku = $danmuku\n this.template.$toggle = this.query('.apd-toggle')\n this.template.$config = this.query('.apd-config')\n this.template.$configPanel = this.query('.apd-config-panel')\n this.template.$configModes = this.query('.apd-config-mode .apd-modes')\n this.template.$style = this.query('.apd-style')\n this.template.$stylePanel = this.query('.apd-style-panel')\n this.template.$styleModes = this.query('.apd-style-mode .apd-modes')\n this.template.$colors = this.query('.apd-colors')\n this.template.$antiOverlap = this.query('.apd-anti-overlap')\n this.template.$syncVideo = this.query('.apd-sync-video')\n this.template.$opacitySlider = this.query('.apd-config-opacity .apd-slider')\n this.template.$opacityValue = this.query('.apd-config-opacity .apd-value')\n this.template.$marginSlider = this.query('.apd-config-margin .apd-slider')\n this.template.$marginValue = this.query('.apd-config-margin .apd-value')\n this.template.$fontSizeSlider = this.query('.apd-config-fontSize .apd-slider')\n this.template.$fontSizeValue = this.query('.apd-config-fontSize .apd-value')\n this.template.$speedSlider = this.query('.apd-config-speed .apd-slider')\n this.template.$speedValue = this.query('.apd-config-speed .apd-value')\n this.template.$input = this.query('.apd-input')\n this.template.$send = this.query('.apd-send')\n\n const { $toggle } = this.template\n\n this.art.on('artplayerPluginDanmuku:show', () => {\n tooltip($toggle, '关闭弹幕')\n })\n\n this.art.on('artplayerPluginDanmuku:hide', () => {\n tooltip($toggle, '打开弹幕')\n })\n }\n\n createEvents() {\n const { $toggle, $configModes, $styleModes, $colors, $antiOverlap, $syncVideo, $send, $input } = this.template\n\n this.art.proxy($toggle, 'click', () => {\n this.danmuku.config({\n visible: !this.option.visible,\n })\n this.reset()\n })\n\n this.art.proxy($configModes, 'click', (event) => {\n const $mode = event.target.closest('.apd-mode')\n if (!$mode)\n return\n const mode = Number($mode.dataset.mode)\n if (this.option.modes.includes(mode)) {\n this.danmuku.config({\n modes: this.option.modes.filter(m => m !== mode),\n })\n }\n else {\n this.danmuku.config({\n modes: [...this.option.modes, mode],\n })\n }\n this.reset()\n })\n\n this.art.proxy($antiOverlap, 'click', () => {\n this.danmuku.config({\n antiOverlap: !this.option.antiOverlap,\n })\n this.reset()\n })\n\n this.art.proxy($syncVideo, 'click', () => {\n this.danmuku.config({\n synchronousPlayback: !this.option.synchronousPlayback,\n })\n this.reset()\n })\n\n this.art.proxy($styleModes, 'click', (event) => {\n const $mode = event.target.closest('.apd-mode')\n if (!$mode)\n return\n const mode = Number($mode.dataset.mode)\n this.danmuku.config({\n mode,\n })\n this.reset()\n })\n\n this.art.proxy($colors, 'click', (event) => {\n const $color = event.target.closest('.apd-color')\n if (!$color)\n return\n this.danmuku.config({\n color: $color.dataset.color,\n })\n this.reset()\n })\n\n this.art.proxy($send, 'click', () => this.emit())\n\n this.art.proxy($input, 'keypress', (event) => {\n if (event.key === 'Enter') {\n event.preventDefault()\n this.emit()\n }\n })\n }\n\n createSliders() {\n this.slider.opacity = this.createSlider({\n ...this.OPACITY,\n container: this.template.$opacitySlider,\n findIndex: () => {\n return Math.round(this.option.opacity * 100)\n },\n onChange: (index) => {\n const { $opacityValue } = this.template\n $opacityValue.textContent = `${index}%`\n this.danmuku.config({\n opacity: index / 100,\n })\n },\n })\n\n this.slider.margin = this.createSlider({\n ...this.MARGIN,\n container: this.template.$marginSlider,\n findIndex: () => {\n return this.MARGIN.steps.findIndex(\n item => item.value[0] === this.option.margin[0] && item.value[1] === this.option.margin[1],\n )\n },\n onChange: (index) => {\n const margin = this.MARGIN.steps[index]\n if (!margin)\n return\n const { $marginValue } = this.template\n $marginValue.textContent = margin.name\n this.danmuku.config({\n margin: margin.value,\n })\n },\n })\n\n this.slider.fontSize = this.createSlider({\n ...this.FONT_SIZE,\n container: this.template.$fontSizeSlider,\n findIndex: () => {\n return this.danmuku.fontSize\n },\n onChange: (index) => {\n const { $fontSizeValue } = this.template\n $fontSizeValue.textContent = `${index}px`\n if (index === this.danmuku.fontSize)\n return\n this.danmuku.config({\n fontSize: index,\n })\n },\n })\n\n this.slider.speed = this.createSlider({\n ...this.SPEED,\n container: this.template.$speedSlider,\n findIndex: () => {\n return this.SPEED.steps.findIndex(item => item.value === this.option.speed)\n },\n onChange: (index) => {\n const speed = this.SPEED.steps[index]\n if (!speed)\n return\n const { $speedValue } = this.template\n $speedValue.textContent = speed.name\n this.danmuku.config({\n speed: speed.value,\n })\n },\n })\n }\n\n createSlider({ min, max, container, findIndex, onChange, steps = [] }) {\n const { query, clamp, setStyle } = this.utils\n\n setStyle(container, 'touch-action', 'none')\n\n container.innerHTML = `\n
\n
\n ${steps.map(() => `
`).join('')}\n
\n
\n
\n
\n
\n ${steps.map(step => (step.hide ? '' : `
${step.name}
`)).join('')}\n
\n `\n\n const $dot = query('.apd-slider-dot', container)\n const $progress = query('.apd-slider-progress', container)\n\n let isDroging = false\n\n function reset(index = findIndex()) {\n if (index < min || index > max)\n return\n const percentage = (index - min) / (max - min)\n $dot.style.left = `${percentage * 100}%`\n if (steps.length === 0) {\n $progress.style.width = $dot.style.left\n }\n onChange(index)\n }\n\n function updateLeft(event) {\n const { top, height, left, width } = container.getBoundingClientRect()\n if (this.art.isRotate) {\n const value = clamp(event.clientY - top, 0, height)\n const index = Math.round((value / height) * (max - min) + min)\n reset(index)\n }\n else {\n const value = clamp(event.clientX - left, 0, width)\n const index = Math.round((value / width) * (max - min) + min)\n reset(index)\n }\n }\n\n this.art.proxy(container, 'click', (event) => {\n updateLeft.call(this, event)\n })\n\n this.art.proxy(container, 'pointerdown', (event) => {\n isDroging = event.button === 0\n })\n\n this.art.on('document:pointermove', (event) => {\n if (isDroging) {\n updateLeft.call(this, event)\n }\n })\n\n this.art.on('document:pointerup', (event) => {\n if (isDroging) {\n isDroging = false\n updateLeft.call(this, event)\n }\n })\n\n return { reset }\n }\n\n onFullscreen(state) {\n const { $danmuku, $controlsCenter, $mount } = this.template\n if (this.outside) {\n if (state) {\n this.append($controlsCenter, $danmuku)\n }\n else {\n this.append($mount, $danmuku)\n }\n }\n else {\n this.append($controlsCenter, $danmuku)\n }\n }\n\n onMouseEnter({ $control, $panel }) {\n const { $player } = this.art.template\n const controlRect = $control.getBoundingClientRect()\n const panelRect = $panel.getBoundingClientRect()\n const playerRect = $player.getBoundingClientRect()\n\n const half = panelRect.width / 2 - controlRect.width / 2\n const left = playerRect.left - (controlRect.left - half)\n const right = controlRect.right + half - playerRect.right\n\n if (left > 0) {\n $panel.style.left = `${-half + left}px`\n }\n else if (right > 0) {\n $panel.style.left = `${-half - right}px`\n }\n else {\n $panel.style.left = `${-half}px`\n }\n }\n\n async emit() {\n const { $input } = this.template\n\n const text = $input.value.trim()\n if (!text.length)\n return\n if (this.isLock)\n return\n if (this.emitting)\n return\n\n const danmu = {\n text,\n mode: this.option.mode,\n color: this.option.color,\n time: this.art.currentTime,\n }\n\n try {\n this.emitting = true\n const state = await this.option.beforeEmit(danmu)\n this.emitting = false\n\n if (state !