update danmuku.js

This commit is contained in:
Harvey committed 2022-04-29 15:33:21 +08:00
1 parent e7c23f359a
commit 06782590b7
3 files changed
+108 -30

No files matched your search

@@ -171,24 +171,32 @@ export default class Danmuku {
}
continue() {
const { $player } = this.art.template;
const playerWidth = this.getRect($player, 'width');
this.filter('stop', (danmu) => {
danmu.$state = 'emit';
danmu.$ref.dataset.state = 'emit';
danmu.$lastStartTime = Date.now();
switch (danmu.mode) {
case 0:
danmu.$ref.style.transform = `translateX(${-danmu.$restWidth}px) translateY(0px) translateZ(0px)`;
case 0: {
const danmuWidth = this.getRect(danmu.$ref, 'width');
const translateX = playerWidth + danmuWidth;
danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`;
break;
}
default:
break;
}
});
return this;
}
suspend() {
const { $player } = this.art.template;
this.filter('emit', (danmu) => {
danmu.$state = 'stop';
danmu.$ref.dataset.state = 'stop';
@@ -205,21 +213,52 @@ export default class Danmuku {
break;
}
});
return this;
}
resize() {
const { $player } = this.art.template;
const danmuLeft = this.getRect($player, 'width');
const { left: playerLeft, width: playerWidth } = this.getRect($player);
this.filter('wait', (danmu) => {
if (danmu.$ref) {
danmu.$ref.style.border = 'none';
danmu.$ref.style.left = `${danmuLeft}px`;
danmu.$ref.style.left = `${playerWidth}px`;
danmu.$ref.style.marginLeft = '0px';
danmu.$ref.style.transform = 'translateX(0px) translateY(0px) translateZ(0px)';
danmu.$ref.style.transition = 'transform 0s linear 0s';
}
});
// this.filter('emit', (danmu) => {
// switch (danmu.mode) {
// case 0: {
// const { left: playerLeft, width: playerWidth } = this.getRect($player);
// const { left: danmuLeft } = this.getRect(danmu.$ref);
// const translateX = playerWidth - (danmuLeft - playerLeft);
// danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
// break;
// }
// default:
// break;
// }
// });
this.filter('stop', (danmu) => {
switch (danmu.mode) {
case 0: {
const { left: danmuLeft } = this.getRect(danmu.$ref);
const translateX = playerWidth - (danmuLeft - playerLeft);
danmu.$ref.style.left = `${playerWidth}px`;
danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
break;
}
default:
break;
}
});
return this;
}
@@ -227,16 +266,18 @@ export default class Danmuku {
const { $player } = this.art.template;
this.animationFrameTimer = window.requestAnimationFrame(() => {
if (this.art.playing && !this.isHide) {
const danmuLeft = this.getRect($player, 'width');
const playerWidth = this.getRect($player, 'width');
this.filter('emit', (danmu) => {
danmu.$restTime -= (Date.now() - danmu.$lastStartTime) / 1000;
const time = (Date.now() - danmu.$lastStartTime) / 1000;
danmu.$emitTime += time;
danmu.$restTime -= time;
danmu.$lastStartTime = Date.now();
if (danmu.$restTime <= 0) {
danmu.$state = 'wait';
danmu.$ref.dataset.state = 'wait';
danmu.$ref.style.border = 'none';
danmu.$ref.style.left = `${danmuLeft}px`;
danmu.$ref.style.left = `${playerWidth}px`;
danmu.$ref.style.marginLeft = '0px';
danmu.$ref.style.transform = 'translateX(0px) translateY(0px) translateZ(0px)';
danmu.$ref.style.transition = 'transform 0s linear 0s';
@@ -263,17 +304,17 @@ export default class Danmuku {
this.option.synchronousPlayback && this.art.playbackRate
? this.option.speed / Number(this.art.playbackRate)
: this.option.speed;
danmu.$lastStartTime = Date.now();
const danmuWidth = this.getRect(danmu.$ref, 'width');
const danmuTop = getDanmuTop(this, danmu);
danmu.$state = 'emit';
danmu.$ref.dataset.state = 'emit';
danmu.$lastStartTime = Date.now();
switch (danmu.mode) {
case 0: {
danmu.$restWidth = danmuLeft + danmuWidth;
danmu.$ref.style.left = `${danmuLeft}px`;
danmu.$ref.style.left = `${playerWidth}px`;
danmu.$ref.style.top = `${danmuTop}px`;
danmu.$ref.style.transform = `translateX(${-danmu.$restWidth}px) translateY(0px) translateZ(0px)`;
const translateX = playerWidth + danmuWidth;
danmu.$ref.style.transform = `translateX(${-translateX}px) translateY(0px) translateZ(0px)`;
danmu.$ref.style.transition = `transform ${danmu.$restTime}s linear 0s`;
break;
}
@@ -348,9 +389,9 @@ export default class Danmuku {
...danmu,
$state: 'wait',
$ref: null,
$emitTime: 0,
$restTime: 0,
$lastStartTime: 0,
$restWidth: 0,
});
return this;