== true)\n return\n\n danmu.border = true\n delete danmu.time\n this.danmuku.emit(danmu)\n $input.value = ''\n\n this.lock()\n }\n catch (error) {\n console.error('Error emitting danmuku:', error)\n this.emitting = false\n }\n }\n\n lock() {\n const { addClass } = this.utils\n const { $send } = this.template\n\n this.isLock = true\n let time = this.option.lockTime\n $send.textContent = time\n addClass($send, 'apd-lock')\n\n const loop = () => {\n this.timer = setTimeout(() => {\n if (time === 0) {\n this.unlock()\n }\n else {\n time -= 1\n $send.textContent = time\n loop()\n }\n }, 1000)\n }\n\n loop()\n }\n\n unlock() {\n const { removeClass } = this.utils\n const { $send } = this.template\n clearTimeout(this.timer)\n this.isLock = false\n $send.textContent = '发送'\n removeClass($send, 'apd-lock')\n }\n\n resize() {\n if (this.outside)\n return\n if (this.art.fullscreen)\n return\n if (this.art.fullscreenWeb)\n return\n const { $player, $controlsCenter } = this.art.template\n const { $danmuku } = this.template\n if (this.art.width < this.option.width) {\n this.append($player, $danmuku)\n }\n else {\n this.append($controlsCenter, $danmuku)\n }\n }\n\n reset() {\n const { inverseClass, tooltip } = this.utils\n const { $toggle, $colors } = this.template\n\n this.slider.opacity.reset()\n this.slider.margin.reset()\n this.slider.fontSize.reset()\n this.slider.speed.reset()\n\n this.setData('danmukuVisible', this.option.visible)\n this.setData('danmukuMode', this.option.mode)\n this.setData('danmukuColor', this.option.color)\n this.setData('danmukuMode0', this.option.modes.includes(0))\n this.setData('danmukuMode1', this.option.modes.includes(1))\n this.setData('danmukuMode2', this.option.modes.includes(2))\n this.setData('danmukuAntiOverlap', this.option.antiOverlap)\n this.setData('danmukuSyncVideo', this.option.synchronousPlayback)\n this.setData('danmukuTheme', this.option.theme)\n this.setData('danmukuEmitter', this.option.emitter)\n\n const colors = $colors.children\n const $color = Array.from(colors).find(item => item.dataset.color === this.option.color.toUpperCase())\n $color && inverseClass($color, 'apd-active')\n\n tooltip($toggle, this.option.visible ? '关闭弹幕' : '打开弹幕')\n\n this.resize()\n }\n\n mount(target) {\n const { errorHandle } = this.utils\n const $el = typeof target === 'string' ? document.querySelector(target) : target\n errorHandle($el, `Can not find the mount point: ${target}`)\n this.append($el, this.template.$danmuku)\n this.template.$mount = $el\n this.reset()\n }\n}\n\nif (typeof document !== 'undefined') {\n const id = 'artplayer-plugin-danmuku'\n let $style = document.getElementById(id)\n if (!$style) {\n $style = document.createElement('style')\n $style.id = id\n if (document.readyState === 'loading') {\n document.addEventListener('DOMContentLoaded', () => {\n document.head.appendChild($style)\n })\n }\n else {\n (document.head || document.documentElement).appendChild($style)\n }\n }\n $style.textContent = style\n}\n","module.exports = \"c28963a4f139517c\";","module.exports = \"469338a744265a8b\";","module.exports = \"90842e11c6ecb43a\";","module.exports = \"e82600b1fd4599fb\";","module.exports = 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"packages/artplayer-plugin-danmuku/src/setting.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-e06b06703f22c8eb.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-ec1a2b323654893d.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-ab14b9be0ece93ac.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-76c315480ca27c87.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-b1458ff964353dd6.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-99ebb9e9ce705f53.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-415105bf9d0dad80.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-87721bd507e67269.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-df0d0cb27ecb2329.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-b2c30279f9ecca46.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-04939e555ef8b080.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-28aea7d78a23879e.js","node_modules/@parcel/runtime-js/lib/bundles/runtime-df41fcd818e2c172.js"],"sourcesContent":["import Danmuku from './danmuku'\nimport heatmap from './heatmap'\nimport Setting from './setting'\n\nexport default function artplayerPluginDanmuku(option) {\n return (art) => {\n const danmuku = new Danmuku(art, option)\n const setting = new Setting(art, danmuku)\n\n if (danmuku.option.heatmap) {\n heatmap(art, danmuku, danmuku.option.heatmap)\n }\n\n return {\n name: 'artplayerPluginDanmuku',\n emit: danmuku.emit.bind(danmuku),\n load: danmuku.load.bind(danmuku),\n config: danmuku.config.bind(danmuku),\n hide: danmuku.hide.bind(danmuku),\n show: danmuku.show.bind(danmuku),\n reset: danmuku.reset.bind(danmuku),\n mount: setting.mount.bind(setting),\n get option() {\n return danmuku.option\n },\n get isHide() {\n return danmuku.isHide\n },\n get isStop() {\n return danmuku.isStop\n },\n }\n }\n}\n\nartplayerPluginDanmuku.icons = Setting.icons\n\nif (typeof window !== 'undefined') {\n window.artplayerPluginDanmuku = artplayerPluginDanmuku\n}\n","import workerText from 'bundle-text:./worker'\nimport { bilibiliDanmuParseFromUrl } from './bilibili'\n\nexport default class Danmuku {\n constructor(art, option) {\n const { constructor, template } = art\n\n this.utils = constructor.utils // 工具库\n this.validator = constructor.validator // 配置校验器\n this.$danmuku = template.$danmuku // 弹幕层容器\n this.$player = template.$player // 播放器容器\n\n this.art = art\n this.queue = [] // 实际弹幕队列\n this.$refs = [] // 弹幕DOM节点池\n this.isStop = false // 是否停止\n this.isHide = false // 是否隐藏\n this.timer = null // 定时器\n this.index = 0 // 弹幕索引\n\n // 格式化后的配置项\n this.option = Danmuku.option\n\n // 弹幕状态池\n this.states = { wait: [], ready: [], emit: [], stop: [] }\n\n // 初始化配置\n this.config(option, true)\n\n // 创建 Web Worker, 用于计算弹幕的 top 值\n const workerText2 = workerText.replace('export{e as default};', '')\n const blob = new Blob([workerText2], { type: 'application/javascript' })\n this.worker = new Worker(URL.createObjectURL(blob))\n\n // Web Worker 回调池,避免频繁覆盖 onmessage 并支持并发请求\n this.workerCallbacks = new Map()\n\n this.worker.onmessage = (event) => {\n const { data } = event\n if (!data || !data.id)\n return\n\n const callback = this.workerCallbacks.get(data.id)\n if (callback) {\n this.workerCallbacks.delete(data.id)\n callback(data)\n }\n }\n\n // 绑定公用事件\n this.start = this.start.bind(this)\n this.stop = this.stop.bind(this)\n this.reset = this.reset.bind(this)\n this.resize = this.resize.bind(this)\n this.destroy = this.destroy.bind(this)\n\n // 监听事件\n art.on('video:play', this.start)\n art.on('video:playing', this.start)\n art.on('video:pause', this.stop)\n art.on('video:waiting', this.stop)\n art.on('destroy', this.destroy)\n art.on('resize', this.resize)\n\n // 开始加载弹幕\n this.load()\n }\n\n // 默认配置\n static get option() {\n return {\n danmuku: [], // 弹幕数据\n speed: 5, // 弹幕持续时间,范围在[1 ~ 10]\n margin: [10, '25%'], // 弹幕上下边距,支持像素数字和百分比\n opacity: 1, // 弹幕透明度,范围在[0 ~ 1]\n color: '#FFFFFF', // 默认弹幕颜色,可以被单独弹幕项覆盖\n mode: 0, // 默认弹幕模式: 0: 滚动,1: 顶部,2: 底部\n modes: [0, 1, 2], // 弹幕可见的模式\n fontSize: 25, // 弹幕字体大小,支持像素数字和百分比\n antiOverlap: true, // 弹幕是否防重叠\n synchronousPlayback: false, // 是否同步播放速度\n mount: undefined, // 弹幕发射器挂载点, 默认为播放器控制栏中部\n heatmap: false, // 是否开启热力图\n width: 512, // 当播放器宽度小于此值时,弹幕发射器置于播放器底部\n points: [], // 热力图数据\n filter: () => true, // 弹幕载入前的过滤器,只支持返回布尔值\n beforeEmit: () => true, // 弹幕发送前的过滤器,支持返回 Promise\n beforeVisible: () => true, // 弹幕显示前的过滤器,支持返回 Promise\n visible: true, // 弹幕层是否可见\n emitter: true, // 是否开启弹幕发射器\n maxLength: 200, // 弹幕输入框最大长度, 范围在[1 ~ 1000]\n lockTime: 5, // 输入框锁定时间,范围在[1 ~ 60]\n theme: 'dark', // 弹幕主题,支持 dark 和 light,只在自定义挂载时生效\n OPACITY: {}, // 不透明度配置项\n FONT_SIZE: {}, // 弹幕字号配置项\n MARGIN: {}, // 显示区域配置项\n SPEED: {}, // 弹幕速度配置项\n COLOR: [], // 颜色列表配置项\n }\n }\n\n // 配置校验\n static get scheme() {\n return {\n danmuku: 'array|function|string',\n speed: 'number',\n margin: 'array',\n opacity: 'number',\n color: 'string',\n mode: 'number',\n modes: 'array',\n fontSize: 'number|string',\n antiOverlap: 'boolean',\n synchronousPlayback: 'boolean',\n mount: '?htmldivelement|string',\n heatmap: 'object|boolean',\n width: 'number',\n points: 'array',\n filter: 'function',\n beforeEmit: 'function',\n beforeVisible: 'function',\n visible: 'boolean',\n emitter: 'boolean',\n maxLength: 'number',\n lockTime: 'number',\n theme: 'string',\n OPACITY: 'object',\n FONT_SIZE: 'object',\n MARGIN: 'object',\n SPEED: 'object',\n COLOR: 'array',\n }\n }\n\n // 初始弹幕样式\n static get cssText() {\n return `\n user-select: none;\n position: absolute;\n white-space: pre;\n pointer-events: none;\n perspective: 500px;\n display: inline-block;\n will-change: transform;\n font-weight: normal;\n line-height: 1.125;\n visibility: hidden;\n font-family: SimHei, \"Microsoft JhengHei\", Arial, Helvetica, sans-serif;\n text-shadow: rgb(0, 0, 0) 1px 0px 1px, rgb(0, 0, 0) 0px 1px 1px, rgb(0, 0, 0) 0px -1px 1px, rgb(0, 0, 0) -1px 0px 1px;\n `\n }\n\n // 是否在移动端使用了自动旋屏,会影响弹幕的left和top值\n get isRotate() {\n return this.art.plugins?.autoOrientation?.state\n }\n\n // 计算上空白边距\n get marginTop() {\n const { clamp } = this.utils\n const value = this.option.margin[0]\n const { clientHeight } = this.$player\n\n if (typeof value === 'number') {\n return clamp(value, 0, clientHeight)\n }\n\n if (typeof value === 'string' && value.endsWith('%')) {\n const ratio = Number.parseFloat(value) / 100\n return clamp(clientHeight * ratio, 0, clientHeight)\n }\n\n return Danmuku.option.margin[0]\n }\n\n // 计算下空白边距\n get marginBottom() {\n const { clamp } = this.utils\n const value = this.option.margin[1]\n const { clientHeight } = this.$player\n\n if (typeof value === 'number') {\n return clamp(value, 0, clientHeight)\n }\n\n if (typeof value === 'string' && value.endsWith('%')) {\n const ratio = Number.parseFloat(value) / 100\n return clamp(clientHeight * ratio, 0, clientHeight)\n }\n\n return Danmuku.option.margin[1]\n }\n\n // 计算弹幕字体大小\n get fontSize() {\n const { clamp } = this.utils\n const { clientHeight } = this.$player\n\n const fontSize = this.option.fontSize\n\n if (typeof fontSize === 'number') {\n return Math.round(clamp(fontSize, 12, clientHeight))\n }\n\n if (typeof fontSize === 'string' && fontSize.endsWith('%')) {\n const ratio = Number.parseFloat(fontSize) / 100\n return Math.round(clamp(clientHeight * ratio, 12, clientHeight))\n }\n\n return Danmuku.option.fontSize\n }\n\n // 获取弹幕DOM节点\n get $ref() {\n const $ref = this.$refs.pop() || document.createElement('div')\n $ref.style.cssText = Danmuku.cssText\n $ref.dataset.mode = ''\n $ref.dataset.id = ''\n $ref.className = ''\n return $ref\n }\n\n // 获取准备好发送的弹幕\n get readys() {\n const { currentTime } = this.art\n\n const result = []\n\n // 有的是ready状态:之前因为弹幕太多而暂停发送的弹幕\n this.filter('ready', danmu => result.push(danmu))\n\n // 有的是wait状态:符合时间范围的弹幕\n this.filter('wait', (danmu) => {\n if (currentTime + 0.1 >= danmu.time && danmu.time >= currentTime - 0.1) {\n result.push(danmu)\n }\n })\n\n return result\n }\n\n // 可见的弹幕的数据,用于计算下一个弹幕的top值\n get visibles() {\n const result = []\n const { clientWidth } = this.$player\n const clientLeft = this.getLeft(this.$player)\n\n this.filter('emit', (danmu) => {\n const top = danmu.$ref.offsetTop\n const left = this.getLeft(danmu.$ref) - clientLeft\n const height = danmu.$ref.clientHeight\n const width = danmu.$ref.clientWidth\n const distance = left + width\n const right = clientWidth - distance\n const speed = distance / danmu.$restTime\n\n const emit = {}\n emit.top = top\n emit.left = left\n emit.height = height\n emit.width = width\n emit.right = right\n emit.speed = speed\n emit.distance = distance\n emit.time = danmu.$restTime\n emit.mode = danmu.mode\n\n result.push(emit)\n })\n\n return result\n }\n\n // 计算弹幕速度\n get speed() {\n return this.option.synchronousPlayback && this.art.playbackRate\n ? this.option.speed / Number(this.art.playbackRate)\n : this.option.speed\n }\n\n // 加载弹幕\n async load(danmuku) {\n const { errorHandle } = this.utils\n\n let danmus = []\n const target = danmuku || this.option.danmuku\n\n try {\n if (typeof target === 'function') {\n danmus = await target() // 异步函数获取\n }\n else if (target instanceof Promise) {\n danmus = await target // 从 Promise 对象获取\n }\n else if (typeof target === 'string') {\n danmus = await bilibiliDanmuParseFromUrl(target) // 从B站xml链接解析\n }\n else if (Array.isArray(target)) {\n danmus = target // 直接传入数组\n }\n\n errorHandle(Array.isArray(danmus), 'Danmuku need return an array as result')\n\n // 假如没有传入弹幕参数,则清空弹幕,否则追加弹幕\n if (danmuku === undefined) {\n this.reset() // 重置弹幕\n this.queue = [] // 清空弹幕队列\n this.states = { wait: [], ready: [], emit: [], stop: [] } // 清空弹幕状态池\n this.$refs = [] // 清空弹幕DOM节点池\n this.$danmuku.textContent = '' // 清空弹幕层\n }\n\n // 逐个验证原始弹幕并转换到弹幕队列\n for (let index = 0; index < danmus.length; index++) {\n const danmu = danmus[index]\n await this.emit(danmu)\n }\n\n this.art.emit('artplayerPluginDanmuku:loaded', this.queue)\n }\n catch (error) {\n this.art.emit('artplayerPluginDanmuku:error', error)\n throw error\n }\n\n return this\n }\n\n // 把原始弹幕转换到弹幕队列\n async emit(danmu) {\n const { clamp } = this.utils\n\n this.validator(danmu, {\n id: '?string', // 弹幕唯一标识\n text: 'string', // 弹幕文本\n mode: '?number', // 弹幕模式: 0: 滚动,1: 顶部,2: 底部\n color: '?string', // 弹幕颜色\n time: '?number', // 弹幕时间\n border: '?boolean', // 弹幕是否有边框\n style: '?object', // 弹幕额外样式\n })\n\n // 弹幕文本为空则直接忽略\n if (!danmu.text.trim())\n return this\n\n // 设置弹幕时间,如果没有则默认为当前时间加 0.5 秒\n if (danmu.time) {\n danmu.time = clamp(danmu.time, 0, Infinity)\n }\n else {\n danmu.time = this.art.currentTime + 0.5\n }\n\n // 设置弹幕模式,如果没有则默认为全局配置\n if (danmu.mode === undefined) {\n danmu.mode = this.option.mode\n }\n\n // 设置弹幕单独样式,如果没有则默认为空对象\n if (danmu.style === undefined) {\n danmu.style = {}\n }\n\n // 设置弹幕颜色,如果没有则默认为全局配置\n if (danmu.color === undefined) {\n danmu.color = this.option.color\n }\n\n // 弹幕模式只能是 0, 1, 2\n if (![0, 1, 2].includes(danmu.mode))\n return this\n\n // 自定义弹幕过滤函数\n if (!this.option.filter(danmu))\n return this\n\n // 添加自定义属性\n const item = {\n ...danmu,\n $state: 'wait', // 弹幕初始状态\n $index: this.index++, // 弹幕索引\n $ref: null, // 弹幕 DOM 节点\n $restTime: 0, // 弹幕剩余时间\n $lastStartTime: 0, // 弹幕上次开始时间\n }\n\n // 转换为wait状态\n this.setState(item, 'wait')\n\n // 添加到实际弹幕队列\n this.queue.push(item)\n\n // 弹幕有四个状态:\n // - wait: 弹幕还未开始显示,没有被添加到 DOM 中\n // - ready: 弹幕准备好显示,没有被添加到 DOM 中\n // - emit: 弹幕正在显示,已经被添加到 DOM 中\n // - stop: 弹幕正在停止显示,已经被添加到 DOM 中\n\n return this\n }\n\n // 动态配置\n config(option, isInit = false) {\n const { clamp } = this.utils\n const { $controlsCenter } = this.art.template\n\n // 判断配置项是否有变化\n const changed = Object.keys(option).some(\n key => JSON.stringify(this.option[key]) !== JSON.stringify(option[key]),\n )\n\n // 没有变化则直接返回\n if (!changed && !isInit)\n return this\n\n // 更新配置项\n this.option = Object.assign({}, Danmuku.option, this.option, option)\n this.validator(this.option, Danmuku.scheme)\n\n this.option.mode = clamp(this.option.mode, 0, 2)\n this.option.speed = clamp(this.option.speed, 1, 10)\n this.option.opacity = clamp(this.option.opacity, 0, 1)\n this.option.lockTime = clamp(this.option.lockTime, 1, 60)\n this.option.maxLength = clamp(this.option.maxLength, 1, 1000)\n this.option.mount = this.option.mount || $controlsCenter\n\n // 动态配置有字体大小,需要重新渲染\n if (option.fontSize) {\n this.reset()\n }\n\n // 通过配置项控制弹幕的显示和隐藏\n if (this.option.visible) {\n this.show()\n }\n else {\n this.hide()\n }\n\n this.art.emit('artplayerPluginDanmuku:config', this.option)\n\n return this\n }\n\n // 计算DOM的left值,受到旋屏影响\n getLeft($ref) {\n const rect = $ref.getBoundingClientRect()\n return this.isRotate ? rect.top : rect.left\n }\n\n // 复杂运算交给 Web Worker 处理\n postMessage(message = {}) {\n return new Promise((resolve) => {\n const id = `${Date.now()}-${Math.random()}`\n message.id = id // 生成唯一标识\n this.workerCallbacks.set(id, resolve)\n this.worker.postMessage(message)\n })\n }\n\n // 根据状态获取弹幕\n filter(state, callback) {\n const danmus = this.states[state] || []\n for (let index = 0; index < danmus.length; index++) {\n callback(danmus[index])\n }\n return danmus\n }\n\n // 设置弹幕状态\n setState(danmu, state) {\n // 从原状态池中删除,使用原地删除避免创建新数组\n const prevState = danmu.$state\n if (prevState && this.states[prevState]) {\n const list = this.states[prevState]\n const index = list.indexOf(danmu)\n if (index !== -1)\n list.splice(index, 1)\n }\n\n // 设置新状态\n danmu.$state = state\n\n // 设置DOM节点状态\n if (danmu.$ref) {\n danmu.$ref.dataset.state = state\n }\n\n // 添加到新状态池中\n this.states[state].push(danmu)\n }\n\n // 重置弹幕到wait状态,回收弹幕DOM节点\n makeWait(danmu) {\n this.setState(danmu, 'wait')\n if (danmu.$ref) {\n danmu.$ref.style.cssText = Danmuku.cssText\n danmu.$ref.style.visibility = 'hidden'\n danmu.$ref.style.marginLeft = '0px'\n danmu.$ref.style.transform = 'translateX(0px)'\n danmu.$ref.style.transition = 'transform 0s linear 0s'\n this.$refs.push(danmu.$ref)\n danmu.$ref = null\n }\n }\n\n // 实时更新弹幕\n update() {\n const { setStyles } = this.utils\n\n this.timer = window.requestAnimationFrame(async () => {\n if (this.art.playing && !this.isHide) {\n const now = Date.now()\n const { clientWidth, clientHeight } = this.$player\n\n // 实时计算弹幕的剩余显示时间,并构建当前可见弹幕数据,避免重复 DOM 读写\n const visibles = []\n const playerLeft = this.getLeft(this.$player)\n\n this.filter('emit', (danmu) => {\n const emitTime = (now - danmu.$lastStartTime) / 1000\n danmu.$restTime -= emitTime\n danmu.$lastStartTime = now\n\n // 超过时间即重置弹幕\n if (danmu.$restTime <= 0) {\n this.makeWait(danmu)\n return\n }\n\n if (!danmu.$ref)\n return\n\n const top = danmu.$ref.offsetTop\n const left = this.getLeft(danmu.$ref) - playerLeft\n const height = danmu.$ref.clientHeight\n const width = danmu.$ref.clientWidth\n const distance = left + width\n const right = clientWidth - distance\n const speed = distance / danmu.$restTime\n\n visibles.push({\n top,\n left,\n height,\n width,\n right,\n speed,\n distance,\n time: danmu.$restTime,\n mode: danmu.mode,\n })\n })\n\n // 获取准备好发送的弹幕,可能包含ready和wait状态的弹幕\n const readys = this.readys\n\n if (readys.length) {\n const topsTargets = []\n const readyDanmus = []\n\n // 先初始化 DOM、样式及 target 数据,统一批量计算 top\n for (let index = 0; index < readys.length; index++) {\n const danmu = readys[index]\n\n // 弹幕发送前的过滤器(保持顺序执行,避免行为变化)\n // eslint-disable-next-line no-await-in-loop\n const state = await this.option.beforeVisible(danmu)\n if (!state)\n continue\n\n danmu.$ref = this.$ref // 获取弹幕DOM节点\n danmu.$ref.textContent = danmu.text // 设置弹幕文本\n\n // 提前添加到弹幕层中,用于计算top值\n this.$danmuku.appendChild(danmu.$ref)\n\n // 设置初始弹幕样式\n danmu.$ref.style.opacity = this.option.opacity\n danmu.$ref.style.fontSize = `${this.fontSize}px`\n danmu.$ref.style.color = danmu.color\n danmu.$ref.style.border = danmu.border ? `1px solid ${danmu.color}` : null\n danmu.$ref.style.backgroundColor = danmu.border ? 'rgb(0 0 0 / 50%)' : null\n\n // 设置单独弹幕样式\n setStyles(danmu.$ref, danmu.style)\n\n // 记录弹幕时间戳\n danmu.$lastStartTime = now\n\n // 计算弹幕剩余时间\n danmu.$restTime = this.speed\n\n const height = danmu.$ref.clientHeight\n const distance = clientWidth + danmu.$ref.clientWidth\n const speed = distance / danmu.$restTime\n\n topsTargets.push({\n mode: danmu.mode,\n height,\n speed,\n })\n\n readyDanmus.push({ danmu, distance })\n }\n\n if (topsTargets.length) {\n const { result: tops } = await this.postMessage({\n type: 'getDanmuTopBatch',\n targets: topsTargets,\n visibles,\n antiOverlap: this.option.antiOverlap,\n clientWidth,\n clientHeight,\n marginBottom: this.marginBottom,\n marginTop: this.marginTop,\n })\n\n for (let index = 0; index < readyDanmus.length; index++) {\n const { danmu, distance } = readyDanmus[index]\n const top = Array.isArray(tops) ? tops[index] : undefined\n\n if (!danmu.$ref)\n continue\n\n if (!this.isStop && top !== undefined) {\n this.setState(danmu, 'emit') // 转换为emit状态\n danmu.$ref.style.top = `${top}px`\n danmu.$ref.style.visibility = 'visible'\n danmu.$ref.dataset.mode = danmu.mode // CSS控制模式的显示和隐藏\n danmu.$ref.dataset.id = danmu.id || '' // 用于悬停的唯一标识\n\n switch (danmu.mode) {\n // 滚动的弹幕\n case 0: {\n danmu.$ref.style.left = `${clientWidth}px`\n danmu.$ref.style.marginLeft = '0px'\n danmu.$ref.style.transform = `translateX(${-distance}px)`\n danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`\n break\n }\n case 1:\n // falls through\n case 2:\n danmu.$ref.style.left = '50%'\n danmu.$ref.style.marginLeft = `-${danmu.$ref.clientWidth / 2}px`\n break\n default:\n break\n }\n\n this.art.emit('artplayerPluginDanmuku:visible', danmu)\n }\n else {\n // 假如弹幕已经停止或者没有 top 值,则重置弹幕为ready状态,回收弹幕DOM节点,等待下次发送\n this.setState(danmu, 'ready')\n this.$refs.push(danmu.$ref)\n danmu.$ref = null\n }\n }\n }\n }\n }\n\n // 递归调用\n if (!this.isStop) {\n this.update()\n }\n })\n return this\n }\n\n // 重置正在显示的弹幕: stop/emit 状态的弹幕\n resize() {\n const { clientWidth } = this.$player\n\n this.filter('stop', (danmu) => {\n switch (danmu.mode) {\n // 滚动的弹幕\n case 0:\n danmu.$ref.style.left = `${clientWidth}px`\n break\n default:\n break\n }\n })\n\n this.filter('emit', (danmu) => {\n danmu.$lastStartTime = Date.now()\n switch (danmu.mode) {\n // 滚动的弹幕\n case 0: {\n const distance = clientWidth + danmu.$ref.clientWidth\n danmu.$ref.style.left = `${clientWidth}px`\n danmu.$ref.style.transform = `translateX(${-distance}px)`\n danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`\n break\n }\n default:\n break\n }\n })\n }\n\n // 继续弹幕\n continue() {\n const { clientWidth } = this.$player\n this.filter('stop', (danmu) => {\n this.setState(danmu, 'emit') // 转换为emit状态\n danmu.$lastStartTime = Date.now()\n switch (danmu.mode) {\n // 继续滚动的弹幕\n case 0: {\n const distance = clientWidth + danmu.$ref.clientWidth\n danmu.$ref.style.transform = `translateX(${-distance}px)`\n danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`\n break\n }\n default:\n break\n }\n })\n\n return this\n }\n\n // 暂停弹幕\n suspend() {\n const { clientWidth } = this.$player\n this.filter('emit', (danmu) => {\n this.setState(danmu, 'stop') // 转换为stop状态\n switch (danmu.mode) {\n // 停止滚动的弹幕\n case 0: {\n const translateX = clientWidth - (this.getLeft(danmu.$ref) - this.getLeft(this.$player))\n danmu.$ref.style.transform = `translateX(${-translateX}px)`\n danmu.$ref.style.transition = 'transform 0s linear 0s'\n break\n }\n default:\n break\n }\n })\n\n return this\n }\n\n stop() {\n this.isStop = true\n this.suspend()\n window.cancelAnimationFrame(this.timer)\n this.art.emit('artplayerPluginDanmuku:stop')\n return this\n }\n\n start() {\n this.isStop = false\n this.continue()\n this.update()\n this.art.emit('artplayerPluginDanmuku:start')\n return this\n }\n\n reset() {\n this.queue.forEach(danmu => this.makeWait(danmu))\n this.art.emit('artplayerPluginDanmuku:reset')\n return this\n }\n\n show() {\n this.isHide = false\n this.$danmuku.style.opacity = 1\n this.option.visible = true\n this.art.emit('artplayerPluginDanmuku:show')\n return this\n }\n\n hide() {\n this.isHide = true\n this.$danmuku.style.opacity = 0\n this.option.visible = false\n this.art.emit('artplayerPluginDanmuku:hide')\n return this\n }\n\n destroy() {\n this.stop()\n if (this.workerCallbacks) {\n this.workerCallbacks.clear()\n }\n this.worker.terminate()\n this.art.off('video:play', this.start)\n this.art.off('video:playing', this.start)\n this.art.off('video:pause', this.stop)\n this.art.off('video:waiting', this.stop)\n this.art.off('resize', this.reset)\n this.art.off('destroy', this.destroy)\n this.art.emit('artplayerPluginDanmuku:destroy')\n }\n}\n","module.exports = \"07cc0a7cc35c8e4c\";","function getMode(key) {\n switch (key) {\n case 1:\n case 2:\n case 3:\n return 0\n case 4:\n return 2\n case 5:\n return 1\n default:\n return 0\n }\n}\n\nfunction bilibiliDanmuParseFromXml(xmlString) {\n if (typeof xmlString !== 'string')\n return []\n const reg = /]*?p=\"(?

[^\"]+)\"[^>]*>(?.*?)<\\/d>/gs\n const matches = xmlString.matchAll(reg)\n return Array.from(matches)\n .map((match) => {\n const attr = match.groups.p.split(',')\n if (attr.length >= 8) {\n const text = match.groups.text\n .trim()\n .replaceAll('"', '\"')\n .replaceAll(''', '\\'')\n .replaceAll('<', '<')\n .replaceAll('>', '>')\n .replaceAll('&', '&')\n\n return {\n text,\n time: Number(attr[0]),\n mode: getMode(Number(attr[1])),\n fontSize: Number(attr[2]),\n color: `#${Number(attr[3]).toString(16)}`,\n timestamp: Number(attr[4]),\n pool: Number(attr[5]),\n userID: attr[6],\n rowID: Number(attr[7]),\n }\n }\n else {\n return null\n }\n })\n .filter(Boolean)\n}\n\nfunction onmessage({ data }) {\n const { xml, id } = data\n if (!id || !xml)\n return\n const danmus = bilibiliDanmuParseFromXml(xml)\n globalThis.postMessage({ danmus, id })\n}\n\nfunction createWorker() {\n const workerText = `\n ${getMode.toString()}\n ${bilibiliDanmuParseFromXml.toString()}\n onmessage = ${onmessage.toString()}\n `\n const blob = new Blob([workerText], { type: 'application/javascript' })\n return new Worker(URL.createObjectURL(blob))\n}\n\nexport function bilibiliDanmuParseFromUrl(url) {\n // eslint-disable-next-line no-async-promise-executor\n return new Promise(async (resolve) => {\n const res = await fetch(url)\n const xml = await res.text()\n\n try {\n const worker = createWorker()\n worker.onmessage = (event) => {\n const { danmus, id } = event.data\n if (!id || !danmus)\n return\n resolve(danmus)\n worker.terminate()\n }\n worker.postMessage({ xml, id: Date.now() })\n }\n catch (error) {\n console.error('Error parsing Bilibili Danmu:', error)\n const danmus = bilibiliDanmuParseFromXml(xml)\n resolve(danmus)\n }\n })\n}\n","exports.interopDefault = function (a) {\n return a && a.__esModule ? a : {default: a};\n};\n\nexports.defineInteropFlag = function (a) {\n Object.defineProperty(a, '__esModule', {value: true});\n};\n\nexports.exportAll = function (source, dest) {\n Object.keys(source).forEach(function (key) {\n if (\n key === 'default' ||\n key === '__esModule' ||\n Object.prototype.hasOwnProperty.call(dest, key)\n ) {\n return;\n }\n\n Object.defineProperty(dest, key, {\n enumerable: true,\n get: function () {\n return source[key];\n },\n });\n });\n\n return dest;\n};\n\nexports.export = function (dest, destName, get) {\n Object.defineProperty(dest, destName, {\n enumerable: true,\n get: get,\n });\n};\n","const lib = {\n map(value, inMin, inMax, outMin, outMax) {\n return ((value - inMin) * (outMax - outMin)) / (inMax - inMin) + outMin\n },\n range(start, end, tick) {\n const s = Math.round(start / tick) * tick\n return Array.from(\n {\n length: Math.floor((end - start) / tick),\n },\n (v, k) => {\n return k * tick + s\n },\n )\n },\n}\n\nfunction line(pointA, pointB) {\n const lengthX = pointB[0] - pointA[0]\n const lengthY = pointB[1] - pointA[1]\n return {\n length: Math.sqrt(lengthX ** 2 + lengthY ** 2),\n angle: Math.atan2(lengthY, lengthX),\n }\n}\n\nexport default function heatmap(art, danmuku, option) {\n const { query } = art.constructor.utils\n\n art.controls.add({\n name: 'heatmap',\n position: 'top',\n html: '',\n style: {\n position: 'absolute',\n top: '-100px',\n left: '0px',\n right: '0px',\n height: '100px',\n width: '100%',\n pointerEvents: 'none',\n },\n mounted($heatmap) {\n let $start = null\n let $stop = null\n\n function update(arg = []) {\n $start = null\n $stop = null\n $heatmap.innerHTML = ''\n\n if (!art.duration || art.option.isLive)\n return\n\n const svg = {\n w: $heatmap.offsetWidth,\n h: $heatmap.offsetHeight,\n }\n\n const options = {\n xMin: 0,\n xMax: svg.w,\n yMin: 0,\n yMax: 128,\n scale: 0.25,\n opacity: 0.2,\n minHeight: Math.floor(svg.h * 0.05),\n sampling: Math.floor(svg.w / 100),\n smoothing: 0.2,\n flattening: 0.2,\n }\n\n if (typeof option === 'object') {\n Object.assign(options, option)\n }\n\n let points = []\n\n if (Array.isArray(arg) && arg.length) {\n points = [...arg]\n }\n else {\n const gap = art.duration / svg.w\n for (let x = 0; x <= svg.w; x += options.sampling) {\n const y = danmuku.queue.filter(\n ({ time }) => time > x * gap && time <= (x + options.sampling) * gap,\n ).length\n points.push([x, y])\n }\n }\n\n if (points.length === 0)\n return\n\n const lastPoint = points[points.length - 1]\n const lastX = lastPoint[0]\n const lastY = lastPoint[1]\n if (lastX !== svg.w) {\n points.push([svg.w, lastY])\n }\n\n const yPoints = points.map(point => point[1])\n const yMin = Math.min(...yPoints)\n const yMax = Math.max(...yPoints)\n const yMid = (yMin + yMax) / 2\n\n for (let i = 0; i < points.length; i++) {\n const point = points[i]\n const y = point[1]\n point[1] = y * (y > yMid ? 1 + options.scale : 1 - options.scale) + options.minHeight\n }\n\n const controlPoint = (current, previous, next, reverse) => {\n const p = previous || current\n const n = next || current\n const o = line(p, n)\n const flat = lib.map(Math.cos(o.angle) * options.flattening, 0, 1, 1, 0)\n const angle = o.angle * flat + (reverse ? Math.PI : 0)\n const length = o.length * options.smoothing\n const x = current[0] + Math.cos(angle) * length\n const y = current[1] + Math.sin(angle) * length\n return [x, y]\n }\n\n const bezierCommand = (point, i, a) => {\n const cps = controlPoint(a[i - 1], a[i - 2], point)\n const cpe = controlPoint(point, a[i - 1], a[i + 1], true)\n const close = i === a.length - 1 ? ' z' : ''\n return `C ${cps[0]},${cps[1]} ${cpe[0]},${cpe[1]} ${point[0]},${point[1]}${close}`\n }\n\n const pointsPositions = points.map((e) => {\n const x = lib.map(e[0], options.xMin, options.xMax, 0, svg.w)\n const y = lib.map(e[1], options.yMin, options.yMax, svg.h, 0)\n return [x, y]\n })\n\n const pathD = pointsPositions.reduce(\n (acc, e, i, a) =>\n i === 0\n ? `M ${a[a.length - 1][0]},${svg.h} L ${e[0]},${svg.h} L ${e[0]},${e[1]}`\n : `${acc} ${bezierCommand(e, i, a)}`,\n '',\n )\n\n $heatmap.innerHTML = `\n \n \n \n \n \n \n \n \n \n \n \n `\n\n $start = query('#heatmap-start', $heatmap)\n $stop = query('#heatmap-stop', $heatmap)\n $start.setAttribute('offset', `${art.played * 100}%`)\n $stop.setAttribute('offset', `${art.played * 100}%`)\n }\n\n art.on('video:timeupdate', () => {\n if ($start && $stop) {\n $start.setAttribute('offset', `${art.played * 100}%`)\n $stop.setAttribute('offset', `${art.played * 100}%`)\n }\n })\n\n art.on('setBar', (type, percentage) => {\n if ($start && $stop && type === 'played') {\n $start.setAttribute('offset', `${percentage * 100}%`)\n $stop.setAttribute('offset', `${percentage * 100}%`)\n }\n })\n\n art.on('ready', () => update())\n art.on('resize', () => update())\n art.on('artplayerPluginDanmuku:loaded', () => update())\n art.on('artplayerPluginDanmuku:points', points => update(points))\n },\n })\n}\n","import $check_off from 'bundle-text:./img/check_off.svg'\nimport $check_on from 'bundle-text:./img/check_on.svg'\nimport $config from 'bundle-text:./img/config.svg'\nimport $mode_0_off from 'bundle-text:./img/mode_0_off.svg'\nimport $mode_0_on from 'bundle-text:./img/mode_0_on.svg'\nimport $mode_1_off from 'bundle-text:./img/mode_1_off.svg'\nimport $mode_1_on from 'bundle-text:./img/mode_1_on.svg'\nimport $mode_2_off from 'bundle-text:./img/mode_2_off.svg'\nimport $mode_2_on from 'bundle-text:./img/mode_2_on.svg'\nimport $off from 'bundle-text:./img/off.svg'\nimport $on from 'bundle-text:./img/on.svg'\nimport $style from 'bundle-text:./img/style.svg'\nimport style from 'bundle-text:./style.less'\n\nexport default class Setting {\n constructor(art, danmuku) {\n this.art = art\n this.danmuku = danmuku\n this.utils = art.constructor.utils\n\n const { setStyle } = this.utils\n const { $controlsCenter } = art.template\n setStyle($controlsCenter, 'display', 'flex')\n\n this.template = {\n $controlsCenter,\n $mount: $controlsCenter,\n $danmuku: null,\n $toggle: null,\n $config: null,\n $configPanel: null,\n $configModes: null,\n $style: null,\n $stylePanel: null,\n $styleModes: null,\n $colors: null,\n $opacitySlider: null,\n $opacityValue: null,\n $marginSlider: null,\n $marginValue: null,\n $fontSizeSlider: null,\n $fontSizeValue: null,\n $speedSlider: null,\n $speedValue: null,\n $input: null,\n $send: null,\n }\n\n this.slider = {\n opacity: null,\n margin: null,\n fontSize: null,\n speed: null,\n }\n\n this.emitting = false\n this.isLock = false\n this.timer = null\n\n this.createTemplate()\n this.createSliders()\n this.createEvents()\n\n this.mount(this.option.mount)\n\n art.on('resize', () => this.resize())\n art.on('fullscreen', state => this.onFullscreen(state))\n art.on('fullscreenWeb', state => this.onFullscreen(state))\n\n art.proxy(this.template.$config, 'mouseenter', () => {\n this.onMouseEnter({\n $control: this.template.$config,\n $panel: this.template.$configPanel,\n })\n })\n\n art.proxy(this.template.$style, 'mouseenter', () => {\n this.onMouseEnter({\n $control: this.template.$style,\n $panel: this.template.$stylePanel,\n })\n })\n }\n\n static get icons() {\n return {\n $on,\n $off,\n $config,\n $style,\n $mode_0_off,\n $mode_0_on,\n $mode_1_off,\n $mode_1_on,\n $mode_2_off,\n $mode_2_on,\n $check_on,\n $check_off,\n }\n }\n\n get option() {\n return this.danmuku.option\n }\n\n get outside() {\n return this.template.$mount !== this.template.$controlsCenter\n }\n\n get TEMPLATE() {\n const { option } = this\n return `\n

\n ${$on}${$off}\n
\n
\n ${$config}\n
\n
\n
\n 按类型屏蔽\n
\n
\n ${$mode_0_off}${$mode_0_on}\n
滚动
\n
\n
\n ${$mode_1_off}${$mode_1_on}\n
顶部
\n
\n
\n ${$mode_2_off}${$mode_2_on}\n
底部
\n
\n
\n
\n
\n
\n ${$check_on}${$check_off}\n 防止弹幕重叠\n
\n
\n ${$check_on}${$check_off}\n 同步视频速度\n
\n
\n
\n 不透明度\n
\n
未知
\n
\n
\n 显示区域\n
\n
未知
\n
\n
\n 弹幕字号\n
\n
未知
\n
\n
\n 弹幕速度\n
\n
未知
\n
\n
\n
\n
\n
\n
\n ${$style}\n
\n
\n
\n 模式\n
\n
\n ${$mode_0_on}\n
滚动
\n
\n
\n ${$mode_1_on}\n
顶部
\n
\n
\n ${$mode_2_on}\n
底部
\n
\n
\n
\n
\n 颜色\n
\n ${this.COLOR.map(color => `
`).join('')}\n
\n
\n
\n
\n
\n \n
发送
\n
\n `\n }\n\n get OPACITY() {\n return {\n min: 0,\n max: 100,\n steps: [],\n ...this.option.OPACITY,\n }\n }\n\n get FONT_SIZE() {\n return {\n min: 12,\n max: 120,\n steps: [],\n ...this.option.FONT_SIZE,\n }\n }\n\n get MARGIN() {\n return {\n min: 0,\n max: 3,\n steps: [\n {\n name: '1/4',\n value: [10, '75%'],\n },\n {\n name: '半屏',\n value: [10, '50%'],\n },\n {\n name: '3/4',\n value: [10, '25%'],\n },\n {\n name: '满屏',\n value: [10, 10],\n },\n ],\n ...this.option.MARGIN,\n }\n }\n\n get SPEED() {\n return {\n min: 0,\n max: 4,\n steps: [\n {\n name: '极慢',\n value: 10,\n },\n {\n name: '较慢',\n value: 7.5,\n hide: true,\n },\n {\n name: '适中',\n value: 5,\n },\n {\n name: '较快',\n value: 2.5,\n hide: true,\n },\n {\n name: '极快',\n value: 1,\n },\n ],\n ...this.option.SPEED,\n }\n }\n\n get COLOR() {\n return this.option.COLOR.length\n ? this.option.COLOR\n : [\n '#FE0302',\n '#FF7204',\n '#FFAA02',\n '#FFD302',\n '#FFFF00',\n '#A0EE00',\n '#00CD00',\n '#019899',\n '#4266BE',\n '#89D5FF',\n '#CC0273',\n '#222222',\n '#9B9B9B',\n '#FFFFFF',\n ]\n }\n\n query(selector) {\n const { query } = this.utils\n const { $danmuku } = this.template\n return query(selector, $danmuku)\n }\n\n append(el, target) {\n const { append } = this.utils\n const children = [...el.children]\n if (children.includes(target))\n return\n append(el, target)\n }\n\n setData(key, value) {\n const { $player } = this.art.template\n const { $mount } = this.template\n $player.dataset[key] = value\n if (this.outside) {\n $mount.dataset[key] = value\n }\n }\n\n createTemplate() {\n const { createElement, tooltip } = this.utils\n\n const $danmuku = createElement('div')\n $danmuku.className = 'artplayer-plugin-danmuku'\n $danmuku.innerHTML = this.TEMPLATE\n\n this.template.$danmuku = $danmuku\n this.template.$toggle = this.query('.apd-toggle')\n this.template.$config = this.query('.apd-config')\n this.template.$configPanel = this.query('.apd-config-panel')\n this.template.$configModes = this.query('.apd-config-mode .apd-modes')\n this.template.$style = this.query('.apd-style')\n this.template.$stylePanel = this.query('.apd-style-panel')\n this.template.$styleModes = this.query('.apd-style-mode .apd-modes')\n this.template.$colors = this.query('.apd-colors')\n this.template.$antiOverlap = this.query('.apd-anti-overlap')\n this.template.$syncVideo = this.query('.apd-sync-video')\n this.template.$opacitySlider = this.query('.apd-config-opacity .apd-slider')\n this.template.$opacityValue = this.query('.apd-config-opacity .apd-value')\n this.template.$marginSlider = this.query('.apd-config-margin .apd-slider')\n this.template.$marginValue = this.query('.apd-config-margin .apd-value')\n this.template.$fontSizeSlider = this.query('.apd-config-fontSize .apd-slider')\n this.template.$fontSizeValue = this.query('.apd-config-fontSize .apd-value')\n this.template.$speedSlider = this.query('.apd-config-speed .apd-slider')\n this.template.$speedValue = this.query('.apd-config-speed .apd-value')\n this.template.$input = this.query('.apd-input')\n this.template.$send = this.query('.apd-send')\n\n const { $toggle } = this.template\n\n this.art.on('artplayerPluginDanmuku:show', () => {\n tooltip($toggle, '关闭弹幕')\n })\n\n this.art.on('artplayerPluginDanmuku:hide', () => {\n tooltip($toggle, '打开弹幕')\n })\n }\n\n createEvents() {\n const { $toggle, $configModes, $styleModes, $colors, $antiOverlap, $syncVideo, $send, $input } = this.template\n\n this.art.proxy($toggle, 'click', () => {\n this.danmuku.config({\n visible: !this.option.visible,\n })\n this.reset()\n })\n\n this.art.proxy($configModes, 'click', (event) => {\n const $mode = event.target.closest('.apd-mode')\n if (!$mode)\n return\n const mode = Number($mode.dataset.mode)\n if (this.option.modes.includes(mode)) {\n this.danmuku.config({\n modes: this.option.modes.filter(m => m !== mode),\n })\n }\n else {\n this.danmuku.config({\n modes: [...this.option.modes, mode],\n })\n }\n this.reset()\n })\n\n this.art.proxy($antiOverlap, 'click', () => {\n this.danmuku.config({\n antiOverlap: !this.option.antiOverlap,\n })\n this.reset()\n })\n\n this.art.proxy($syncVideo, 'click', () => {\n this.danmuku.config({\n synchronousPlayback: !this.option.synchronousPlayback,\n })\n this.reset()\n })\n\n this.art.proxy($styleModes, 'click', (event) => {\n const $mode = event.target.closest('.apd-mode')\n if (!$mode)\n return\n const mode = Number($mode.dataset.mode)\n this.danmuku.config({\n mode,\n })\n this.reset()\n })\n\n this.art.proxy($colors, 'click', (event) => {\n const $color = event.target.closest('.apd-color')\n if (!$color)\n return\n this.danmuku.config({\n color: $color.dataset.color,\n })\n this.reset()\n })\n\n this.art.proxy($send, 'click', () => this.emit())\n\n this.art.proxy($input, 'keypress', (event) => {\n if (event.key === 'Enter') {\n event.preventDefault()\n this.emit()\n }\n })\n }\n\n createSliders() {\n this.slider.opacity = this.createSlider({\n ...this.OPACITY,\n container: this.template.$opacitySlider,\n findIndex: () => {\n return Math.round(this.option.opacity * 100)\n },\n onChange: (index) => {\n const { $opacityValue } = this.template\n $opacityValue.textContent = `${index}%`\n this.danmuku.config({\n opacity: index / 100,\n })\n },\n })\n\n this.slider.margin = this.createSlider({\n ...this.MARGIN,\n container: this.template.$marginSlider,\n findIndex: () => {\n return this.MARGIN.steps.findIndex(\n item => item.value[0] === this.option.margin[0] && item.value[1] === this.option.margin[1],\n )\n },\n onChange: (index) => {\n const margin = this.MARGIN.steps[index]\n if (!margin)\n return\n const { $marginValue } = this.template\n $marginValue.textContent = margin.name\n this.danmuku.config({\n margin: margin.value,\n })\n },\n })\n\n this.slider.fontSize = this.createSlider({\n ...this.FONT_SIZE,\n container: this.template.$fontSizeSlider,\n findIndex: () => {\n return this.danmuku.fontSize\n },\n onChange: (index) => {\n const { $fontSizeValue } = this.template\n $fontSizeValue.textContent = `${index}px`\n if (index === this.danmuku.fontSize)\n return\n this.danmuku.config({\n fontSize: index,\n })\n },\n })\n\n this.slider.speed = this.createSlider({\n ...this.SPEED,\n container: this.template.$speedSlider,\n findIndex: () => {\n return this.SPEED.steps.findIndex(item => item.value === this.option.speed)\n },\n onChange: (index) => {\n const speed = this.SPEED.steps[index]\n if (!speed)\n return\n const { $speedValue } = this.template\n $speedValue.textContent = speed.name\n this.danmuku.config({\n speed: speed.value,\n })\n },\n })\n }\n\n createSlider({ min, max, container, findIndex, onChange, steps = [] }) {\n const { query, clamp, setStyle } = this.utils\n\n setStyle(container, 'touch-action', 'none')\n\n container.innerHTML = `\n
\n
\n ${steps.map(() => `
`).join('')}\n
\n
\n
\n
\n
\n ${steps.map(step => (step.hide ? '' : `
${step.name}
`)).join('')}\n
\n `\n\n const $dot = query('.apd-slider-dot', container)\n const $progress = query('.apd-slider-progress', container)\n\n let isDroging = false\n\n function reset(index = findIndex()) {\n if (index < min || index > max)\n return\n const percentage = (index - min) / (max - min)\n $dot.style.left = `${percentage * 100}%`\n if (steps.length === 0) {\n $progress.style.width = $dot.style.left\n }\n onChange(index)\n }\n\n function updateLeft(event) {\n const { top, height, left, width } = container.getBoundingClientRect()\n if (this.art.isRotate) {\n const value = clamp(event.clientY - top, 0, height)\n const index = Math.round((value / height) * (max - min) + min)\n reset(index)\n }\n else {\n const value = clamp(event.clientX - left, 0, width)\n const index = Math.round((value / width) * (max - min) + min)\n reset(index)\n }\n }\n\n this.art.proxy(container, 'click', (event) => {\n updateLeft.call(this, event)\n })\n\n this.art.proxy(container, 'pointerdown', (event) => {\n isDroging = event.button === 0\n })\n\n this.art.on('document:pointermove', (event) => {\n if (isDroging) {\n updateLeft.call(this, event)\n }\n })\n\n this.art.on('document:pointerup', (event) => {\n if (isDroging) {\n isDroging = false\n updateLeft.call(this, event)\n }\n })\n\n return { reset }\n }\n\n onFullscreen(state) {\n const { $danmuku, $controlsCenter, $mount } = this.template\n if (this.outside) {\n if (state) {\n this.append($controlsCenter, $danmuku)\n }\n else {\n this.append($mount, $danmuku)\n }\n }\n else {\n this.append($controlsCenter, $danmuku)\n }\n }\n\n onMouseEnter({ $control, $panel }) {\n const { $player } = this.art.template\n const controlRect = $control.getBoundingClientRect()\n const panelRect = $panel.getBoundingClientRect()\n const playerRect = $player.getBoundingClientRect()\n\n const half = panelRect.width / 2 - controlRect.width / 2\n const left = playerRect.left - (controlRect.left - half)\n const right = controlRect.right + half - playerRect.right\n\n if (left > 0) {\n $panel.style.left = `${-half + left}px`\n }\n else if (right > 0) {\n $panel.style.left = `${-half - right}px`\n }\n else {\n $panel.style.left = `${-half}px`\n }\n }\n\n async emit() {\n const { $input } = this.template\n\n const text = $input.value.trim()\n if (!text.length)\n return\n if (this.isLock)\n return\n if (this.emitting)\n return\n\n const danmu = {\n text,\n mode: this.option.mode,\n color: this.option.color,\n time: this.art.currentTime,\n }\n\n try {\n this.emitting = true\n const state = await this.option.beforeEmit(danmu)\n this.emitting = false\n\n if (state !== true)\n return\n\n danmu.border = true\n delete danmu.time\n this.danmuku.emit(danmu)\n $input.value = ''\n\n this.lock()\n }\n catch (error) {\n console.error('Error emitting danmuku:', error)\n this.emitting = false\n }\n }\n\n lock() {\n const { addClass } = this.utils\n const { $send } = this.template\n\n this.isLock = true\n let time = this.option.lockTime\n $send.textContent = time\n addClass($send, 'apd-lock')\n\n const loop = () => {\n this.timer = setTimeout(() => {\n if (time === 0) {\n this.unlock()\n }\n else {\n time -= 1\n $send.textContent = time\n loop()\n }\n }, 1000)\n }\n\n loop()\n }\n\n unlock() {\n const { removeClass } = this.utils\n const { $send } = this.template\n clearTimeout(this.timer)\n this.isLock = false\n $send.textContent = '发送'\n removeClass($send, 'apd-lock')\n }\n\n resize() {\n if (this.outside)\n return\n if (this.art.fullscreen)\n return\n if (this.art.fullscreenWeb)\n return\n const { $player, $controlsCenter } = this.art.template\n const { $danmuku } = this.template\n if (this.art.width < this.option.width) {\n this.append($player, $danmuku)\n }\n else {\n this.append($controlsCenter, $danmuku)\n }\n }\n\n reset() {\n const { inverseClass, tooltip } = this.utils\n const { $toggle, $colors } = this.template\n\n this.slider.opacity.reset()\n this.slider.margin.reset()\n this.slider.fontSize.reset()\n this.slider.speed.reset()\n\n this.setData('danmukuVisible', this.option.visible)\n this.setData('danmukuMode', this.option.mode)\n this.setData('danmukuColor', this.option.color)\n this.setData('danmukuMode0', this.option.modes.includes(0))\n this.setData('danmukuMode1', this.option.modes.includes(1))\n this.setData('danmukuMode2', this.option.modes.includes(2))\n this.setData('danmukuAntiOverlap', this.option.antiOverlap)\n this.setData('danmukuSyncVideo', this.option.synchronousPlayback)\n this.setData('danmukuTheme', this.option.theme)\n this.setData('danmukuEmitter', this.option.emitter)\n\n const colors = $colors.children\n const $color = Array.from(colors).find(item => item.dataset.color === this.option.color.toUpperCase())\n $color && inverseClass($color, 'apd-active')\n\n tooltip($toggle, this.option.visible ? '关闭弹幕' : '打开弹幕')\n\n this.resize()\n }\n\n mount(target) {\n const { errorHandle } = this.utils\n const $el = typeof target === 'string' ? document.querySelector(target) : target\n errorHandle($el, `Can not find the mount point: ${target}`)\n this.append($el, this.template.$danmuku)\n this.template.$mount = $el\n this.reset()\n }\n}\n\nif (typeof document !== 'undefined') {\n const id = 'artplayer-plugin-danmuku'\n let $style = document.getElementById(id)\n if (!$style) {\n $style = document.createElement('style')\n $style.id = id\n if (document.readyState === 'loading') {\n document.addEventListener('DOMContentLoaded', () => {\n document.head.appendChild($style)\n })\n }\n else {\n (document.head || document.documentElement).appendChild($style)\n }\n }\n $style.textContent = style\n}\n","module.exports = \"c28963a4f139517c\";","module.exports = \"469338a744265a8b\";","module.exports = \"90842e11c6ecb43a\";","module.exports = \"e82600b1fd4599fb\";","module.exports = \"c3722bee49d765b2\";","module.exports = \"8cf82700f8fc43c1\";","module.exports = \"6cb45dc0e743e136\";","module.exports = \"4701a5f85dec4373\";","module.exports = \"223c9b9278a2222a\";","module.exports = \"ff1da11f96e97480\";","module.exports = \"c150a54789fb9dce\";","module.exports = \"cb2b742af8ffaef9\";","module.exports = \"606fae5003b81d5f\";"],"names":[],"version":3,"file":"index.js.map","sourceRoot":"../../../"} \ No newline at end of file diff --git a/packages/artplayer-plugin-danmuku/src/danmuku.js b/packages/artplayer-plugin-danmuku/src/danmuku.js index cf46f1839..4f689397a 100644 --- a/packages/artplayer-plugin-danmuku/src/danmuku.js +++ b/packages/artplayer-plugin-danmuku/src/danmuku.js @@ -32,6 +32,21 @@ export default class Danmuku { const blob = new Blob([workerText2], { type: 'application/javascript' }) this.worker = new Worker(URL.createObjectURL(blob)) + // Web Worker 回调池,避免频繁覆盖 onmessage 并支持并发请求 + this.workerCallbacks = new Map() + + this.worker.onmessage = (event) => { + const { data } = event + if (!data || !data.id) + return + + const callback = this.workerCallbacks.get(data.id) + if (callback) { + this.workerCallbacks.delete(data.id) + callback(data) + } + } + // 绑定公用事件 this.start = this.start.bind(this) this.stop = this.stop.bind(this) @@ -437,15 +452,10 @@ export default class Danmuku { // 复杂运算交给 Web Worker 处理 postMessage(message = {}) { return new Promise((resolve) => { - message.id = Date.now() // 生成唯一标识 + const id = `${Date.now()}-${Math.random()}` + message.id = id // 生成唯一标识 + this.workerCallbacks.set(id, resolve) this.worker.postMessage(message) - this.worker.onmessage = (event) => { - const { data } = event - // 判断是否是当前的消息 - if (data.id === message.id) { - resolve(data) - } - } }) } @@ -460,8 +470,14 @@ export default class Danmuku { // 设置弹幕状态 setState(danmu, state) { - // 从原状态池中删除 - this.states[danmu.$state] = this.states[danmu.$state].filter(item => item !== danmu) + // 从原状态池中删除,使用原地删除避免创建新数组 + const prevState = danmu.$state + if (prevState && this.states[prevState]) { + const list = this.states[prevState] + const index = list.indexOf(danmu) + if (index !== -1) + list.splice(index, 1) + } // 设置新状态 danmu.$state = state @@ -495,28 +511,65 @@ export default class Danmuku { this.timer = window.requestAnimationFrame(async () => { if (this.art.playing && !this.isHide) { - // 实时计算弹幕的剩余显示时间 + const now = Date.now() + const { clientWidth, clientHeight } = this.$player + + // 实时计算弹幕的剩余显示时间,并构建当前可见弹幕数据,避免重复 DOM 读写 + const visibles = [] + const playerLeft = this.getLeft(this.$player) + this.filter('emit', (danmu) => { - const emitTime = (Date.now() - danmu.$lastStartTime) / 1000 + const emitTime = (now - danmu.$lastStartTime) / 1000 danmu.$restTime -= emitTime - danmu.$lastStartTime = Date.now() + danmu.$lastStartTime = now + // 超过时间即重置弹幕 if (danmu.$restTime <= 0) { this.makeWait(danmu) + return } + + if (!danmu.$ref) + return + + const top = danmu.$ref.offsetTop + const left = this.getLeft(danmu.$ref) - playerLeft + const height = danmu.$ref.clientHeight + const width = danmu.$ref.clientWidth + const distance = left + width + const right = clientWidth - distance + const speed = distance / danmu.$restTime + + visibles.push({ + top, + left, + height, + width, + right, + speed, + distance, + time: danmu.$restTime, + mode: danmu.mode, + }) }) // 获取准备好发送的弹幕,可能包含ready和wait状态的弹幕 const readys = this.readys - for (let index = 0; index < readys.length; index++) { - const danmu = readys[index] + if (readys.length) { + const topsTargets = [] + const readyDanmus = [] - // 弹幕发送前的过滤器 - const state = await this.option.beforeVisible(danmu) + // 先初始化 DOM、样式及 target 数据,统一批量计算 top + for (let index = 0; index < readys.length; index++) { + const danmu = readys[index] + + // 弹幕发送前的过滤器(保持顺序执行,避免行为变化) + // eslint-disable-next-line no-await-in-loop + const state = await this.option.beforeVisible(danmu) + if (!state) + continue - if (state) { - const { clientWidth, clientHeight } = this.$player danmu.$ref = this.$ref // 获取弹幕DOM节点 danmu.$ref.textContent = danmu.text // 设置弹幕文本 @@ -534,23 +587,29 @@ export default class Danmuku { setStyles(danmu.$ref, danmu.style) // 记录弹幕时间戳 - danmu.$lastStartTime = Date.now() + danmu.$lastStartTime = now // 计算弹幕剩余时间 danmu.$restTime = this.speed - // 计算弹幕滚动的距离 + const height = danmu.$ref.clientHeight const distance = clientWidth + danmu.$ref.clientWidth + const speed = distance / danmu.$restTime - // 计算弹幕的top值 - const { result: top } = await this.postMessage({ - type: 'getDanmuTop', - target: { - mode: danmu.mode, - height: danmu.$ref.clientHeight, - speed: distance / danmu.$restTime, - }, // 当前弹幕信息 - visibles: this.visibles, // 可见的弹幕的数据 + topsTargets.push({ + mode: danmu.mode, + height, + speed, + }) + + readyDanmus.push({ danmu, distance }) + } + + if (topsTargets.length) { + const { result: tops } = await this.postMessage({ + type: 'getDanmuTopBatch', + targets: topsTargets, + visibles, antiOverlap: this.option.antiOverlap, clientWidth, clientHeight, @@ -558,7 +617,13 @@ export default class Danmuku { marginTop: this.marginTop, }) - if (danmu.$ref) { + for (let index = 0; index < readyDanmus.length; index++) { + const { danmu, distance } = readyDanmus[index] + const top = Array.isArray(tops) ? tops[index] : undefined + + if (!danmu.$ref) + continue + if (!this.isStop && top !== undefined) { this.setState(danmu, 'emit') // 转换为emit状态 danmu.$ref.style.top = `${top}px` @@ -721,6 +786,9 @@ export default class Danmuku { destroy() { this.stop() + if (this.workerCallbacks) { + this.workerCallbacks.clear() + } this.worker.terminate() this.art.off('video:play', this.start) this.art.off('video:playing', this.start) diff --git a/packages/artplayer-plugin-danmuku/src/worker.js b/packages/artplayer-plugin-danmuku/src/worker.js index 0d889ea6e..0b1dcb338 100644 --- a/packages/artplayer-plugin-danmuku/src/worker.js +++ b/packages/artplayer-plugin-danmuku/src/worker.js @@ -135,12 +135,29 @@ function getDanmuTop({ target, visibles, clientWidth, clientHeight, marginBottom } } +function getDanmuTopBatch({ targets, visibles, clientWidth, clientHeight, marginBottom, marginTop, antiOverlap }) { + if (!Array.isArray(targets) || targets.length === 0) + return [] + + return targets.map((target) => { + return getDanmuTop({ + target, + visibles, + clientWidth, + clientHeight, + marginBottom, + marginTop, + antiOverlap, + }) + }) +} + onmessage = (event) => { const { data } = event if (!data.id || !data.type) return - const fns = { getDanmuTop } + const fns = { getDanmuTop, getDanmuTopBatch } const fn = fns[data.type] const result = fn(data)